Modern gamers are self-destructive. Nothing is good enough, and because every AAA release gets torn down and review bombed in one way or another, most and eventually all games from developers with the resources to make something of scale will become pay to win, microtransaction based garbage.
Because if they can’t please their audience and lose all passion for the craft because of it, they’ll just say fuck it go straight for the credit cards of those that do show up.
I’ve played about 70 hours so far. If you like the genre but starfield doesn’t wow you, I don’t think you’re able to be pleased. Is it perfect? No. Is it at absolute minimum an A grade? Absolutely.
I agree that we should appreciate well made games. But those are already beloved all around and praised at every turn, I don’t know how the people could be more supportive.
Think BG3, think Elden Ring. Even CP77, after a very rough release, is in a pretty good state now and about to receive a dlc + update that delivers many things originally promised; allowing the developer to recuperate a lot of the lost good will with the customers.
The point is, people still love good games. Just that starfield is pretty mediocre. Not a bad game by any means, but it feels like a lot of compromises, loading screens and reused assets.
One of the major disappointments imo is that space isn’t interesting. You only really go there for the odd ship battle to progress the plot or whatever, but you can’t really fly between planets, so you miss out on the cool side stories you get with Elder Scrolls games by walking between cities. I was hoping for Firefly the Bethesda game, but it’s just Skyrim stretched across planets that you fast travel between.
I want to find ships in distress, pirate outposts among asteroid fields, scuttled ships I can scavenge, etc. In other words, space should be a mechanic, not just a setting.
I think the planets are fine, but I’d rather have fewer, more densely populated planets. I don’t think space-colonizing people would only make 3-4 settlements per planet, there would be dozens if not hundreds of settlements before moving to the next planet. I’d rather buy a DLC to get access to more systems then current setup where everything is spread out. In fact, just give me Sol with Earth, Mars, and maybe one of a Jupiter’s moons being inhabited with the rest working like the planets in Starfield.
But no, it’s just Skyrim set it space, with fast travel between cities. That’s fine, just not particularly special. I may play it at some point, but it’s not what I’m looking for right now.
The scale is definitely too big. I’m pretty sure most of the systems are pretty much there just to fill in the star map. I’d rather have a setting where maybe interstellar FTL requires a sublight trip first so only the nearest few stars to Sol are accessible. Really I just want Everspace 2 where I can hop out of my ship occasionally and deal with fewer annoying “puzzles”.
I want to find ships in distress, pirate outposts among asteroid fields, scuttled ships I can scavenge, etc. In other words, space should be a mechanic, not just a setting.
The problem is that they let people skip the space parts arbitrarily often (sometimes planets make me stop to get scanned, sometimes I can go from ground to ground). All of those are encounters that happen, but if you fast travel you won’t see them. I have warped in and seen each of those, with ships in distress even landing near me to ask for help when I’m on the ground. Although the only actual pirate outpost in space AFAIK is the Crimson Fleet base and Everspace 2 does everything in space way better.
The fact that you can’t space walk without cheats is what I’m getting at. I want to be able to leave the ship to go investigate some wreckage, get into someone’s airlock to bring some needed supplies to a stranded vessel, or set up a mining outpost on an asteroid. Basically, the same feel you get when walking between towns in Elder Scrolls games, but with the unique mechanics space allows.
Starfield does a lot of things pretty well, but doesn’t really stand out in any of them. There’s a lot of elements of a great game there, but it just ends up being pretty good instead. That’s still awesome and it’ll sell well, but I am looking for that special something, and I’m basically seeing Skyrim in space. Not a lot of innovation, just a mapping of that formula into a space setting.
Try joining the FreeStar Collective, which is Wild West Scifi just like Firefly.
You’ll get the same types of stories and encounters. Including distressed ships, pirate outposts among asteroid field and scuttled ships you can scavenge.
TBH, I haven’t missed any of the other mechanics you mention. Yeah would be cool to do a space walk, but is it really necessary?
It would be more immersive, just like flying into and out of planets with no loading screen would. Their Elder Scrolls games nailed that immersion, yet Starfield went backward with a bunch of loading screens and limitations.
