I’m reminded of my daughter who used her Hulk puppet as a baby puppet. Kids will always find a way to play what they want.
She also didn’t care much for the story in Spider-Man or GTA but then again I think those games are designed with such players in mind.
Every time I think of some example I realise that it’s actually encouraged by the game. Like Creative Mode in Minecraft to just build stuff, playing Sim City without catastrophes, killing every NPC in an RPG.
My brother used to shoot me in the back in Doom co-op. But if PvP wasn’t intended it would be turned off.
My brother used to shoot me in the back in Doom co-op. But if PvP wasn’t intended it would be turned off.
Reminds me of playing Rainbow 6 on the N64. It had co-op, with no PvP but it had friendly fire so my friend and I would clear out all but one terrorist so the mission wouldn’t end, and then try to kill each other in a now mostly empty map. I once dodge his bullets because it was one the earliest games where your model would bend and move as you aimed, and my controls wonked out and made me look strsight up in the sky so my dude was bending over backwards as my friend shot over me lol
Because I’m bad at pvp but still find it fun at times, I tend to pick classes and abilities in the vein of traps, status effects and dots. I know i can’t beat them, so instead i try to annoy them.
This is my go to. For a brief period of time I dominated in this free to play game called Loadout because the meta was for each player to dodge roll in a circle why trying to recover and spam automatic or sniper at the other before rolling again. Instead of all that I loaded in with a proximity mine bazooka and just shot my own feet every time I came out of a roll. They’d roll into the bombs trying to dodge me and I wasn’t trying to shoot them so I could dodge faster. Honestly the game was amazing, just too bad all the characters looked like a sexed up Dr nefario from dispicable me…
The sims, Skyrim, cyberpunk and many others all eventually evolved into. “Modding, the game” the moment i get to tweak a game so the details are just what i want i feel so satisfied i rarely play much after.
I promise myself i keep em ready for when i do want to play, but in reality that means a update got me interested again because now i gotta start modding all over again.
I spent months modding Skyrim to be as realistic as possible. Nutrition, calories, temperature, disease, frostbite, starvation, injuries, infection, no level scaling, dangerous combat, one life. Took a week to gather and prepare for a dungeon dive.
Frost Troll greeted me when I entered the dungeon. One swipe killed me.
That’s when I learned that the modding was the part I had the most fun with.
I have played probably 2000 hours of Counterstrike, but maybe only a dozen or so of playing the game as intended.
The majority of my playtime is surfing - a mechanic that allows you to slide on sloped surfaces that is exploited to make whole maps that you go down. I play on servers that make compete with other players for time and rank among all other players on the server across maps.
Can anyone recommend a good video of this? I want to see something representative not whatever YouTube feels like should have been picked up by the algorithm
Sometimes I make a save just before some part of a game that I think is really fun. When I go back to play the game instead of like starting a new game or loading my save that is the furthest way through I just run through the part I really like.
There are a ton of games I consider my favorites that I have never played all the way through. I don’t really care that much about completing a game and I generally think the beginning is more fun than the later stages of many games.
Speaking of Project Zomboid I often, but not always, play that game with the infection turned off or set to bites only at least because I don’t want my run to end just because I made a tiny mistake or something really janky happens with the user interface that gets me scratched. I also play Project Zomboid with a game controller which isn’t how the game was originally designed but luckily someone on the team decided it was worth coding and I love them for it.
Sometimes I play Rust on a private server by myself with no other players just messing around and doing the PvE content.
Speaking of Project Zomboid I often, but not always, play that game with the infection turned off or set to bites only at least because I don’t want my run to end just because I made a tiny mistake or something really janky happens with the user interface that gets me scratched.
I set the infection to take like a month to kill you, and have a mod that lets you research and develop a cure. It makes it so that being bitten isn’t an automatic end run, it just changes my priorities to finding everything I need to stay alive.
I also play Project Zomboid with a game controller which isn’t how the game was originally designed but luckily someone on the team decided it was worth coding and I love them for it.
Oof. I actually came back to it because I saw they added controller support and wanted to try it because I much prefer using a controller these days for comfort reasons. I gotta say, I really hope the new chsnges they are planning make it better because right now the controls for controller kinda blow. Controlling the game is purposefully clunky as is with a mouse and keyboard; the controller exacerbates it. 😞
Yeah it’s tough using a controller sometimes. The frequent use of dpad directions or the select button while also wanting to hold the sticks both in whatever directions gets me holding my controller in some interesting ways. Having a controller you’re very comfortable with helps. The controls of like TVs and radios is super terrible also, but I’ve gotten somewhat used to it.
I’m from a time when complex games could lead to softlocking your progress if you made the simple mistske of assuming the game was programmed logically, so I avoid using those myself because I don’t want to get half way through the game only to be unable to go the rest of the way becsuse RNJesus forsook me. 😅
Every randomizer I’ve played has logic built-in to prevent that exact thing from happening. If there is a game you know inside and out, there might be a randomizer for it that can breathe new life into a title you love.
But with LttP specifically, you can set the randomizer to use a few different modes when placing items which range from “make everything accessible with vanilla item behavior” to “I’m a freak and walls are merely a suggestion”
I’ve seen plenty of Dark Souls randomizer runs that have to be restarted before leaving the asylum at the start because it didn’t spawn the key needed to leave. But that also was quite some time ago when these things were fairly new.
