I will say once more. Do not preorder video games. It could be shit, it could be buggy, but what it won’t do is run out of copies. Wait until the reviews are out, or even a bit after it launches if you can. If you’re anything like me you have hundreds of games you haven’t played yet so what’s an hour or a day in the grand scheme of things.
I was burned too bad with Cyberpunk 2077 that even though Starfield seems to be all right, I’m waiting until after reviews come out before I pick up a copy. That just means I wait a few more days to reduce the risk of more pain.
Man I wish I could even get a consistent impression out of anyone. I’ve been scrounging for pre-release footage but Beth is being weirdly tight lipped about this one.
100% a wait for the reviews situation, the less they show off the more I worry they’re hiding something. Just a reminder to everyone, Fallout 76 was the last game they released…
A news article was released today that said starfield is the least buggy Bethesda game to date. Fluff but man that sure puts some expectations out there to live up too.
Honestly, with how long it’s been in development, I can totally believe it. And sure hope so. I mean, it’s been so long and I’ve also been constantly thinking about how long it’s been since Skyrim came out (since it’s been publicly stated that TES6 was blocked behind Starfield). All that time has gotta mean something. And it’s not like Bethesda doesn’t have great talent. I’ve always got the impression it was all a matter of lack of time for the size of the game.
It's also on Gamepass. You can play it instantly for a much lower cost to make sure it works. Then buy it if you still want later when it goes on sale.
Duh, the reason there’s Game Pass on PC is for people to stay on Windows. Microsoft saw the writing on the wall when Valve released SteamOS and scrambled for a way to keep people on Windows.
No, MS wanted to compete with PlayStation Plus. Linux constitutes about 2% of users on steam. MS doesn’t care about Linux gaming and steam OS is no where choose to being a threat to them.
Same, and with Game Pass it was just a $30 upgrade. The only stuff I pre-order is stuff I know I’ll like anyway - mainly Destiny expansions and TES/Fallout/Starfield. I’m gonna buy it anyway, why not pre-load it and play immediately?
I agree completely and would like to add especially if it’s a Bethesda game. I can still remember waiting for half a year for Skyrim to be playable on PS3 after buying it on launch day.
I can see why you might think that, but that’s not how it works. All of the text is downloaded up front, but is hidden initially. It is made to appear as you scroll, but it does not get the text via additional web requests. If you view the page source, or inspect element you can see it all there.
Am I crazy or has there been almost no pre-release coverage of this game?
Oblivion and Fallout 3 are two of my all-time favourite games (I’ve played the others as well but those 2 stuck with me the most) but I just cannot get hyped for this game. It’s like a black box with people’s hopes and dreams, and it feels like people are just hyping themselves up by imagining what could be inside it.
I couldn’t imagine pre-ordering this game in particular. Beth has been so quiet I’m worried it may just be a total flop.
Bethesda put out a long video around Summer Game Fest that spent 45 minutes showing most of the gameplay systems in the game. It was honestly a bit overwhelming.
Reviewers are quiet because the NDA is still active. It should end sometime today (Aug 31).
Yeah I watched that. It was almost all dev talk, some views on the major city, and some promises. I meant like, I haven’t seen ANY impressions from outside the company that made the game.
We still haven't established whether some form of warp drive is doable or not. Even if you can't move faster than light, if you can distort spacetime around yourself sufficiently in the right way, you can maybe get a functionally-similar effect.
The Alcubierre drive ([alkuˈβjere]) is a speculative warp drive idea according to which a spacecraft could achieve apparent faster-than-light travel by contracting space in front of it and expanding space behind it, under the assumption that a configurable energy-density field lower than that of vacuum (that is, negative mass) could be created.[1][2] Proposed by theoretical physicist Miguel Alcubierre in 1994, the Alcubierre drive is based on a solution of Einstein's field equations. Since those solutions are metric tensors, the Alcubierre drive is also referred to as Alcubierre metric.
Objects cannot accelerate to the speed of light within normal spacetime; instead, the Alcubierre drive shifts space around an object so that the object would arrive at its destination more quickly than light would in normal space without breaking any physical laws.[3]
The local velocity relative to the deformed space-time would be subluminal, but the speed at which a spacecraft could move would be superluminal, thereby rendering possible interstellar flight, such as a visit to Proxima Centauri within a few days.
That’s the problem though. While antimatter exists, which has negative mass, it exists only in small amounts, and you’d have to have a massive amount of it to accomplish such a feat. We’d need to find a way to create it.
And don’t get me started on the other problematic aspects of it, like space debris.
Here’s the problem, you have to bend space the opposite direction it does from mass to make it work. For that, you need antigeavity. And the only way to make antigravity, is with negative energy. Which is a real thing that actually exists. Basically, the universe runs on averages. So long as a system averages to a number that works, discrete parts of it can have values that don’t make sense, so long as the rest of the system makes enough sense for the average of it to be sensible. So in a system that hovers around 0K, for example, it’s possible to have tiny fluctuations that occasionally dip to negative temperatures. The math gets weird, but generally it doesn’t matter, because those regions are too tiny and random to make any use of it.
