games

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queue, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@queue@lemmy.blahaj.zone avatar

King Kong for the PS2 had a fire puzzle, where if you dropped the torch in the last section, you couldn’t get a new source of fire. So you were stuck at a section where you had to burn away wood in the path forwards, but couldn’t go backwards to get the fire.

simple, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

I almost softlocked myself in The Evil Within (the first one). I’ve used up most of my ammo before walking into a boss fight and I just barely managed to beat him by using everything I had. It does give you ammo before the fight but it isn’t enough to win, I imagine it would be easy to softlock there. I remember spending a huge time making sure all my shots land so I don’t restart.

p03locke, w [Spoilers] Baldur's Gate 3 has a secret, brutal game over scene for players who somehow overcome every safeguard to permanently lose a critical item
@p03locke@lemmy.dbzer0.com avatar

The comparison is funny, considering how easy it is to fire the mining laser accidentally. Button shiny!

offbyone, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

It’s not quite what you’re getting at, but in Bubble Bobble Revolution you can’t pass level 30 because the boss doesn’t spawn. It’s a soft lock but there’s nothing you can do to avoid it, and the game is on the DS so there’s no updates to fix it :D

Sanctus, w The Escapist: The Problem of Voting With Your Wallets | Cold Take
@Sanctus@lemmy.world avatar

The problem is by-and-large people don’t care. As hobbyists some of us might, most of us say we do, but the profit and cash flow says otherwise.

simple, w Steam players hate NBA 2K24 almost as much as they hate Overwatch 2

Yeah but every NBA game gets flooded with negative reviews and these people will buy it again next year. It doesn’t matter how many negative reviews it has if it sells well.

I always have a laugh when half of these reviews are “wow guys this poorly rated game that everyone told me is garbage turned out to be garbage. They’re making the same game every year!”, fast forward to them posting the same review next year.

WarmSoda,

I got Madden 22 for free and for awhile I was enjoying it. It was my first Madden game since the 360. So I start going to forums for the game, and every single post was about how bad the game is, highlighting ridiculous bugs, shitty AI, missing features.

Then details about Madden 23 started to come out and everyone that was tearing 22 apart was absolutely in love with every little thing that was shown.

I stopped reading those forums. It was surreal.

GreenMario,

Civilization series is notorious for that too. Civ -1 is always the best of the series and current Civ is the worst.

WarmSoda,

At least civ tries new things. But yeah the constant release of a new game with less features is pretty common.

Slwh47696,

Man I remember being on the Gamefaqs forums back in like 2005 or so, and people were complaining about this exact scenario back then. Some things never change

______,

I know someone who routinely preorders games and constantly gets disappointed and never fails to preorder again.

Triple A games most of the time. You can probably guess which franchises.

someguy3, w Japan Youth Gamers Report 2023: Most Youth Gamers Play on Console (72%) Followed by Mobile (64%) and PC (15%)

Is mobile phones or gameboy/switch?

Moonguide, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Stalker: Shadow of Chernobyl. If you were too lazy to trek back to Cordon after deactivating the miracle machine (I think), you couldn’t get the true ending without abusing glitches and bugs.

paddirn, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

Took me awhile to look it up, but just saw I’ve had my account since December 31, 2003. I’m just about at 20 years.

Supervisor194,
@Supervisor194@lemmy.world avatar

November 16 2004 here. I was late to everything back then.

Not coincidentally, the release date for Half Life 2 was (drum roll please): November 16, 2004 lol.

SirQuackTheDuck,

Mine’s 15 now, but back in the day I used those bootlegged Steam clients that allowed me to run Garry’s Mod for free. Those were the hackey, piratey times of 700MB aXXo DVD rips that took 1 hour to download.

Computerchairgeneral, w [Rumor] Embracer reportedly considering selling Borderlands developer Gearbox

Honestly, I'd completely forgotten that Embracer had bought out Gearbox. Curious to see who ends up acquiring them, if anyone actually does. Also have to wonder just how many studios Embracer is going to end up selling off or shutting down by the end of this.

MrDrProfJimmy, w Forza Motorsport – Official Gameplay of the Initial Races

The game looks great but they couldn’t find any footage where the guy driving isn’t crashing into the cars ahead?

Potatos_are_not_friends, w Todd Howard says Starfield mod support is on the way next year

Ah, “official” mod support.

