I can see why you might think that, but that’s not how it works. All of the text is downloaded up front, but is hidden initially. It is made to appear as you scroll, but it does not get the text via additional web requests. If you view the page source, or inspect element you can see it all there.
I think it’s perfectly capable of being used to make a compelling game, but Starfield seems to be a game for which the strengths of the engine AND the strengths of the writers and designers at Bethesda are completely mismatched.
The problem is that the spice and flavour of Skyrim was not using the fast travel and just exploring.
With modding to add random encounters and roaming friendlies/neutral mobs, Fallout 4 was great too. Even more so recently with the flyable vertibirds so that you could get the in-game fast travel that used resources.
But neither of those can exist in a game where fast travel is a core and unavoidable gameplay mechanic.
When I found out that they had no way to relocate your ship automatically while on foot, or any kind of vehicle to drive, it was a non-starter. Everything Elder Scrolls 6: The Mün wants to be I can get better in Elite: Dangerous and NMS.
I remember when I got the steam notification that a developer left a comment on my review. I had left some other ones recently so I was excited, then I saw it was Bethesda telling me all the “fun things” I can do after I said it was boring. When I think about it it gives me that cringy awkward feeling you get when you’re embarrassed for someone else.
Aaaah the Beowulf, the weapon that contributed to ruining my experience further. Not surprised to see it is the most used. The amount of ways in which that weapon was more convenient than anything else is ridiculous.
In semi-auto it hits almost as hard as anything else you can find, but you find it significantly earlier than most powerful things, and it shoots decently fast. It is very common loot so there is a big chance that you will come across one that is souped up, so you won't even have to modify it. It is flexible enough that it works at most distances. But...
But, but, but, there is something much much more important than any one of those things that makes it so that it is not worth bothering putting any effort into developing your arsenal beyond this weapon.
Do you know what is the most common loot from pickpocketing the extremely abundant security guards in the world? A loot considered so insignificant that you get a very high chance of stealing it even with relatively mid stealth and pickpocketing skills?
A bunch of 7.77 ammo.
Do you know what is is one the most common types of loot from the random bandits and pirates that you randomly kill by the bushload?
A bunch of 7.77 ammo.
Do you know what the Beowulf uses?
Exactly.
The game considers 7.77 ammo trash loot even though the Beowulf is a very decent performer. I had 1600 rounds when I came across the first decently souped up Beowulf. Why would I put any effort into using anything else? I ended up using that weapon for 75% of the game! What the fuck.
Sounds like a you issue. If you wanted to use other weapons, you definitely could have. The game gives you ammo left and right, and it doesn’t take long to build up a small stockpile of a bunch of different kinds.
I’m a sucker for energy weapons. It’s a space game, and I wanna pew-pew some baddies. I got that double-barrel laser rifle and that’s been my primary weapon for like 75% of my playthrough.
It is not exclusively about the ammo, it's the combination of infinite ammo and the extreme versatility mentioned at the beginning of my comment. Of course you can use other weapons, but you don't really get a reason to because it is enough for every situation.
I don't understand the "you issue" thing when the statistics image linked here shows that the Beowulf was the most used weapon across all players. That's like, the most objective, empirical proof possible that it is not a "me issue"!
Some of it’s kind of cool and makes sense. Like developers can get heat maps of where players die so they can see which areas need difficulty tuning, and it can also help developers understand where to spend resources on their games in the future, or notice if players aren’t engaging with something so they can figure out how to make that aspect of the game better. I have mixed feelings about it, but I don’t think telemetry has to be evil.
I agree with your stances but it’s widely agreed among people who have to use the data generated that opt-in forms of telemetry are useless because of the way they skew results.
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