Aside from screwing Linux users, they’re also screwing AMD users with forced ray-tracing + broken FSR, and I’d imagine there’s also a lot of overlap there.
I have FSR working (Win10+ AMD 7900XTX), but it’s obvious that they have screwed the pooch in optimization.
I just finished Doom: Eternal yesterday before the Dark Ages came out and it ran fully maxed out at 1440p @ 240 FPS without upscaling and was gorgeous.
Dark Ages looks pretty much the same as Eternal, but runs at 120-144 FPS.
That’s still absolutely playable but how did it lose 50% performance in an IDTech game?
You have to enable HDR in the Windows 10 settings, do Win+I, type “HD Color”, and then set your AMD display drivers to “Color Correction” in Display to adjust for the bad Win10 HDR implementation.
Youre acting like we should only boycott Microsoft and there games because theyre supporting it but a lot of companies could have stakes in gaming companies and support the genocide its a team effort from NATO to support Israels genocide.
Well, there is no ethical consumption under capitalism, as they say. Literally anything you buy, there could be a shareholder who is evil. But y’gotta vote with your wallet, and so it makes a bigger impact to boycott companies that are directly involved, rather than ambiguous or strenuous connections.
All this drm nonsense ever does is punishes the paying customers and maybe delays cracked version by a few days, but fucking pencil pushers still put it into everything.
Denuvo has not been cracked since 2023. The only pirated copies of Doom Eternal were using a leaked denuvo-free build until Bethesda removed denuvo entirely 3 years after release, and unfortunately they didn’t leak a denuvo-free build this time, so you are probably going to have to wait a couple of years or so.
Earlier this year, I got a game I liked on steam. Pretty much 3d Rimworld. After playing for 20 hours over a few weeks, I sporadically started getting errors about me having “no hardware activations” left for the game, and how I should wait 24 hours. I have never installed it on any other machine.
It is so very silly that a pirated copy would be the more seamless experience.
Denuvo identifies a user opening a game with multiple versions of Proton as multiple machines. It thinks that’s piracy and locks the user out of the game
Actually, I think that might be harder than you’d imagine, at least as things work right now
Valve would probably need something in the Proton API to help ensure programs don’t think each version is a different PC as that is kinda the point of how Wine/Proton work (by creating a fake virtual PC and running things through that), or change how prefixes are handled so that all proton versions default to the same prefix (which would have other issues im sure)
None of which would be a problem if they just exported the game from their software into a native Linux format, of course. Doom runs on Unreal, yeah? Should take 0 effort to make a native Linux version of the game, but they won’t
Denuvo’s whole schtick is that your unique system environment gets used as a part of the “unlocking key” of sorts, so it would definitely not be simple. For example windows users face the same issue with denuvo whenever windows updates, although obviously that doesn’t happen often enough to be an actual issue.
Same, I’m happy to wait for Denuvo to be removed, for the game patches to come out, and Nvidia to fucking fix their god damn drivers. Plus side, I’ll pay a reasonable price for the game when I buy it.
I disagree. Doom 3 was trying to be constant darkness and horror. Never forget the lack of duct tape. Doom 2016 was a strong sequel to 2 with its wide open spaces and fast-paced action.
I don’t want to feel like I’m being hunted by scary monsters. I want to be the monster.
Yeah, they pay fees to keep Denuvo in the game. So they only usually use it for the first 6-12 months, (long enough to capture the initial surge of launch sales), and then remove it to stop paying the fees.
My point is that companies that use it are anti-consumer scum and should be actively boycotted.
Companies like Sega and Ubisoft never remove it, and in the case of Ghostwire Tokyo, Bethesda added it nearly a year after release, pulling a bait-and-switch on PC gamers that would never have it bought it otherwise.
These companies demonstrate that will steal your purchase from you whenever they feel like it. They do not deserve anyone’s money, not even 6-12 months later at 90% off.
If a company uses Denuvo, don’t give them money. Because that’s what you’re doing. You aren’t buying anything, you are just giving them money.
Gonna be honest, if Dark Ages represents the future of Doom: Doom died with Eternal. I’ve played probably 75% of the game and it’s enough to turn me off of every future title.
Edit: Bizarre fucking takes in this thread. How many of you that liked DA played on controller?
Final edit: liking Dark Ages and disliking Eternal is like preferring lunchables to a NYC slice.
Every single encounter is braindead. There are like 8 true demons. There are 3-4 weapons (the others are worthless), and literally never a reason to use any of them but the impaler and the BFC (which is functionally completely different than the BFG).
I have not used my brain for any of the encounters. I throw my shield to deal with checks notes 80% of the encounter, spamming parry and impaler headshots to simply annihilate every boss or even remotely threatening enemy.
The game is fucking boring.