Because I’m running mods right now. PcMasterRace and all.

dudewitbow,

Its moreso creation kit. Without it, some mods are really hard to make.

AllonzeeLV,

We literally have Stormtroopers 9 days in, I’m not worried

dudewitbow,

Full model replacements are typically not hard, especially if theyre being used as a replacment for already existing assets vs creating a new asset and item id for.

Its like the modding scene for both brawl and umvc3.

It only starts off with replacing already exiting assets, but it wont explode till you figure out how to add custom assets. Brawls point was when project m devs found how to add character slots, umvc3 was when they figured out similar + making fully custom models/animations without having to borrow existing ones.

You need the tools to exist to get to the blowup point.

n3m37h,

Monetized mod support

JokeDeity, w Star Citizen reaches $600 million raised but the game future is really worrying

Anyone who has donated to that in the last 5 years is an idiot.

Poopmeister,

Idiot here. Put in 40€. Skeptical before I put in the money. But I liked the vision and had some friends that liked the game. Played for maybe 40 hours. Had a lot of fun with it. And a bit less fun when it crashed right in a mission. That was 3 years ago. Haven’t touched it since. Maybe I’ll get into it again to check it out. But no hopes for it being completed

bomberesque1,

Of I understand you right that’s 1 € per hour. If you enjoyed those hours then that’s a pretty good return. Enjoy

merc,

The first (and last) time I put in money was in the crowdfunding days. In fact, I did it so early they weren’t even using Kickstarter for funding.

Even though the current alpha is very buggy, I also more than got my money’s worth over the many, many years. I really would like to see the game get finished. But, what’s already there is really impressive.

The game has missed every possible deadline, and there’s every chance it will never be finished. But, the one comforting fact is that it’s missing the deadlines because they’re being too ambitious. Like, they redid the game engine to use 64 bit precision instead of 32 bit because they want it to be possible to drop a wrench at some random spot on the surface of a planet, and have another player fly across the solar system, go to the right spot, and see a wrench sitting there.

I wouldn’t put any more money in today, but I’m still glad I helped fund the game, and because I’ve been able to keep from adding more money, I actually consider my money well spent.

freeman,

I bought it for a short time. They have a 30 day policy.

I returned it within the week. Its just way too buggy. I dont even care about the pay to play ships, whatever.

But the bugs with missions was awful. The NPC/AI fighting is nonexistant. The flight characteristics were better with n64’s star fox 64. Its just not even close to being there.

Im a sucker for space games. If i want a flight sim ill play elite. If i want a space legs discovery game, ill play starfield. If i want to get stoned and look at weird animals with small heads and cool colors, ill fire up no mans sky.

ryannathans,

You pledged to an early alpha and then complain when it’s alpha? Shock

freeman,

No I purchased a game has releases going back to 2018 in 2023 and has raised over 600 million in capital.

Then returned it when basic functionality was broken.

SendMePhotos,

The game has been ongoing since at least 2011 because that’s when I first heard about it and the Kickstarter was going.

ryannathans,

Squadron 42 has been the primary development focus, star citizen is just the playground made by a few devs with left over sq42 modules - until sq42 launches then star citizen will be the main development focus. Until then, star citizen is just a fundraising platform, I thought this was obvious

n3m37h,

If you want to have fun blasting ships in space try Everspace 2 (very close gameplay to freelancer)

fosforus,

I bought the cheapest version a few years ago. Turns out that the game was a tech demo, but a very glorious tech demo. Flying near the cities, to the atmosphere, in space, all were very beautifully done.

As a game, pretty much a failure though. As a money vacuum, pretty good.

I think it was a positive experience as a whole, though. Never experienced anything similar since or before.

innermeerkat, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN
@innermeerkat@lemmy.world avatar

I remember the steam beta, allowing me to finally ditch « the all seeing eye ».

Count me in the 20s !

isVeryLoud,

Haha the what now? Are you talking about the Yahoo! Software?

Kolanaki,
!deleted6508 avatar

It was basically GameSpy, but better.

GameSpy was a universal server browser.

If you ever used the server browser in Steam itself and not from the game, that’s basically what they were. An external app that you could get a list of servers for pretty much anything you added to it.

Kovu, w Life Is Strange: Forget-Me-Not Expands the Critically Acclaimed Franchise - IGN
@Kovu@lemmy.world avatar

aw man i was hoping for a new game

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