It’s still a pretty good game, like an 8/10 or so, but to really get that GOTY 10/10 rating, they need to excel at something. Either have better immersion, or limit the scope in some way to improve other aspects of the game.
There’s a lot of gamers out there who believe they are Bethesda fans, and this is one of the first times they’ve actually had to reconcile the game’s quality vs the developer they think consistently puts out good games. The amount of comments displaying obvious buyers remorse masquerading as defense of the game is hilarious.
I dunno, I think it's a game somewhat damned by faint praise. I hear "It's good, not great" a lot and I get it. If you like Skyrim you will like Starfield. But I'd say the big achievement is to scale up a game like Skyrim into such a big playspace.
It's certainly good quality in terms of the look and what they've technically achieved. But the actual gameplay isn't that far away from what they did in Skyrim and Fallout. I get it - if it ain't broke, don't fix it - but to be honest it feels a little dated. And No Man's Sky does alot of the non-RPG elements better.
It's been a strong year for games; and look at Baldur's Gate 3 - that game actually pushed forward narrative game play.
Starfield is huge and interesting, but ultimately a bit samey. I think the "ocean wide, inch deep" is too far and unfair but the basic concept kinda applies in a crude way. Baldur's Gate 3 is smaller in scope but so much richer and varied. Time was Bethesda was the undisputed king of RPGs, but I think CDProject Red supassed them with the story telling in Witcher 3 (and then fell back with Cyberpunk 2077) and now Larian have supassed both with Baldur's Gate 3.
It's a good game, but it's impact is dimmed a bit by what else has come. It'll make a ton of money and probably be around for years, but it doesn't feel the same huge leap forward as when Skyrim came out. But hey, hard act to follow to be fair.
It is actually a Role Playing Game as in you get to decide what role (aka character) you want to play, unlike some of the other “RPGs” out there (looking at you Witcher).
You sound like you need to play more games. Gamers generally have every right to hate AAA games these days, as they are, categorically, not A grade games.
I guess that depends on how narrowly you define “genre.” It’s a pretty good sandbox RPG, and it’ll get even better with community mods. If that’s what you’re looking for, it’s great and way better than pretty much anything else.
But if you broaden it a bit, it has a mediocre story, mediocre combat, and mediocre exploration. So compared to other RPGs, it’s really not special.
So I’d give it a B grade. It gets Cs in many areas, but the sandbox is good enough to pull it up to a B. To get to A, it needs to excel at something, like exploration (e.g. do more with the ship in space) or economy (e.g. invest in trade routes and impact the cost of goods by flooding the market). But it doesn’t really excel at anything, it’s basically the same formula they’ve had in the past with a different setting.
It’s still a good game, it just doesn’t stand out in any particular way. For everything it does, another game does it better, and it really needs to be the best at something to get an A from me.
Japan has always been notoriously avoidant of PC games. Most Japanese devs only worked on consoles and mobile games kicked off way earlier over there so the casual PC market never caught on. That much momentum is probably hard to change
Yeah, without those early days of casual PC gaming I can see how that affected the market over there. I mean, if it wasn’t for Kongregate, Newgrounds, and Miniclip idk how many Americans would be on PC gaming.
If the size of the apartments they live in is as small as media portrays them to be, they cannot fit a pc reasonably well inside (of course not everyone has mini living space)
Most “normal” gamers dont care about the same things gamers that are more invested in the hobby do. I.e by and large, the “average” gamer isn’t voting with their wallets against the enshittening of the industry.
Poorly summarized: People have already voted with their wallets, which is why live service games and microtransactions are prevalent - They’re catering to a market that buys them.
TLDW: 8 minutes of vacuous navel-gazing which could have been distilled to the following 4 sentences:
But who involves themselves that much with games? Critics, journalists and enthusiasts. But what percentage of the whole do these people make? If you’re watching this video right now I imagine you’d be considered an outlying statistic a few steps away from the average demographic the industry continues to target.
