World of Warcraft by a huge margin. A couple of years ago, I went through all my characters, and added the /played time up. I think it was already over 10k back then, and I’ve played a bunch since then. Also, I often delete characters, so I can’t count those. My sub runs for another 10 days, so I might take the time to check again.
Next is probably Diablo 2, but that was 20 years ago, when this stuff wasn’t really automatically tracked.
On Steam I have two idle games at 800 hours, FF14 650h, both Nioh games 600h each.
I played Wow for the first 3-4 years after its launch.
I had a part time job back then, but otherwise I was playing wow. At some point my /played time passed a year, after that I refused to look. I don’t know if it ever got to two years, but I fear it may have…
Over 6000 hours on Dota2, I became passionate about the esports scene, only to eventually realize that multiplayer competition has little to do with art.
there are slight caveats to that data. first of all, i actually have more time spent within Terraria, since i have about 144 hours recorded in tModLoader.
and second of all, i do estimate about 250 hours spent in Fallout: New Vegas as well. but since i own it on GOG and not Steam, i do not know for sure.
This is me, Destiny 2 has about 1000 more from when it was on Battle.Net. I’m planning to completely stop playing DRG once i hit 100 hours as I’ve pretty much finished the game (almost max level on all classes and unlocked every cosmetics).
I’ve been keeping deep rock in my wishlist for a while now. Seeing your playtime I think I might finally buy it. It looks like something I’d have fun in
It’s a great game, and very healthy when it comes to fomo (it’s non existent you can pick previous battle passes and make progress on them, there’s many systems for unlocking new stuff…). The only downside of starting “late” is that you have everything to unlock, which may feel overwhelming, while I only had to unlock new cosmetics and gear upgrades as they were introduced over time (been playing since early access).
Also the whole game is designed around coop, anything you do will help your teammates, people are very chill so didn’t be afraid to join random lobbies, but if you’d rather play alone you’ll have a dedicated flying robot to help you out!
I believe publishers already have good control over their prices. If they feel a game isn’t selling to the extent they wish, they lower the price. If it’s selling well, then they have no need to lower the price.
I have about 50 days played in my current server I have hosted… That server has only been up for about 1 years and 8-9 months. A good bit was AFK at farms though.
They could add a bid price, so that you automatically buy at a certain price level. Sure, you could bid 0.10, but they’d probably never actually take it. And that way, they could know how much money is laying on the table. If there’s a thousand bids for $50, that gives them a pricing signal.
This sounds like it would just end up speedrunning Steam’s refund system. Plus, I don’t think it’s desirable for the seller. If they feel their game is worth some price, but a bunch of people know they can bully other developers into a race to the bottom, that could easily be a negative feedback loop.
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