TL;DW: Switch 1 games that struggled with framerate now run much better on Switch 2 via backwards compatibility. Batman Arkham Knight ran at an abysmal ~20FPS on the original Switch, but now runs at a stable 30.
What would you suggest they sell on their Android store that users would be so encouraged to install a new store and then what they want?
Steam already has a store on Android, you just can’t play games there because most games on steam either already exist on the native google play store, or aren’t compatible with mobile architectures like Arm64. Most mobiles unlike a arm laptop, have no x86/amd64 emulator which is what those games are compiled as by their developers.
I’m trying to figure out the gap in the market you’re trying to fill other than “for steam fan boys it would allow us fans of steam games that already exist in a native place, in a non native place!”
Correct me what is going into it that isn’t already somewhere, and who that appeals to?
Yes, not only does the developer specifically talk about that open source library, he says he would use it in the next idea.
I could understand a passion project dying because it needs to be rebased compared to just starting a new adventure with 3 years of lessons learned including a now better library he can also commit to.
Digital Foundry: Yes, It's Faster: Switch 2 Back Compat vs Batman Arkham Knight + the Witcher 3 (www.youtube.com) angielski
TL;DW: Switch 1 games that struggled with framerate now run much better on Switch 2 via backwards compatibility. Batman Arkham Knight ran at an abysmal ~20FPS on the original Switch, but now runs at a stable 30.
‘Doom: The Dark Ages’ DRM Is Locking Out Linux Users Who Bought the Game (www.404media.co) angielski
Why doesn't Steam support Android? angielski
Steam revenue estimated 2024: $10.8B...
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