games

Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

cobysev, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@cobysev@lemmy.world avatar

Undertale is an indie game that promotes and encourages kindness toward others. You can play the game however you want, and there are a multitude of endings depending on how nice/mean you are in your playthrough.

But if you’re not 100% kind to everyone you meet; if you take even one unkind action toward someone, you’re locked out of the perfect good ending. And it remembers your playthrough, so you can’t ever earn it by replaying the game. I dunno if that’s been patched; I haven’t played it since about 2015, but that was the rule when I started it.

And there was no indication starting out that you had this choice. Most people default to fighting bad guys in games. There wasn’t even a hint that you could play the game as a passive, kind person and never harm anyone, despite their aggressive and harmful actions toward you.

So most gamers got locked out of that perfect good ending. Which I guess is kind of the message of the game. Every small act, whether good or bad, can affect people around you permanently. But it’s still annoying as a completionist, knowing that I could never perfectly complete a game because of a rule I wasn’t informed of when I started.

bentsea,

The game remembered a lot of things but you very much could do a pacifist run by starting a new game. I read about the pacifist run after about an hour into the game, decided I wanted to try it, and restarted and was able to achieve the best ending.

ditherwither, (edited )

Yeah, you’re only locked out of pacifist if you previously did a genocide run

Edit: looking at the wiki, this isn’t true, there are minor differences in the soulless pacifist run tho

Ganbat, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Hitchiker’s Guide to the Galaxy. If you don’t grab the newspaper at the beginning of the game, you get totally softlocked near the end.

sugar_in_your_tea, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

Nice. I didn’t make a Steam account until it supported Linux back in 2013 or so. So I guess I’ll be celebrating 10 years on Steam soon.

wahming, w The Sims 5 Looks Like It's Going To Be Free-To-Play | Kotaku

RIP another series

Catalog0904, w What are some good funny games/mods out there?

Sludge Life 1 and 2 would be good ones to check out. There is even a free teaser on Steam

Son_of_dad, w Ubisoft's XDefiant Delayed After Being Rejected by PlayStation and Xbox - IGN

Considering the huge lineup of unfinished, broken games, this one must be REALLY broken to get rejected.

Bizarroland, w The Escapist: The Problem of Voting With Your Wallets | Cold Take
@Bizarroland@kbin.social avatar

Companies have ensured that those who do not fall in line will be ostracized.

That's the cost of voting against them with your wallet, access to the rest of humanity or going it alone.

Kichae, w Assassin’s Creed: Black Flag can’t be bought on Steam due to a “technical issue”, not an incoming remake, Ubisoft insists

Well, you see, the technical issue that's stopping them from selling it is called "canibalization of sales", which is technically an issue for their marketing department.

TheMauveAvenger, w Ubisoft's XDefiant Delayed After Being Rejected by PlayStation and Xbox - IGN

What a stupid fucking name. I realize they’re targeting 12 year olds but damn.

wombatula, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

There are a LOT of these, especially from the 8/16/32 bit era.

tvtropes.org/pmwiki/…/UnintentionallyUnwinnable

Kolanaki, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN
!deleted6508 avatar

One more year and my Steam account can legally drink and smoke. I’m taking it to Vegas!

delitomatoes,

You can start drinking at 18

queue,
@queue@lemmy.blahaj.zone avatar

In America, probably not. It’s 21 for all states due to a federal law. If a state has it lower than 21, they get way less funding for Federal high ways, as the bill was aimed to lower drunk driving.

ADHDefy, w Ubisoft's XDefiant Delayed After Being Rejected by PlayStation and Xbox - IGN
@ADHDefy@kbin.social avatar

Neat. Looking forward to it. /s

BnjmnBanks, w Nickelodeon All-Star Brawl 2 - Official Aang Spotlight
@BnjmnBanks@lemmy.world avatar

No idea 1 did well enough for a sequel. Good for them.

chemical_cutthroat, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@chemical_cutthroat@lemmy.world avatar

I can’t remember the exact method, and I may even be remembering the wrong game, but I think in Breath of Fire 1 there was an item that you needed that could be sold, or maybe not picked up, and if you didn’t have it, you’d get locked out of a puzzle much later in the game. It was hard to fuck up, but if you did, it was 30 hours of game down the drain.

Draconic_NEO, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

It really depends on the type of game and how it presents itself.

Some games have a very long and complex story but others might have a shorter story told more indirectly, then there are also multi-ending games which might take longer than a regular story game since you have to replay them. Then there are sandbox games which don’t necessarily have a limit on how long they can be since it’s dependent on how much you want to put into them.

Ultimately in my opinion there’s not really a required amount of time for completion, the thing that I think is most important is whether the games are fun and enjoyable. In the case of story games they can be as long or short as needed depending on how they tell a story.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

then there are also multi-ending games which might take longer than a regular story game since you have to replay them.

That’s something I have a hard time doing depending on the game. Sometimes you can get a wildly different experience like in Fallout NV and see your actions having consequences while you play but a lot of the games I have been playing only are linear up until the ending cut scene.

Draconic_NEO,

Yeah a lot of times the multi-ending ones don’t offer many unique experiences.

Though there was this one game I played that largely did, it was a Horror RPGmaker game called Red Haze, by far one of the more expansive multi-ending games (so much so that it’s actually not finished, there’s supposed to be 26, possibly 27 endings but only about 3/4 of them are there) the endings might be short or require a lot of steps, and some changes propagate into later playthroughs, some of the endings also require you to have done other endings for them to work.

It’s a very interesting concept but unfortunately not many games implement multi-ending in this way since it takes a lot more work to do.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • test1
  • Psychologia
  • esport
  • Technologia
  • rowery
  • FromSilesiaToPolesia
  • fediversum
  • Spoleczenstwo
  • lieratura
  • muzyka
  • sport
  • Blogi
  • Pozytywnie
  • nauka
  • motoryzacja
  • niusy
  • slask
  • informasi
  • Gaming
  • games@sh.itjust.works
  • tech
  • giereczkowo
  • ERP
  • krakow
  • antywykop
  • Cyfryzacja
  • zebynieucieklo
  • kino
  • warnersteve
  • Wszystkie magazyny