I’ve played Ace Attorney and the writers put a lot of love and personality into the characters. I’d be sceptical if an AI could get close enough to any kind of writing style to “kill” writing in games like that.
Honestly getting fed up of AI doing a mediocre job of creating art and then people claiming it kills whole industries because it’s the “in” technology.
The amount of time to build something like this seems like it would offset the amount of effort it would take just to write good character dialogue. AI tools are basically word calculators, which means you have to provide data for the LLM, which means time to produce this data, time to build guardrails, etc. Even in this implementation, they say they had to build guardrails so that they don't say anything "harmful."
There are also a number of lawsuits going on that will set a precedent for how training data can be utilized in commercial products. While I expect them to take the side of large corporations with vast resources at the expense of ethics, there's the possibility that they will do the right thing. This will affect how AI tools wil be used in such contexts.
I know the situation is different for everyone diagnosed with autism, but I like to compare AI writing as being something similar to someone with autism writing (as someone with autism). It can look kinda emotionless and robotic at times but other times it looks passable as something slightly less robotic.
I don’t think we’ll see this any time soon, because corpos probably won’t listen to any creative that presents this, but I want something where the LLM runs locally and is just used to interpret what you are asking for but the dialogue responses are all still written by a writer. Then you can make the user interaction feel more intuitive, but the design of the story and mechanics can just respond to the implied tone, questions, prompts, keywords from the user.
Then you could have a dialogue tree that responds with a nice well constructed narrative, but a user who asked something casually vs accusatory might end up with slightly different information.
Unless you’re willing to put in some kind of response that basically says “I’m not going to respond to that” (and that’s a sure way to break immersion) this is effectively impossible to do well, because the writer has to anticipate every possible thing a player could say and craft a response to it. If you don’t, you’ll end up finding a “nearest fit” that is not at all what the player was trying to say, and the reaction is going to be nonsensical from the player’s perspective
LA Noire is a great example of this, although from the side of the player character: the dialogue was written with the “Doubt” option as “Press” (as in, put pressure on the other party). As a result, a suspect can say something, the player selects “Doubt”, and Phelps goes nuts making wild accusations instead of pointing out an inconsistency.
Except worse, because in this case, the player says something like “Why didn’t you say something to your boss about feeling sick?” and the game interpreted it as “Accuse them of trying to sabotage the business.”
Ooooh, I’d like that! Well, there’s 3 parts to the (random user input / scripted game output) conundrum:
I think it is fair that if you ask, ‘Why didn’t you say something?’ the NPC might either respond as if it is being accused of sabotage, answer the damn question, lie, or prefer not to talk about it (it’s personal).
I’d keep a short list of standard options – probably in a collapsed scroller kinda thing so you could either verbally say or type whatever you want, OR you could click an arrow to pick from a list. That way lazy or stuck players wou;dn’t have to think of all the options, and players interested in roleplaying could do as they please.
I’m OK with, “I’m not going to respond to that”. I’d hope each character had several variations of that, but I think it is legitimate for NPCs to dislike being pestered. Shopkeepers might have replies like, “Are you gonna buy something or are you just here to bend my ear?” or “I don’t see how that relates to my inventory.” Random townies might reply, “Do I even know you?” or “Would you PLEASE stop bothering me.” or “You’re harshing my mellow, man. Shhhh… Just chill.”
I wonder if were gonna start seeing modular specialized game drivers to save space and work.
We already have shared libraries for gamepad controlles and such. Why not one that handles a large language model , one for raytraced light. Maybe even an image generator for patterns in creative building games.
These would need to be standardized and able to be further molded, processed , restricted by the actual games.
Obvious the Triple Ass studios will want you to pay for online services but I legitimately believe there is a future for open source gaming and this could potentially save allot of hair pulling for some nonprofit indie devs.
Sure would, but I’m going to set my hopes very low for that one. The best way to make this happen would be to only buy and play their competitors that are more future proofed.
Personally I’ve only ever played POE solo and I think the game holds very well against many premium ARPG titles. When the game reaches its EOL as live service it would be very wastefull for GGG to just drop the game instead of turning it in to a paid standalone title that people can buy and play for as long as they want.
I finally ditched the early access to play Elden Ring for the first time haha. Realized around the Act III ending that it may not be for me due to the reliance on trading. Feels like I can’t earn my gear or get excited from the drops. To each their own, though.
Solo Self-Found (SSF) is a thing in Path of exile and usually creating a standalone version like this requires some modifications to the game anyways for it to even run. For example developers behind Warhammer 40000: Inquisitor patched their game so that it can be played offline and even allows players to access old seasonal content (allows picking season when creating new character).
Just another reason to wait long after release to buy a game. Denuvo charges games companies to administer the DRM infrastructure and most developers will strip it out of their games after it’s been out for a while.
Buying games on launch is one of the most anti-customer experiences you can get. And that’s saying something in our wonderful capitalist economy
Disagree, like yesman (lol) said it’s best to wait. I’m not that worried about playing games day one but I still want to sort the Devs, after they’ve patched out the bugs and removed DRM preferably
If only buying games actually supported devs anymore. Devs seem to get fired for any reason nowadays.
Bad game? Fired. Good game? Also fired. Popular game that people loved? Believe it or not, also fired. Develop a game only for the company to change direction and the game gets cancelled? Absolutely fired.
You’d think these publishers would value talent as much as their intellectual property but they seem to not care anymore for either.
I’m sure most pirates don’t sit here and want a crack for a 10-20€ Indie Game. But a 80€ Game (sometimes even with additional microtransaktions like skins etc.) Yeah I see that.
And you don’t need to wait for indie games, though you might need to be patient about early access quality. But, as long as the dev(s) stick with it, even that can be satisfying to see the game improve from a janky boilerplate mess to wherever it is really headed.
I get where you’re coming from and I agree the job security for Devs and the financing of games is fucked. It’s still disingenuous to claim that pirating the game has the same impact as buying.
Pirating is getting so hard for me that it’s becoming not an option. Comcast has started blocking vpn nodes for me, but only of I am torrenting. And if I turn off the vpn, DMCA notices out the ass. I’m kinda stuck.
Thank you, you’re a god among men. I use a pihole for DNS, but I will give Torguard a try because I’ve been thinking of getting rid of private internet access since they went all corporate.
Whoever came up with that deserves credit. Entirely lovely and harmless “superstition” as far as I can tell. No one is hoping for rain so they won’t be disappointed, but everyone has that line (“lucky it’s raining on your wedding day“ or whatever) ready just in case.
I wonder if there are other white lie kinda pro-social quips like that
Except for when glibc updates and breaks games with native support (but not the ones running through a compatibility layer). Although that definitely happens way less than devs purposefully pushing changes that break on Linux.
Linux has never been good at running old binaries. It’s always assumed that you are running software compiled for the current version if your distribution, and programs that are not available can be compiled from source (because you obviously use only open source software). For everything else you need to use compatibility layers that provide necessary environment.
Sailing is back on the menu once Empress decides, I guess? Is Empress still the only one cracking Denuvo, or has the Denuvo Cracking scene changed much in the last 5-10 years? I don’t really keep up with it much.
Empress is barely active anymore, if at all. Look at the last few dozen DRM-enabled games released in the last few years and I don’t think a single one was cracked. There was Dragon’s Dogma 2, but it turned out that was just a leaked pre-launch dev build and its performance was awful (because the game has shit performance that was even worse at launch than it is now).
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