But, theoretically, it is possible to harness negative energy. It’s been a while since I looked into it, but IIRC, the best theory is to basically concentrate an enormous, mind boggling, ludicrous amount of energy, and then at the very edges of that system you should be able to bleed off tiny bits of negative energy fairly reliably. But we’re talking civilizations that move stars tech here. I think the idea was for a giant ring, that would encompass our solar system, kuiper belt and all, and get it to spin. The amount if energy required to spin something that large is mind boggling, and that’s your high energy system, then along the surface you can bleed off negative energy. But even that would be an insanely tiny trickle of negative energy. Unless some new method of bending spacetime is discovered, Alcubierre is just unfeasible. However, this could be more practical for wormholes. But even still, likely looking at a microscopic event horizon for the giant ring, it would be for communication only. But at least you can still technically scale up large scale systems like this to theoretically make something large enough for a person to enter.
That was actually explained back in the pre-disney EU, so it hasn’t been a plothole for decades. Solo just kept the existing explanation, which was pretty neat.
When I found out that they had no way to relocate your ship automatically while on foot, or any kind of vehicle to drive, it was a non-starter. Everything Elder Scrolls 6: The Mün wants to be I can get better in Elite: Dangerous and NMS.
It’s finally happened … my 1070 is finally below minimum requirements for a game I want to play. Guess this will be an Xbox only game for me because I am not paying the insane prices for GPUs.
Intel’s GPUs are an insane value now that they’ve got a lot of the driver kinks worked out. Some DX11 games still don’t run as well as they would on equivalent Nvidia or AMD hardware, but most newer games are using DX12 or Vulkan nowadays.
Same, for the GPU that is. I don’t have or want an Xbox so I guess I won’t be playing it for a long time. Not that I ever play Bethesda games at launch anyway.
Honestly, this was something that Fallout 4 and Fallout 76 could have benefited from. There were people who used Nuka-Cola for healing instead of stimpaks, especially with Fallout 76's Cola Nut perk, but one significant benefit of using stimpaks instead was that you had a binding for them when using a controller instead of a keyboard.
Console players don’t have hot keys so I’d like to be able to choose what’s on the right d-pad button Since it’s the only instant use button I have available. I’d actually prefer if you could bing any item to that button. It would make using the cola nut perk way easier.
Don’t own an Xbox or PC, I’m going to wait until they decide milking money out of an old game > exclusivity and play with the future GOTY edition on a smart refrigerator or a Playdate or whatever other weird platform they repackage it for.
Tell it to only update on launch. If you then ONLY launch the game through the Script Extender, this doesn’t count as a steam launch, and it shouldn’t update. You don’t necessarily need to be using any SKSE mods to launch that way, it just bypasses the normal launch process.
At least, that’s the way it has always worked in the past. If you installed SKSE through Steam, YMMV; just get it direct from the dev website.
Edit: Just tried it out, and this mostly works. “Online Services” are disabled until you update, so any Bethesda.net mods installed inside the game itself may break, but mods installed from Nexus appear to be fine.
That is working for me (on linux) but the other thing you can do is make a backup of the game files before it updates and then restore the old version afterwards, according to this post on nexus
Damn unfortunate for me because this time around I didn’t feel like using TES5Edit, Loot, and whatever other programs you needed to mod it properly and just did some light modding through the in game mod manager. Guess I’m just gona unplug my ethernet cable and launch it in offline mode for a few weeks.
They are extra programs to add extra stability to the game when heavily modded. It goes hand in hand with vortex, just a real big pain in the ass because when I mod using vortex I get a little too over zealous with the mods. It also allows you to merge mods together to further increase the amount of mods because you’re capped at a certain number and also helps clean up loose code in the base game that is redundant. It gets to be a bit much, and I was controlling myself from that inevitably.
I think it’s perfectly capable of being used to make a compelling game, but Starfield seems to be a game for which the strengths of the engine AND the strengths of the writers and designers at Bethesda are completely mismatched.
The problem is that the spice and flavour of Skyrim was not using the fast travel and just exploring.
With modding to add random encounters and roaming friendlies/neutral mobs, Fallout 4 was great too. Even more so recently with the flyable vertibirds so that you could get the in-game fast travel that used resources.
But neither of those can exist in a game where fast travel is a core and unavoidable gameplay mechanic.
Wow, they could’ve avoided so much drama by just telling folks that an update would add FoV slider, HDR settings and DLSS support. Better late than never I guess.
It looks like that's what they're doing. The bugfixes are out now, and they're saying that they're providing post-release updates for the FoV slider, HDR calibration menu, and DLSS.
It seems reactionary, they probably waited to see what the biggest fuss would be, then responded by saying that's now a priority. And if someone actually suggested them posting publicly about those issues before it was a snafu I'm sure any PR department would look at you like you had two heads and say "what are you, a fucking idiot? Don't admit defeat publicly before the consumer base brings it up first"
It is the first shipping UE5 game that uses both Nanite and Lumen, and with insanely detailed environments to boot. It holds a pretty stable 60 FPS on the PS5, but it runs at 720p internally and upscales to 4k using FSR2, resulting in some very questionable image quality.
I think these features are insanely cool and their commitment to supporting 60 FPS is commendable, but this really is a case where I would actually prefer 30 or 40 FPS with a higher internal resolution.
It’s not going to get better unless companies start making consoles with 1-2 year life cycles (which won’t sell, because at that point, you may as well be swapping parts out of your PC of Theseus).
This game will run fine on a 2080, by the time it's been fully patched and optimised by the modding community. Honestly, can't wait till 2025 when I'll be able to play the finished game.
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