I’m not sure the article convinces me this’ll be more than a reskin of stellaris, which is my most played game of all time, but given that this is my favourite IP of all time…? Can’t say I won’t buy it on launch day.
Having no idea what the ventilation is in other areas, I don’t know how it compares.
Also all those markets probably overlap a fair bit.
I used to think that the share was roughly ½ console and ½ PC, but not only does it probably vary wildly from place to place, I have nothing to base that feeling on anyway. It’s just that I never played on a console (until the deck, which only semi-counts) and never met anybody who did until quite late (which admittedly doesn’t really mean anything). Also I never really thought of phones as a gaming medium even though they clearly are.
And finally, now that a lot of titles are released on multiple platforms, does it matter all that much?
My ideal Star Trek game would be a first-person immersive sim where I can just be a random citizen in the galaxy and just… Live there. Maybe I join Star Fleet. Maybe I join the Marquis. Or I could be a Klingon or a Borg, or one of the Dominion’s warrior slave dudes addicted to drugs.
Bit fishy. Subway surfer is copy of temple rush. Angry birds a copy of crush the castle. All the breakout clones? If his game violate copyright then those games too.
I am wondering if the game advertised itself in anyway as inspired by the Metro series. I could see that causing potential issues but you are right. It does rapidly cascade if you take that approach.
The quote below is from an article with the author of the series and (TL:DR) they admit that they were inspired by the Fallout and Roadside Picnic.
I know Metro is a product of your environment, but I read earlier that you were inspired by the Fallout games…
Very much so by the first Fallout games. One of the sources of inspiration was Fallout 1 and 2, the isometric RPGs. And I was so inspired by Fallout when I was a student that once I went to cook my pasta and I was in such a hurry to get back to my desktop that I poured boiling spaghetti over my knees and luckily enough it was just inches away the most valuable thing that I have. That’s just to explain the extent of my passion for Fallout 2 back at the time. Also, not just that of course, but the books by the famous Soviet science fiction authors the Strugatsky brothers who wrote Roadside Picnic (Пикник на обочине), later adapted as Stalker and another work of theirs called The Doomed City (Град обреченный) which also has this incredible romanticism of abandoned urban spaces where you become the new master and you can explore the empty streets and empty buildings and everyone’s gone and you roam through empty apartments full of the belongings of other people. So this is something very romantic and very dreamy that can also be accounted for as an inspiration. And there’s some movies of course. There’s a very famous Soviet movie called The Letters of a Dead Man (Письма мёртвого человека), also about the post apocalypse. Altogether, that’s shaping your art references that inspire you. Then you build up on that and you become the inspiration for someone else and that’s how creative things work.
The Fallout games themselves were inspired by a multitude of works such as Mad Max, On the Beach, and A Boy and His Dog at the End of the World. There’s a PDF file out there that I believe was used during some kind of conference/convention talking in depth about this that I am struggling to find. It’s continued to do so throughout the series. I find this is most noticeable throughout Fallout New Vegas with many quest names and a chunk of dialogue referencing the material.
Kind of unrelated but interesting if you ever want to go down a rabbit hole you should check out how inspirational the book I Am Legend Is. It inspired The Omega Man and The Last Man on Earth and was incredibly significant in the creation of the zombie media going on to be the inspiration for Night of Living Dead.
While you comment and the books recommendation are very interesting, it still doesn’t explain why he had a copyright strike. By whom even ? The copyright infringement notice would certainly explain what he did wrong. I don’t think it’s gameplay related because if gameplay mechanics were copyrightable EA would’ve done that years ago. If it’s story, name related it wouldn’t be the first time someone is forced to change them because copyright. Unless, he provided some more explanations i would think he just got tired of working on the game and wanted an exit.
I think he was intentionally pretty vague about that. Maybe out of fear of landing in hot water. I believe Deep Silver Embracer Group owns the rights to the Metro video games and it might be one of those fuzzy situations where they are (somewhat) overstepping what they can legally do because a small project can’t afford to fight back and they are striking down something that could potentially be competition for something they might attempt in the future. A similar example of the latter being Take-Two Interactive taking down a GTA 5 VR mod or the source port for GTA 3/VC for devices such as the Switch and PS Vita.
I don’t think they wanted an exit because the game was slowly gathering attention online in the year leading up to this. I think it’s mentioned in a few articles it was their primary source of income and I don’t know if they have any other projects on the go. I imagine by now Paradox of Hope’s discussion page would have been updated if they did.
The fear of landing in hot water argument is very probable although i never heard someone got in troubles for saying who gave the DMCA. For the GTA 5 VR and GTA VC ports, it’s understandable since it’s using copyrighted material. This is a new game that was inspired by older games, the takedown sets a dangerous precedent. Imagine if every silent hill inspired game was sent a DMCA…
For the GTA 5 VR and GTA VC ports, it’s understandable since it’s using copyrighted material.
The GTA 3/VC port wasn’t using copyrighted material though. You still need to own a copy of the game and bring over your own data files. It’s similar to how OpenMW allows you to play TES 3: Morrowind on your phone. Nothing was being distributed on their end.
The GTA 5 VR mod was filed under a copyright not licensing claim so it doesn’t seem like it was about the creators making money. Likewise you still need to own a copy of the game. There are conversion tools that target a multitude of games with the goal of converting them into a VR experience that don’t, to my knowledge, receive legal threats. It’s just that this project targeted Take Two Interactive games (it also worked for Red Dead 2).
This is a new game that was inspired by older games, the takedown sets a dangerous precedent. Imagine if every silent hill inspired game was sent a DMCA…
I agree. I feel like a significant amount of the games I’ve played recently are very upfront about being inspired by Resident Evil, Wasteland, or the STALKER series. I hope it doesn’t become an annoying hurdle for indie developers.
