In roughly chronological order: Doom (who knows how many hours), Quake\Quake Team Fortress Mod (countless hours), Diablo\Diablo 2 (countless hours), Quake 2 (hundreds of hours), Quake 3 (thousands of hours), CounterStrike Mod (thousands of hours), Day of Defeat Mod, CS 1.6, Team Fortress Classic, Team Fortress 2 (thousands of hours), World of Warcraft (years of play time), ARK: Survival Evolved (1000+), Day Z mod (1000+), Day Z (standalone, 1000+) 35 years of gaming… I’m sure I’m missing stuff, I’m not even including consoles.
Felt like more at the time, for all three. Guess I didn’t used to game as much as I do now. I’ve owned X4 for two weeks and I’m at 107 hours, so it’s on pace to smash those numbers.
World of Warcraft is probably still in the lead even though I stopped playing years ago. It would be in the thousands of hours, which dwarfs anything else I’ve played.
I’ve been playing a Half-Life mod called Sven Coop since 1999. I play almost daily, if only for a half an hour when I get home to unwind. Multiple server owners have given me admin rights to help manage their servers so sometimes I’m just there to kick griefers or change levels that are broken so people don’t leave. There are many thousands of user made levels. People are still making them. The mod is still getting updated. Just did actually.
It wasn’t added to Steam until 2016. So there was no way for me to track play hours until then. Since 2016 it shows that I have a little over 3000 hours. And I used to play more before I became an adult and had to do adult things. So I can only imagine what my total hours are.
10,000 hours? And that’s probably conservative.
I will have been playing regularly for 26 years this January.
I think it’s a terrible idea but please don’t take that as an insult. It would instantly be filled with $1 “bids” and the data would be useless at best. I also feel like if I was a dev, I’d feel pretty bummed about the catalogue of people who think my game isn’t worth buying
Someone would setup some third party tracker that identified the auto reject threshold and listed it for everyone, so people could low-ball just above it. Or devs would just set it to auto-reject below the listing prices.
Then it gets filled with the lowest offers. Either way, the data wouldn’t be useful enough to warrant it as a standard feature. If the devs want to know, they can put up a poll or something
I think that makes sense for items of finite/low quantity like eBay. Then you have to make sure your offer is at least reasonable so it beats other offers. But with an unlimited resource like software you don’t have to worry about that.
Wow around 3k hours, swtor 1.5k, dcs world 2k, counter strike source 1.5k, arma 3 900, space engineers 850 hours and san andreas multiplayer around 700
bin.pol.social
Aktywne