I mean… I wouldn’t watch a playthrough side by side while playing, but watching a playthrough of a game up to the point I played to after im done playing for the day is a pretty common thing for me :3
It’s funny, Patreon cracked down years ago on Incest content forcing indie porn devs to do *nudge *nudge *wink she’s your “Landlady” stuff. I guess paypal just assumed Steam was cleaner until now.
It really is a great game. The story’s imaginative, the ambiance is jawdropping. And that sound design, man. It’s also fairly well polished. Played it for a good while, until I could not be bothered to manage people anymore. It felt too much like a job lol. The UI is a bit clumsy too I felt, but it’s awesome that the grindy bits are sped up and the game doesn’t waste your time, I appreciated that. However I hated the lack of manual saving, especially in a game that sometimes crashes at inopportune moments. It also does this thing where it appears open, but it punishes you if you don’t do things the way it wants you to. I’m in the “it’s a difficult game” camp, but there’s plenty of people who feel it’s an easy game just because they did some actions differently, or timed some events at different times. Still, it’s definitely worth a play.
Yeah, there definitely seems to be a story the game wants to tell, and you’re punished for veering too far from the plot. I’ve definitely restarted a save or two to undo a bad choice.
I do like that it highlights your previous conversation choices, so you know which route you picked and could try another option in your next run. That definitely makes it a bit easier.
I’m excited to see what new alters you create and what their personalities will be like, but I’m also kind of dreading the personnel management system getting too complex.
It’s published by the same studio (11 bit studios), but they each have different developers. 11 bit studios also created The Alters, but Starward Industries created The Invincible.
It can definitely seem unfair at times. I mentioned in another comment that it feels like the game has a story it wants to tell and it punishes you for straying too far from the plot. Fortunately, it marks your conversation choices, so if you have to redo conversations, you know which path you previously took.
Okay I’m going to be a pedantic fuck and say no, tomorrow is the one year anniversary. Day 365 is just the end of the first year. Solid dedication though, been following the entire journey, even when you play games that I’m not usually interested in. I wish I gamed every day for a year.
You may not have enough time to play other packs at all. Little fun fact: i frequently browse modpack section in multimc or modrinth and so on, and gregtech keeps staring at me. But, i know the type of gameplay it takes. Personally i also have another instance for the scape and run parasites mod, i found a crazy seed that i may have to share later on. But i’ll probably die to these monsters on the parasite mod.
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