If it was just an engine then the GTA 3 “port” is i believe legal. Just another company abusing it’s power.
As for GTA 5 VR, I know they can’t make any money of their work or they’d have something worse than a just a mere DMCA ( Nintendo made someone pay it half his income for life ) but I know the most devs are mostly doing it for the challenge and more importantly out of love for the game. As an exemple, here’s someone porting portal to the N64
As for GTA 5 VR, I know they can’t make any money of their work or they’d have something worse than a just a mere DMCA ( Nintendo made someone pay it half his income for life ) but I know the most devs are mostly doing it for the challenge and more importantly out of love for the game. As an exemple, here’s someone porting portal to the N64
I think it’s the wording they used. A DMCA is one thing but skirting around a license is another thing and that’s not what Take Two went after.
I think it really depends on the company and what they think they can get away with in the fine print of the terms and conditions. It might be Nintendo as well who I believe at a time was going after game play videos.
I wonder if there is a court case in the US that talks about game modding in a similar way to the one that legitimized console modding?
I do not know a single person IRL who has purchased this game (across multiple platforms). We all played and love to this day, Skyrim, FO3, FO:NV (my friends like FO4, it wasn’t for me personally, I found the story incredibly boring…the dogshit performance on release also never helped). So I am wondering what their gamepass numbers are vs. full purchases. Steam (the numbers cited in the article) would be purchases, but I would be interested one day to see the split of gamepass to purchase users
I'd bet a sizable portion of steam numbers aren't purchases either. AMD was running the promo such that anyone buying AMD hardware from like July onwards got a free copy.
Actually a very fair point, and something that I do in fact find interesting is that it hasn’t breached FO4’s numbers. That game burned me so fucking hard lol. I bought that pile of shit at full price (last game I ever purchased at launch), and it ran SOOOOOO bad. Like less than 20 fps in any city bad. I tried to push through the framerate/bugs to get to the good and for me it just never came. I dropped that game after 1 playthrough and I have 0 desire at all to ever pick it up again. I have replayed skyrim (heavily modded at this point) and FO:NV (FO3 didnt work right on my W10 machine, i wonder if it works now with W11 and compatibility mode. I would replay that for sure), but I think with FO4 the charm had worn off. Playing a game that felt like oblivion [Not in a literal sense, but in the “its a bethesda RPG” sense] (with shitty quest writing) in the modern day at sub 20 fps for the price of $60 was one hell of a wakeup call.
So all of that is to say, I find it surprising that their new flagship has not beaten FO4’s numbers. Perhaps they burned a lot more people than just me?
I'm playing Starfield on gamepass. Fallout 4 was similarly a wakeup call for me: I had pre-ordered it and was mostly disappointed by it. I occasionally try replaying it, but that disappointment sticks with me to this day. This is coming from someone whose first major gaming experience on PC was with Oblivion (which I still play to-date).
So yeah - I'm with you on not buying Starfield new because of FO4's poor showing. I am enjoying it well enough that I may buy it someday (kinda wish I had gotten a GPU bundle including it just because I've been ready to upgrade for a long time), but I'm not in any rush to do so. I just knew I wasn't going to be as interested in it as I was with other Bethesda games of the past.
As an aside, I hope FO3 works better for you these days. A year or two back, Bethesda patched the Steam version to remove the Games for Windows Live requirement, which had foiled many attempted replays of mine (particularly when I made the move to Linux). Now it runs perfectly well.
Probably not so much COVID and instead trying to coordinate 27 different outsourced studios. Why not just make it mostly inhouse like before??? If we’re talking scale issues; why introduce these by aiming for deluge of samey procedurally generated worlds instead of the one quality handmade world you’re already known for?
I mean, isn’t vanilla New Vegas pretty famously unoptimized? I think its performance has less to do with your hardware and more to do with the engine (hence this mod).
It absolutely does, though. Vanilla crashes all the time and has several game-breaking bugs. I don’t recommend that anyone plays New Vegas unmodded – especially on a newer machine that’ll be less compatible (like my 7700X + 4090 rig running Windows 11) – unless you just hate yourself. You need community patches to get it in a playable state.
Same goes for Fallout 3. It’s not nearly as buggy as NV, of course, but try running it Vanilla on a modern Windows 11 machine and let me know how well that goes for you lol. You get massive framerate dips and it literally crashes every 5 minutes on a brand new PC if you don’t install any mods to make it compatible.
I mean I still play it on a modern system mostly unmodded (I do minor QOL mods like adding/moving fast travel points to limit loading screens but nothing super fancy or specifically for performance). Still on windows 10, though. I get no performance issues, though crashing is still a worry. It’s not like every 30 minutes tho, like when it was new 🤣
Windows 11 is essentially a skin and experience pack for win 10, in fact it was.originally going to be the nezt update to 10. very little has changed that will affect how games run.
My toaster of a desktop can easily run the game at pretty good framerates yet the game just sometimes decided to just crash like it’s nobody’s business.
Hell, it ran it just fine before getting an upgrade from 4gb to something like 16gb of ram, but the problem wasn’t performance issues. Instead it was random crashing. Mods completely fixed that issue.
New Vegas is a pretty good game, but I wouldn’t wanna play it unmodded because I don’t wanna deal with random crashes.
I remember a work friend burnt HL2 on cd for me and the only way to make it work was he also gave me his steam login. and the dude had a ripper username I still remember to this day, even though I havnt seen him in nearly 20 years.
I’m primarily a console peasant, but my Steam account goes back to 2007. I don’t remember the specifics, but I know I opened it after getting a physical copy of The Ship from Target. Never played it much, though.
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