Just a guess, so I could be completely wrong. But I imagine Sync doesn’t run text from the post feed through a markdown parser/renderer. It only does that when viewing the full post. At least that’s the reason why we have a similar result in Thunder for lemmy.
It’s finally happened … my 1070 is finally below minimum requirements for a game I want to play. Guess this will be an Xbox only game for me because I am not paying the insane prices for GPUs.
Intel’s GPUs are an insane value now that they’ve got a lot of the driver kinks worked out. Some DX11 games still don’t run as well as they would on equivalent Nvidia or AMD hardware, but most newer games are using DX12 or Vulkan nowadays.
Same, for the GPU that is. I don’t have or want an Xbox so I guess I won’t be playing it for a long time. Not that I ever play Bethesda games at launch anyway.
It is the first shipping UE5 game that uses both Nanite and Lumen, and with insanely detailed environments to boot. It holds a pretty stable 60 FPS on the PS5, but it runs at 720p internally and upscales to 4k using FSR2, resulting in some very questionable image quality.
I think these features are insanely cool and their commitment to supporting 60 FPS is commendable, but this really is a case where I would actually prefer 30 or 40 FPS with a higher internal resolution.
It’s not going to get better unless companies start making consoles with 1-2 year life cycles (which won’t sell, because at that point, you may as well be swapping parts out of your PC of Theseus).
I also love space RPGs. SWTOR was pretty great. It’s an MMO, but it has good single player. The Knights of the Fallen Empire/Eternal Throne DLCs are basically single player games and they’re really good quality. The KOTOR games are also really great, if a bit older and KOTOR2 was basically unfinished and requires mods to make it even feel 80% finished.
Outer Worlds was okay. It certainly does in some ways feel similar to Fallout in space. But not quite as good and I don’t recall being aware of any serious modding scene.
But huh, I thought there’d be more, but I’m struggling to think of space RPGs with a feel like Mass Effect or Elder Scrolls. I’m really looking forward to this, too, cause despite being a buggy mess, I love Bethesda games and I also love sci fi (especially in space).
Not an RPG, but I also love Stellaris. It’s a strategy game, but really scratched that hyper advanced sci fi and space exploration itch.
I really liked the Mass Effect Series, it’s no Freelancer or Freespace but if Starfield even feels a little bit like what No Man Sky was doing it should be good. Fallout series and TES proves it will be buggy but fun.
Am I crazy or has there been almost no pre-release coverage of this game?
Oblivion and Fallout 3 are two of my all-time favourite games (I’ve played the others as well but those 2 stuck with me the most) but I just cannot get hyped for this game. It’s like a black box with people’s hopes and dreams, and it feels like people are just hyping themselves up by imagining what could be inside it.
I couldn’t imagine pre-ordering this game in particular. Beth has been so quiet I’m worried it may just be a total flop.
Bethesda put out a long video around Summer Game Fest that spent 45 minutes showing most of the gameplay systems in the game. It was honestly a bit overwhelming.
Reviewers are quiet because the NDA is still active. It should end sometime today (Aug 31).
Yeah I watched that. It was almost all dev talk, some views on the major city, and some promises. I meant like, I haven’t seen ANY impressions from outside the company that made the game.
Would have liked a more technical update. Something akin to Factorios FFFs. There were quite a few articles recently about the FSR2 implementation being faulty and general performance issues due to wrong use of certain gpu extensions. Would have loved to see something mentioned about that.
Wow, they could’ve avoided so much drama by just telling folks that an update would add FoV slider, HDR settings and DLSS support. Better late than never I guess.
It looks like that's what they're doing. The bugfixes are out now, and they're saying that they're providing post-release updates for the FoV slider, HDR calibration menu, and DLSS.
It seems reactionary, they probably waited to see what the biggest fuss would be, then responded by saying that's now a priority. And if someone actually suggested them posting publicly about those issues before it was a snafu I'm sure any PR department would look at you like you had two heads and say "what are you, a fucking idiot? Don't admit defeat publicly before the consumer base brings it up first"
Honestly, this was something that Fallout 4 and Fallout 76 could have benefited from. There were people who used Nuka-Cola for healing instead of stimpaks, especially with Fallout 76's Cola Nut perk, but one significant benefit of using stimpaks instead was that you had a binding for them when using a controller instead of a keyboard.
Console players don’t have hot keys so I’d like to be able to choose what’s on the right d-pad button Since it’s the only instant use button I have available. I’d actually prefer if you could bing any item to that button. It would make using the cola nut perk way easier.
Confirmed. Vendor chests are gone/inaccessible in New Atlantis, Akila City, and Neon. You can still get outside the map in New Atlantis and Neon but the chests aren’t there.
The main setting I want is to be able to play at 1080p full screen. My laptop is 4K but can’t handle starfield at that resolution. It was running at 10fps rendering at 50% and upscaling, and looked like dog shit. I had to change windows to 1920x1080 (instead of the native 4K) to run the game at a 30fps - and at medium everything. Who makes a game where you can’t change the full screen resolution?
I have to throttle the fuck out of my laptop cpu and gpu to keep it from blowing itself up. This is a more effective heat and stress test than fucking prime95. I’d rather get shitty framerates at 1080p than have to buy a new laptop 6 months from now when my laptop dies from overheating like the last 2 ones I owned probably did. For fuck sake why couldn’t they have done a better job optimizing.
Tell it to only update on launch. If you then ONLY launch the game through the Script Extender, this doesn’t count as a steam launch, and it shouldn’t update. You don’t necessarily need to be using any SKSE mods to launch that way, it just bypasses the normal launch process.
At least, that’s the way it has always worked in the past. If you installed SKSE through Steam, YMMV; just get it direct from the dev website.
Edit: Just tried it out, and this mostly works. “Online Services” are disabled until you update, so any Bethesda.net mods installed inside the game itself may break, but mods installed from Nexus appear to be fine.
That is working for me (on linux) but the other thing you can do is make a backup of the game files before it updates and then restore the old version afterwards, according to this post on nexus
Damn unfortunate for me because this time around I didn’t feel like using TES5Edit, Loot, and whatever other programs you needed to mod it properly and just did some light modding through the in game mod manager. Guess I’m just gona unplug my ethernet cable and launch it in offline mode for a few weeks.
They are extra programs to add extra stability to the game when heavily modded. It goes hand in hand with vortex, just a real big pain in the ass because when I mod using vortex I get a little too over zealous with the mods. It also allows you to merge mods together to further increase the amount of mods because you’re capped at a certain number and also helps clean up loose code in the base game that is redundant. It gets to be a bit much, and I was controlling myself from that inevitably.
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