Also remember that randomizers often have a lot of settings to customize, and sometimes they’ll have an option to disable the logic checks, so the players might’ve been doing this to themselves lol.
I know the Zelda, Castlevania, Final Fantasy, and Deus Ex randomizers are very robust against softlocks.
In addition to what other people have pointed out, I'll also add that most decent randomizers are very configurable -- you can usually make things as random (or as not random?) as you want. And typically you can also get a "seed solution" which will tell you exactly how to complete it (or if you've configured it to allow impossible seeds, it can tell you if it is even possible to do so). And there are many more options to use besides that. If you only want certain aspects or elements or sections of the game randomized, or you only want them randomized in a certain way or according to certain rules you can usually do that too. And you can usually either search for or tell it to generate specific seeds that will give you certain things early to give prompt access to the whole world if you want. These are called "open" or "very open" seeds. For speedrunning they can even be a significant challenge, as there is little guidance on where you need to go to get the next item when the whole map is almost immediately unlocked. The opposite, so-called "linear" seeds, have a very direct a->b->c->d progression path (much like the original game probably did) where as soon as you get an item, you know exactly what your next goal must be because the particular combination of items you possess might only give you access to one new location each time. But you may only realize this once you become intimately familiar with the game mechanics (and sometimes the randomizer's mechanics too).
Randomizers are really powerful tools for replaying a game you've otherwise mastered but they're not intended to only be hard. Sometimes they're actually very easy, especially if you tune them to be. And that's part of what's fun about them, the flexibility of being able to play some of your favourite games again in ways you always dreamed of doing, or ways that you never dreamed of doing. It's not just a challenge it's also a sandbox. It allows you to do new things that you never would've been able to do in the game without cheating, but it doesn't necessarily remove all challenge the way cheating normally would.
Unless you play only multiplayer with anticheat it's going to be great. Sign up on protondb, it will give you a report of your steam games compatibility
My Linux gaming problems have almost always ended up being KDE or Wayland problems and are mostly my own fault for running Arch.
Beyond those, there are a few very popular games that purposefully lock out Linux users. They usually blame it on cheating/hacking, but most major anticheat developers tend to support linux. Prime example of this is Destiny 2, you’re probably not going to play that on Linux. If you plan on anything with VR, you may still have a rough time, but Valve is probably working on something there.
I haven’t bothered to check for Proton compatibility at all. The compatibility is so good that I just by default assume that it’ll work.
Now, if you have online multiplayer games, they likely won’t work due to anticheat not supporting Linux. But if you do single player games, there’s virtually complete compatibility
Linux Mint is a good choice, works right out of the box. The UI is a bit dated though, so I ended up settling on Kubuntu. It’s very aesthetic (like an updated version of Windows 10), and for the most part it works out of the box, but digging through its settings can be really overwhelming. Basically losing a bit of accessibility but gaining a much more modern aesthetic
If you choose to use Kubuntu (or any distro that uses KDE Plasma), I would recommend sticking with default settings and learn the settings slowly over time
The only games I’ve seen to have issues with online multiplayer are the biggest ones: COD and Battlefield. If you’re into those, I guess you do need to go Windows.
Some others I play are fine; Dead by Daylight, Wild Assault, Space Marine 2.
(No, I’m not a furry, I just like a Bad Company 2 style with infantry focus, and the abilities are pretty nice)
So, finally made the jump a few months ago when upgrading (last PC to have windows, as I am very familiar with Linux), but didn’t really know how compatible my games were on Linux. I opened steam, and of my ~600 game library, maybe a dozen weren’t compatible. I haven’t really tested the epic and gog games I have much yet, but I assume that there isn’t going to be too huge of a problem with them. And for reference, my distro isn’t gaming focused (Endeavoros, Sway community edition), so I wouldn’t really worry about it much.
Yeah, I’ve got that and heroic. I’ve downloaded a decent amount of the epic games, but haven’t really played them much, so I can’t really confirm that it’s a seamless experience on that front, though it probably is.
I’m pretty Linux illiterate but as I was making a new build last winter I decided to explore Linux for gaming. I ran Nobara for a few months with good luck. I mostly was playing single player or coop type games. After a couple of months I developed an issue with Nobara having problems updating (it would tell me updates were ready but they would fail to install).
After about a month of this I decided to try out Bazzite as it also had a good reputation. So far it has worked well for me with the one caveat that on the game Dune: Awakening I frequently get unexpected freezes that last 3-5 seconds before the game resumes. This game has PVP so this can be really annoying. I haven’t done any troubleshooting or even tried it on Windows to see if it’s a problem there so really idk if this is a Linux issue or not. Wasn’t worth it to me to investigate because I was losing interest in the game already.
I should note I’m not playing COD or any games running super invasive anti cheat stuff. Really the only problem I’ve had is that I haven’t figured out how to control all of my Corsair lighting/fans/AIO display in Linux so my rig isn’t as pretty as it is when I boot into Windows.
I generally play single player games and have had little to no problems. Any issues I’ve had have required very little tinkering to fix and I’ve solved them all by simply searching online for the problem and finding out that its a common issue and someone has posted a step by step fix.
The biggest issue I’ve had is with baulders gate 3 multiplayer which I eventually fixed, but I can’t remember how anymore. Single player worked fine right out of the gate.
I’ve also had better luck playing older games on Linux vs Windows. Heroic Launcher also works great for anything you’ve purchased on GOG, Epic,and Amazon too.
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