Edit: this isn’t even discussing the fact that it seems like every encounter is dEfEaT eNeMiEs To BrEaK sHiElD. Very dumbed down sequel to 2016.
I’m replaying 2016 right now and it’s the same. There are a handful of enemies, the minor demons are so weak they might as well all be the same. I never use the pistol or Gauss gun. Most weapons are functionally identical, I only switch when I’m out of ammo. When I run low on health, I do a glory kill. Rinse and repeat.
Eternal has much more variety in its combat, and being more frantic makes it more satisfying to chain kills.
Yeah, I definitely pissed off the geriatrics/children in this thread - Eternal was peak. 2016 was a good start. Dark Ages is a joke.
Actually, I’m seeing that it might just be a good controller shooter. Which, of course, means that it is fundamentally furthest from doom as a concept.
Bad game, went from ‘will buy every ID IP from now on’ to ‘YAAAARRRR’ after 12 chapters. Idk if I’m even going to finish it, I’m probably just gonna go for another Eternal UN run.
The idea that anyone likes doom 2016 without liking dark ages despite dark ages being more of a gameplay successor to 2016 - genuinely fucking baffling.
Hard disagree. Doom Eternal was a rhythm game disguised as an FPS and I hated it. It’s crazy to me how widely acclaimed it was even over Doom 2016, which I thought was amazing. I’m glad they shifted back towards a more grounded FPS style that doesn’t force you to juggle your entire weapon arsenal nonstop the entire game.
I really enjoyed 2016, couldn’t get into Eternal though. I’m definitely going to hold off on this new one until it’s been out longer and goes on sale, unless it gets standing ovations. Then, if I don’t like it I haven’t lost much.
Have someone that’s even just moderately good at Eternal and then watch their keyboard strokes. It’s a combo-centric game, where you’re constantly juggling weapons and jumping to and fro, and eventually it slides into a “flow.” It’s not literally a rhythm game, but it actually kind of is once you hit that flow. I don’t know how to explain it beyond that; but, it’s not a hot take in the least, as even huge fans of it have agreed with the sentiment.
yeah i love doom eternal and you’re completely right here. i think it’s definitely more noticeable at higher difficulties, but the game absolutely demands a certain rhythm
I played it for just a couple of hours and I understood why you were saying that. It was either dance around like an idiot or make no progress. I didn’t like it and stopped playing it.
Who did you get that from? Doom Eternal is in no way a rhythm game, weapon swapping was no different from 2016 to DE. The only enemy that ‘requires’ it is the marauder and god forbid you need to switch between two weapons.
No, better to strip everything that made Doom good - down to the fucking double jump. Bad joke.
You’re so wrong it’s almost like the version you played came from another reality.
Guns and ammo all loop back on eachother forcing you to use everything you have to keep shooting. You can’t stick to one gun for more than a few shots lmao. Either you’re larping and you didn’t get past muraurder and you’re just spitting a youtuber take.
First off, it’s a first person shooter. What you’ve said is literally how first person shooters work. Not to mention: if you’re suggesting that I’m larping while trying to suggest you don’t have nigh infinite ammo for every encounter in eternal… idk, I’m gonna laugh at you with my other friends who love doom.
Second, are you suggesting that you like the fact that you only need to use one out of… how many, 16 weapons?
Ewww I don’t like the fact that this game… makes me play it and doesn’t just let me autopilot through everything.
Yes I’m sure that Dark Ages has appeal to kids and old people. I am neither.
This will be a very amusing conversation with my friends. Cope harder, dark ages is shit.
Edit: by the way, it takes 20 seconds to charge one pip of the chainsaw. If you’ve somehow used all of your resources in 20 seconds and the thing isn’t dead; you’re just bad.
No, I will make sure everyone understands that the game they subjectively like is objectively bad. I refuse to back down when people are making very clearly outlandish statements.
Edit: prove that it’s a rhythm game without using sequential button presses as a metric.
Is Dark Ages really more grounded? What the hell does that mean here?
I had issues with Eternal demanding I use the weapons the way the devs intended, but when I saw parrying was a central part in Dark Ages, it was an easy decision to wait. Icon of Sin was peak because it was chaos management. I managed the Marauders, but just couldn’t be assed to beat the Dark Lord.
Good thing the indie scene is making their own Doom likes.
I believe it depends on the player’s personal playstyle. I’ve played Doom 3, Doom 2016, and Doom Eternal. Doom 3 is for fans of horror-focused FPS games, Doom 2016 offers action at a normal pace, and Doom Eternal feels like a high-speed dance.
I’ll try Dark Ages next year, but I think if they had added even more mechanics than the Eternal had, the game might be more like an RPG than an FPS.
BOTW was a good open world game, though - Doom 3 was a cheap attempt at plastering a survival horror skin onto the Doom IP. The level design was bad, the jump scares were cheap - the only thing it had going for it was that it was the first 3d doom.
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