That’s pretty obvious from the planet surface and travel system. Apparently virtually every pixel of a planet surface is another procedurally generated map, but the UI and gameplay make them hard to access and not really useful anyway.
Yeah but every NBA game gets flooded with negative reviews and these people will buy it again next year. It doesn’t matter how many negative reviews it has if it sells well.
I always have a laugh when half of these reviews are “wow guys this poorly rated game that everyone told me is garbage turned out to be garbage. They’re making the same game every year!”, fast forward to them posting the same review next year.
I got Madden 22 for free and for awhile I was enjoying it. It was my first Madden game since the 360. So I start going to forums for the game, and every single post was about how bad the game is, highlighting ridiculous bugs, shitty AI, missing features.
Then details about Madden 23 started to come out and everyone that was tearing 22 apart was absolutely in love with every little thing that was shown.
Man I remember being on the Gamefaqs forums back in like 2005 or so, and people were complaining about this exact scenario back then. Some things never change
There seems to be a bug with the main star/sun not showing up in some amd cards. I don’t recall if Xbox has this glitch, but it does use an amd card as well so seems possible. Hopefully Bethesda or amd or whoever is responsible for the bug can fix it soon.
Yep. Not every game needs to be a huge open world (or in this case galaxy.) Give me tight well written games that are complete on launch, that’s all I’m asking for.
I got this on sale, because I liked the original games premise but didn't want to buy a MP-only game. I've yet to play it though. XD I hope it lives up to expecations.
Helpful hint, it's not just video game programming. Those hijacked gas pipelines in the US, unsecured SCADA systems weren't because every sysadmin was falling asleep, it's because nobody pulling the trigger wanted to listen to the sysadmins screaming that blindly deploying shit without audits, was a bad idea.
In pretty much every single technological failure, there's usually a common thread. Someone did (or forgot to do something) in the name of profit.
Have a VP wanting to ram a newly acquired Europe entity through a migration and I am just yelling in every meeting about regulations. No one gives a shit so I’m just making them sign everything they say. CYA in full deployment.
On the acquired side, currently going through integration. We had a looking date to cutover a major portion of our systems and it was absolutely only a fail forward situation if it went south. Surprisingly, they recognized and listened to us saying it wasn’t ready and needed more time…got us six more months but definitely a rare moment from my experience in IT. Hopefully a sign that the new company knows what they are doing.
I can side with what you’re saying, but I don’t understand how forgetting something in the name of profit in other industries has anything to do with the pace of game development.
It fails downwards. And I know that doesn’t make sense but when you push something through as fast as possible everything below it falters.
QA is garbage, QC is garbage, development becomes garbage because of those fast timelines because something has to be cut. You can’t do everything you need to do with shorter timelines - and that’s where it becomes “in the name of profit”.
Just that it’s fairly similar across other industries. It’s a pretty common thread in most industries when people try to force things through without planning properly.
Also I wasn’t ranting about other industries, just making a note that it occurs everywhere. Profit for profit sake has made a lot of industries worse, including the gaming industry.
Edit: do you think QA/QC and development work only occurs in the gaming industry?
Many modern AAA games has become glorified toilet paper rolls. They tried to keep manufacture then in hopes to milk everything possible, then when you are at the end of roll they hype and sell you a new one. Make them feel like you absolutely have to play the next installment to get a closure or something new branching out.(prequel/sequel/reboot/timelines/etc.)
It was unsustainable at the pace and amount pre-covid, unhealthy for hardcore gamers as well. We have to actively not buying and playing new games cause I can play certain amount per day/week.
With covid and post covid, I actually finished more games compare to before. Well, the extra 2 hours not needed to commute I can do whatever I wanted.
My hope is that people leave and make a new studio and some new IP’s. These large publishers buying everything and then running into the ground due to endess growth is tiring.
Apparently you can install linux on these things but I rather just support valve and have a polished linux experience along with giving money to a company that is improving linux gaming.
I remember a work friend burnt HL2 on cd for me and the only way to make it work was he also gave me his steam login. and the dude had a ripper username I still remember to this day, even though I havnt seen him in nearly 20 years.
games
Gorące
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.