I also love space RPGs. SWTOR was pretty great. It’s an MMO, but it has good single player. The Knights of the Fallen Empire/Eternal Throne DLCs are basically single player games and they’re really good quality. The KOTOR games are also really great, if a bit older and KOTOR2 was basically unfinished and requires mods to make it even feel 80% finished.
Outer Worlds was okay. It certainly does in some ways feel similar to Fallout in space. But not quite as good and I don’t recall being aware of any serious modding scene.
But huh, I thought there’d be more, but I’m struggling to think of space RPGs with a feel like Mass Effect or Elder Scrolls. I’m really looking forward to this, too, cause despite being a buggy mess, I love Bethesda games and I also love sci fi (especially in space).
Not an RPG, but I also love Stellaris. It’s a strategy game, but really scratched that hyper advanced sci fi and space exploration itch.
I really liked the Mass Effect Series, it’s no Freelancer or Freespace but if Starfield even feels a little bit like what No Man Sky was doing it should be good. Fallout series and TES proves it will be buggy but fun.
Some of it’s kind of cool and makes sense. Like developers can get heat maps of where players die so they can see which areas need difficulty tuning, and it can also help developers understand where to spend resources on their games in the future, or notice if players aren’t engaging with something so they can figure out how to make that aspect of the game better. I have mixed feelings about it, but I don’t think telemetry has to be evil.
I agree with your stances but it’s widely agreed among people who have to use the data generated that opt-in forms of telemetry are useless because of the way they skew results.
I remember when I got the steam notification that a developer left a comment on my review. I had left some other ones recently so I was excited, then I saw it was Bethesda telling me all the “fun things” I can do after I said it was boring. When I think about it it gives me that cringy awkward feeling you get when you’re embarrassed for someone else.
The main setting I want is to be able to play at 1080p full screen. My laptop is 4K but can’t handle starfield at that resolution. It was running at 10fps rendering at 50% and upscaling, and looked like dog shit. I had to change windows to 1920x1080 (instead of the native 4K) to run the game at a 30fps - and at medium everything. Who makes a game where you can’t change the full screen resolution?
I have to throttle the fuck out of my laptop cpu and gpu to keep it from blowing itself up. This is a more effective heat and stress test than fucking prime95. I’d rather get shitty framerates at 1080p than have to buy a new laptop 6 months from now when my laptop dies from overheating like the last 2 ones I owned probably did. For fuck sake why couldn’t they have done a better job optimizing.
I’m probably thinking yeah. I mean, you could probably get it to run on HDD, but I’m thinking that if Bethesda created this game similar to their others, there is a boat load of cells per planet/in space and it would be way more than what you would load into the RAM, so SSD will significantly reduce load times.
Kinda sorta required if you want to stream assets from storage, an approach taken by many modern games. Might not be absolutely necessary depending on your setup / game settings. BG3 also said SSD required but there’s a “Slow HDD Mode” in the settings anyway, which I believe just shifts more of the streaming burden to RAM/VRAM. If you played on a HDD without enabling it, I guess you’d expect to see inconsistent pop-in as individual assets try to stream in faster than your storage can read. But playing with it enabled might also cause performance drop if your RAM/VRAM was already close to full utilization with the setting disabled
With the way they reused, dynamically loaded assets before and tried to keep world seamless, they’d probably load\unload parts of these 125 Gb a lot, with this 16 Gb RAM requirement no less. They test it with SSD and make it so it doesn’t have microstutter and loading problems on their target machine. Or, god forbid, loading screens when walking outside, like it was in TES3; or TES4 banning levitation and loading complex cities as different locations that won’t work in a space sim etc etc. BethSoft had many problems with it already. I doubt it’d refuse to work, but if they build their game around it, the result is unpredictable. Bet, it’d load low-res LOD textures and only then replace them with okay ones. That’d probably ruin the spaceship landing – one of the, possibly, most demanding and visually sweet parts of the game. It looking great is their baseline here.
It will likely still have loading times hidden behind unskippable animations. (See the door opening animation in the gameplay reveal.) You’re going to need an SSD to make that work.
HDDs have been holding back what you can do in open worlds for a while. It (and the PS5 specifically having an extra emphasis on hardware decompression to amp it up further) was the thing I was most excited about for current gen consoles. There were a lot of rumors that PS4 Spider-Man had to cap web slinging speed to allow the HDD to keep up, and we'll see what the movement options are in Starfield and how ships work (unless we know already and I haven't seen it), but even the jet pack boost thing could seriously strain loads in denser areas if it allows enough movement to feel good in opener spaces.
It’s going to depend on a lot of things, like how much system and video RAM you have, what you have running in the background, etc. I think it could be viable running on HDD under good conditions, but I remember needing to install games like Planetside 2 to SSD to stop the stuttering as you move around the map.
Aaaah the Beowulf, the weapon that contributed to ruining my experience further. Not surprised to see it is the most used. The amount of ways in which that weapon was more convenient than anything else is ridiculous.
In semi-auto it hits almost as hard as anything else you can find, but you find it significantly earlier than most powerful things, and it shoots decently fast. It is very common loot so there is a big chance that you will come across one that is souped up, so you won't even have to modify it. It is flexible enough that it works at most distances. But...
But, but, but, there is something much much more important than any one of those things that makes it so that it is not worth bothering putting any effort into developing your arsenal beyond this weapon.
Do you know what is the most common loot from pickpocketing the extremely abundant security guards in the world? A loot considered so insignificant that you get a very high chance of stealing it even with relatively mid stealth and pickpocketing skills?
A bunch of 7.77 ammo.
Do you know what is is one the most common types of loot from the random bandits and pirates that you randomly kill by the bushload?
A bunch of 7.77 ammo.
Do you know what the Beowulf uses?
Exactly.
The game considers 7.77 ammo trash loot even though the Beowulf is a very decent performer. I had 1600 rounds when I came across the first decently souped up Beowulf. Why would I put any effort into using anything else? I ended up using that weapon for 75% of the game! What the fuck.
Sounds like a you issue. If you wanted to use other weapons, you definitely could have. The game gives you ammo left and right, and it doesn’t take long to build up a small stockpile of a bunch of different kinds.
I’m a sucker for energy weapons. It’s a space game, and I wanna pew-pew some baddies. I got that double-barrel laser rifle and that’s been my primary weapon for like 75% of my playthrough.
It is not exclusively about the ammo, it's the combination of infinite ammo and the extreme versatility mentioned at the beginning of my comment. Of course you can use other weapons, but you don't really get a reason to because it is enough for every situation.
I don't understand the "you issue" thing when the statistics image linked here shows that the Beowulf was the most used weapon across all players. That's like, the most objective, empirical proof possible that it is not a "me issue"!
Reminder: do not pre-order video games. There is not a limited stock of bits and Bethesda will absolutely fuck up and fix bugs in a month. You can wait until you know it’s good or even for a sale.
Starfield was originally planned to be released 2 years ago. But when Microsoft took over they gave Bethesda another 2 year development time, which they mainly used for polishing if you believe the talk about that. In that case it’s not surprising that the requirements are more comparable to games of 2 years ago instead of current releases.
Would have liked a more technical update. Something akin to Factorios FFFs. There were quite a few articles recently about the FSR2 implementation being faulty and general performance issues due to wrong use of certain gpu extensions. Would have loved to see something mentioned about that.
Confirmed. Vendor chests are gone/inaccessible in New Atlantis, Akila City, and Neon. You can still get outside the map in New Atlantis and Neon but the chests aren’t there.
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