While true and sad, I did just learn about OpenGOAL. The team has created a new engine to run the original code of Jak1 and Jak2 (working on 3), so you can now play them natively on PC! Jak1 has been working great, its a lot of fun to revisit!
No Sly Cooper remakes yet sadly, stealth games always get ignored.
I wish the logic was more like a real store (some roguelikes do this so it’s not even a new concept) so you can grab whatever you want and it’s only stealing if you try to exit the store without paying.
People are upset about doom. I’m enjoying it, the engine is crazy cool and I love how badass I feel playing it. I get that it’s not a super long game, but I’m ok with that. I like just hopping in, murdering demons and being badass for short periods of time.
Nie wiem, czy PMR nie byłby lepszy (tańszyi mniejszy). Ale jeśli Ci nie wystarcza to pewnie, czemu nie.
Można też próbować sobie robić sieci komputerowe bezprzewodowe. Mnóstwo radiówek wyprzedaje swój sprzęt i można kupić kierunkowe anteny WiFi za grosze. Jeśli masz widoczność optyczna to powinno działać.
Back 4 Blood was the game that served as the idea for this post.
I recently felt like picking up some cheap copies of it to play with a few friends, and decided to launch it once ahead of time just to test it out and see how it ran. I picked “Online” mode out of habit, feeling it would likely search for a bit before handing me 3 bots to play singleplayer. Instead, I actually got a decent group of people together several days in a row.
In B4B’s case, while the developers visibly “abandoned” the game in news headlines, the form it exists in is very playable and generally bug-free, even if its ultra-highest-difficulty “endgame” allegedly lacks some refinement. It got a lot of outlash for not matching the playstyle of Left 4 Dead; having players use a deep system of roguelike-style upgrades. Since the enemies escalate in difficulty, those upgrades are often necessary and can connect with team strategy. It’s now on PS+, and since it’s crossplay, Steam players will get a lot of queue buddies. It’s also playable with just 2 people since the other 2 characters will just be bots.
I gave up on B4B pretty quickly because after your team dies a couple times you’re sent back to the beginning of the campaign, instead of the beginning of the level, like in L4D. Then everyone just drops out of frustration. Made trying the harder difficulties pointless. Was a really bad design decision.
My buddy still regularly plays EverQuest Online. These days, it’s sort of expected that you multibox and run an entire party, instead of just one character. He usually has his bots pulling mobs in the background of whatever other game we happen to be playing.
I haven’t played for years now but NeoTokyo still has an active community.
Post Scriptum (now known as Squad 44) is still alive. A very under-appreciated game and they are trying to revive it with a new dev team who have been doing wonders but the active player count is still well below 1k.
The other platforms on PC, for example Steam, itch, gog, all do better things.
Itch really supports game jams, which in turn supports smaller devs and puts out a lot of unique stuff, much of which is free. They also allow devs to choose what percent itch gets with even zero as an option.
Valve is a massive contributor to open source projects and the game dev community. They have contributed a ton to SDL which is used to make many games and engines, and Proton is rocketing wine development forward. Steam also allows adding non-Steam games and even lets you run them with Proton just as easily as Steam native games.
GoG is DRM free, enough said. That in and of itself is one of the most pro consumer stances.
The only plus for Epic is they give out free games, no other redeeming qualities or features.
Don’t forget the beauty of PC is that it’s an open platform, and Epic does nothing to support that.
Not only that, but they made the platform ever so slightly less open when they bought a bunch of games just so that they could remove them from other stores. They garner hatred because they don’t try to gain a competitive edge by being good or unique in some way, they’re just making gamers who aren’t willing to download their launcher suffer.
I haven’t used moonlight on the vita, can you map touch input to L2/R2/L3/R3? The back touch-area would probalby be good for the triggers & L3/R3 aren’t used that often, so the touchscreen might work for that.
Honestly terrible, the Vita’s WiFi chip is lousy so even with a wired PC and sitting right next to the router the lag is pretty poor.
Also the lack of additional triggers really causes problems for a game like Zelda where you’re expected to use them a lot, you can use the touch pad but the lack of feedback makes it pretty unplayable.
If only moonlight could use the USB connection, like vitastick.
Do the triggers from bluetooth controllers work with moonlight? I don’t remember if you can normally connect controllers to the vita, but there’s this plugin that makes the vita think that it’s a pstv, which makes it support multiple gamepads.
The Vita has some good games, and it has built-in support for psp & ps1 games, which is not emulation IIRC. It can be a nice portable emulation machine, especially the Vita 1000 model, with the OLED display. The 2000 isn’t as nice due to the worse display.
bin.pol.social
Aktywne