Some of it’s kind of cool and makes sense. Like developers can get heat maps of where players die so they can see which areas need difficulty tuning, and it can also help developers understand where to spend resources on their games in the future, or notice if players aren’t engaging with something so they can figure out how to make that aspect of the game better. I have mixed feelings about it, but I don’t think telemetry has to be evil.
I agree with your stances but it’s widely agreed among people who have to use the data generated that opt-in forms of telemetry are useless because of the way they skew results.
Aaaah the Beowulf, the weapon that contributed to ruining my experience further. Not surprised to see it is the most used. The amount of ways in which that weapon was more convenient than anything else is ridiculous.
In semi-auto it hits almost as hard as anything else you can find, but you find it significantly earlier than most powerful things, and it shoots decently fast. It is very common loot so there is a big chance that you will come across one that is souped up, so you won't even have to modify it. It is flexible enough that it works at most distances. But...
But, but, but, there is something much much more important than any one of those things that makes it so that it is not worth bothering putting any effort into developing your arsenal beyond this weapon.
Do you know what is the most common loot from pickpocketing the extremely abundant security guards in the world? A loot considered so insignificant that you get a very high chance of stealing it even with relatively mid stealth and pickpocketing skills?
A bunch of 7.77 ammo.
Do you know what is is one the most common types of loot from the random bandits and pirates that you randomly kill by the bushload?
A bunch of 7.77 ammo.
Do you know what the Beowulf uses?
Exactly.
The game considers 7.77 ammo trash loot even though the Beowulf is a very decent performer. I had 1600 rounds when I came across the first decently souped up Beowulf. Why would I put any effort into using anything else? I ended up using that weapon for 75% of the game! What the fuck.
Sounds like a you issue. If you wanted to use other weapons, you definitely could have. The game gives you ammo left and right, and it doesn’t take long to build up a small stockpile of a bunch of different kinds.
I’m a sucker for energy weapons. It’s a space game, and I wanna pew-pew some baddies. I got that double-barrel laser rifle and that’s been my primary weapon for like 75% of my playthrough.
It is not exclusively about the ammo, it's the combination of infinite ammo and the extreme versatility mentioned at the beginning of my comment. Of course you can use other weapons, but you don't really get a reason to because it is enough for every situation.
I don't understand the "you issue" thing when the statistics image linked here shows that the Beowulf was the most used weapon across all players. That's like, the most objective, empirical proof possible that it is not a "me issue"!
I remember when I got the steam notification that a developer left a comment on my review. I had left some other ones recently so I was excited, then I saw it was Bethesda telling me all the “fun things” I can do after I said it was boring. When I think about it it gives me that cringy awkward feeling you get when you’re embarrassed for someone else.
When I found out that they had no way to relocate your ship automatically while on foot, or any kind of vehicle to drive, it was a non-starter. Everything Elder Scrolls 6: The Mün wants to be I can get better in Elite: Dangerous and NMS.
I think it’s perfectly capable of being used to make a compelling game, but Starfield seems to be a game for which the strengths of the engine AND the strengths of the writers and designers at Bethesda are completely mismatched.
The problem is that the spice and flavour of Skyrim was not using the fast travel and just exploring.
With modding to add random encounters and roaming friendlies/neutral mobs, Fallout 4 was great too. Even more so recently with the flyable vertibirds so that you could get the in-game fast travel that used resources.
But neither of those can exist in a game where fast travel is a core and unavoidable gameplay mechanic.
I can see why you might think that, but that’s not how it works. All of the text is downloaded up front, but is hidden initially. It is made to appear as you scroll, but it does not get the text via additional web requests. If you view the page source, or inspect element you can see it all there.
Tell it to only update on launch. If you then ONLY launch the game through the Script Extender, this doesn’t count as a steam launch, and it shouldn’t update. You don’t necessarily need to be using any SKSE mods to launch that way, it just bypasses the normal launch process.
At least, that’s the way it has always worked in the past. If you installed SKSE through Steam, YMMV; just get it direct from the dev website.
Edit: Just tried it out, and this mostly works. “Online Services” are disabled until you update, so any Bethesda.net mods installed inside the game itself may break, but mods installed from Nexus appear to be fine.
That is working for me (on linux) but the other thing you can do is make a backup of the game files before it updates and then restore the old version afterwards, according to this post on nexus
Damn unfortunate for me because this time around I didn’t feel like using TES5Edit, Loot, and whatever other programs you needed to mod it properly and just did some light modding through the in game mod manager. Guess I’m just gona unplug my ethernet cable and launch it in offline mode for a few weeks.
They are extra programs to add extra stability to the game when heavily modded. It goes hand in hand with vortex, just a real big pain in the ass because when I mod using vortex I get a little too over zealous with the mods. It also allows you to merge mods together to further increase the amount of mods because you’re capped at a certain number and also helps clean up loose code in the base game that is redundant. It gets to be a bit much, and I was controlling myself from that inevitably.
The main setting I want is to be able to play at 1080p full screen. My laptop is 4K but can’t handle starfield at that resolution. It was running at 10fps rendering at 50% and upscaling, and looked like dog shit. I had to change windows to 1920x1080 (instead of the native 4K) to run the game at a 30fps - and at medium everything. Who makes a game where you can’t change the full screen resolution?
I have to throttle the fuck out of my laptop cpu and gpu to keep it from blowing itself up. This is a more effective heat and stress test than fucking prime95. I’d rather get shitty framerates at 1080p than have to buy a new laptop 6 months from now when my laptop dies from overheating like the last 2 ones I owned probably did. For fuck sake why couldn’t they have done a better job optimizing.
Confirmed. Vendor chests are gone/inaccessible in New Atlantis, Akila City, and Neon. You can still get outside the map in New Atlantis and Neon but the chests aren’t there.
Honestly, this was something that Fallout 4 and Fallout 76 could have benefited from. There were people who used Nuka-Cola for healing instead of stimpaks, especially with Fallout 76's Cola Nut perk, but one significant benefit of using stimpaks instead was that you had a binding for them when using a controller instead of a keyboard.
Console players don’t have hot keys so I’d like to be able to choose what’s on the right d-pad button Since it’s the only instant use button I have available. I’d actually prefer if you could bing any item to that button. It would make using the cola nut perk way easier.
Wow, they could’ve avoided so much drama by just telling folks that an update would add FoV slider, HDR settings and DLSS support. Better late than never I guess.
It looks like that's what they're doing. The bugfixes are out now, and they're saying that they're providing post-release updates for the FoV slider, HDR calibration menu, and DLSS.
It seems reactionary, they probably waited to see what the biggest fuss would be, then responded by saying that's now a priority. And if someone actually suggested them posting publicly about those issues before it was a snafu I'm sure any PR department would look at you like you had two heads and say "what are you, a fucking idiot? Don't admit defeat publicly before the consumer base brings it up first"
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