Apparently it’s nothing to do with changing the gender, only opening the character creation screen. So you can open that screen and then just close it, and it should work again. Weird bug though!
If starfield works like every other Bethesda game, the game can’t actually change the gender directly, it instead remakes your entire character, which will reset whatever is causing the bug
I had a bug caused by the shipselling bug where each time I went through a load screen my gender and appearance randomized. So I can’t even begin to guess how all the noodles are connected.
Why? Cause irs new game marketed? Theres shit ton of games to play that are better. Even of the same genre. And you could pick up like 10 of them for the price of dark ages. And play them until dark ages is cheap.
The fuck are you talking about? It's not about price, I'm on Linux. Did you read the article? I'm going to play Oblivion because I WANT to play Oblivion.
omfg, I wasn't looking for suggestions! I said I would play Oblivion, I played Oblivion. I had a fucking great night. Had pizza for dinner, got a little drunk, finished the shivering isles main quest... 10/10 friday evening, thanks. jfc
Didn’t fall for it, even when they whisper sweet little lies in my ear, I just say to myself, I quit gaming. I’m done. If I can’t own it, I ain’t playing it. And now I just joined the class war. Because you know, there is no war but the class war.
Seeing this pains me, especially considering Id Software’s history with Linux. Prior to being bought by Bethesda, most of Id’s games had official native Linux ports. Even Doom 3 had a native Linux port, it doesn’t seem to work anymore but there are source ports like Dhewm3 available for it.
This is what happens when bean counters make the decisions. Linux is only 4% of market share so I am sure the cost of supporting Linux users was not worth it.
so I am sure the cost of supporting Linux users was not worth it.
What’s so fucking annoying about these DRM issues is that basically all of the AntiCheat and DRM we have WORK ON LINUX IF YOU ENABLE ONE FUCKING SETTING
Easy AntiCheat for example is quite literally a checkbox at some point of compiling or whatever, I’ve seen someone do it!
It never is just a checkbox though. You have to test the result and with Linux you have to test dozens of distros. For a fraction of users. If Linux crowd wants to be taken seriously, they should settle on a single distro for everything.
It wouldn’t astonish me if this were a semi-deliberate act by microsoft. While they’re trying very hard to expand to every platform, non-windows pcs seem to be the exception. Linux and OSX have the game gamepass support as your phone.
Sure would, but I’m going to set my hopes very low for that one. The best way to make this happen would be to only buy and play their competitors that are more future proofed.
Personally I’ve only ever played POE solo and I think the game holds very well against many premium ARPG titles. When the game reaches its EOL as live service it would be very wastefull for GGG to just drop the game instead of turning it in to a paid standalone title that people can buy and play for as long as they want.
I finally ditched the early access to play Elden Ring for the first time haha. Realized around the Act III ending that it may not be for me due to the reliance on trading. Feels like I can’t earn my gear or get excited from the drops. To each their own, though.
Solo Self-Found (SSF) is a thing in Path of exile and usually creating a standalone version like this requires some modifications to the game anyways for it to even run. For example developers behind Warhammer 40000: Inquisitor patched their game so that it can be played offline and even allows players to access old seasonal content (allows picking season when creating new character).
Since I learned about LLMs when ChatGPT became popular, the one thing I wanted to see was games where you can actually talk to NPCs (using a locally running LLM like here, not using ChatGPT) and it’s cool to see that we’re getting closer and closer to that
This is the only actually good use of LLMs I can really think of. As long as there is a good way to keep them within the bounds of the actual story it would be great for that
I think they also have potential for creating lots of variations in dialogue pre-run in a database, and manually checked by a writer for QC.
The problem with locally-run LLMs is that the good ones require massive amounts of video memory, so it’s just not feasible anytime soon. And the small ones are, well, crappy. And slow. And still huge (8GB+).
That of course means you can’t get truly dynamic branching dialogue, but it can enable things like getting thousands of NPC lines instead of “I took an arrow to the knee” from every guard in every city.
It can also be used to generate dialogue, too, so not just one-liners, but “real” NPC conversations (or rich branching dialogue options for players to select.)
I’m very skeptical that we’ll get “good” dynamic LLM content in games, running locally, this decade.
Big breakthroughs are still made when it comes to efficiency (so same or better quality for less processing power) and game devs will probably figure out how to best instruct the LLM to do what they want over time. I think there’s still a lot that will happen in that regard in the next few years until it starts to slow down.
NOTE: I just downloaded the game and on my first attempted launch, it complained that the port it wanted was not open. My only option was to close the game. I ran netstat and did not see the port listed, so I tried again. THAT time, it complained about my older video card :-/ The warning is clunky and there’s a typo, too (within -> withing). It says (if I transcribed accurately):
You are using an: NVIDIA GEOFORCE GTX 1080. This video card is currently not recognized withing the recommended specs. We only support a limited amount of NVIDIA GTX graphics cards, all NVIDIA RTX graphics cards or all AMD RX graphics cards since the local AI requires a lot of performance.
So please note that the game might not work properly. Refer to the Steam guide for more information.
It likely starts the LLM it uses as a service, and it requires running on a port. They could of course have rewritten it to not use a port and instead use other mechanisms possible when you’re in control of the code but then that requires modification of the LLM project they use and would make updating its version harder so such a thing would be reserved for the full release or skipped all together because it’s not really a big deal. All this assuming that they do use one of the hundreds of open source local LLM projects floating around Github.
It is probably easier. I used to run a program that ran its own mini server-like process to send input to other open programs. It used local ports. It didn’t need internet, but it did need ports. My first guess is that programmers already know a bunch of dev libraries that deal with ports so it is easier to use that than write something else from scratch.
The warning message said the port was not open, but my guess is that the message was inexact. I doubt the port was ever restricted at all. In fact – and with no evidence one way or the other – it wouldn’t surprise me if the only issue was my old video card and the ‘port’ error was simply the first error message the game found on initial launch. For my theory to make sense, though, some initial setup piece must have completed on 1st launch such that the 2nd launch had a newly made config file or something and that extra piece let me proceed to a more accurate error.
(They could easily move to an ipc mechanism that doesn’t require binding a port on a network interface but that’d require time and effort and why bother when the goal is to ship something fast and cheap while the AI hype is strong)
Sounds like a fun way to directly mess with their model though.
I finished DOOM (2016) in 8.8 hours. Granted I didn’t stop for collectables and was on normal mode. I tried Eternal but got bored after 2 hours so that’s what I’m basing it off.
My steam friends currently have about 17 hours (they bought it early) but they like collecting stuff and getting 100% achievements. I’m not sure how long the story is without 100%ing it but it shouldn’t be too different from the other games.
Why do you even play games if you rush them? It’s like the guy a few years ago asking on Reddit if he should go past no return in Cyberpunk 2077 at level 18. The fuck, mate? You missed the whole game!
I did all the fixer missions in Cyberpunk and honestly wish I hadn’t bothered.
It destroyed the pacing completely, and did nothing but waste my time. Like sure, they’re not automatically generated or anything, but they don’t add anything to the game experience.
The same goes for pretty much every open world game that isn’t designed around actual exploration. If your map is a sea of icons, your open world game isn’t that.
Well, it would really just be a 2 - 10 second read, depending upon how fast you read, so…
On the other hand, do you consider time taken imagining the story, as part of the reading time, because I know a book that would have a months long reading time in that case.
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