Give it a try on the high seas. I did and I ended up buying it because it really is that good. I never interacted with a cash shop in my entire time playing
… On the story. Their priority is the story. The cash shop is quite recent and the time it takes to develop isn’t even in the same universe as story content. Story content requires developing new zones, new enemy types, voice acting… They spent tons of time developing multiplayer, that’s a huge undertaking by itself where they are improving constantly. They just reworked some quests and remade the tylesets of some campaign zones. Developing the cash shop can’t have been more than 5% of the time they spent developing last year.
Either you don’t know about development in general, you are blinded by rage with the drama they had with the release of the cash shop (which they reworked) or you are being malicious. I’m guessing 1 or 2.
I’ve seen early access games that go their entire dev cycle without adding real-cash shops. this pervasive idea that microtransactions are just an acceptable thing in any new game has me absolutely incredulated.
it doesn’t matter how long it takes to develop, putting a cash shop in an unfinished game is a bad move optics wise.
That’s pretty obvious from the planet surface and travel system. Apparently virtually every pixel of a planet surface is another procedurally generated map, but the UI and gameplay make them hard to access and not really useful anyway.
Ugh. A part of me wants to give AMD a chance for my next upgrade and push back against Nvidia’s near-monopoly of GPUs but I really don’t want to deal with how everything kinda-sorta works on Radeons.
I’ve exclusively been on AMD since like 2015 and my GPUs “kinda-sorta working” has not been my experience at all lol. Literally have never had brand-specific problems. The only brand-specific issues I’ve had were trying to get my laptop with an Nvidia GPU to work properly under Linux.
I have a suspicion that developers do less testing, optimization, and bugfixing for AMD cards due to reduced market share and that’s why more of these brand-specific coding errors slip through for them. It’s unfortunate but I can’t deny I’ve seen some weird bugs in my time.
Oh of course. I don’t actually blame AMD for those kinds of bugs. But it’s the reality as a user, at least in my experience… but it’s been like stupid long time since I’ve used a machine with an AMD card.
Some games are built specifically for AMD from the ground up and have been optimized like crazy. Depends on the game and the devs mostly. And let’s not forget that if devs want it to run well on PS5 and Xbox Series x/s, then they better have good AMD optimization.
How can an AMD sponsored game that litteraly runs better on all AMD GPU vs their NVIDIA counterpart, doesn't embark any tech that may unfavor AMD GPU can be less QA-ed on AMD GPUs because of market share?
This game IS better optimized on AMD. It has FSR2 enabled by default on all graphics presets. That particular take especially doesn't work for this game.
I’ve been red only in my rig for over a decade and the only problems I’ve had are that I play the same games as everyone else perfectly fine and I have more money in my wallet due to not spending as much on parts. That and the bulldozer generation CPUs heated my house like crazy, there’s no denying that lol
Ugh… the last part is still happening? Like are the new CPUs also so hot or whatever would somebody call it?
I am tempted to build a new PC all AMD for costs alone although the AM4 probably won’t last as long as the Am3 did sadly. But the summer is already terrible with my Intel… no need for more heat.
No bulldozer chips have been gone for like 6-7 years. They last two ryzen generations have been far more energy/heat efficient than intel. Ryzen is the better choice by far right now
Current Intel is worse than current AMD for CPU heat and Nvidia is currently cooler than AMD on GPU. Also we’re on AM5. AM4 lived for a relatively long time, no indication that AM5 won’t be a long runner as well. Intel changes socket more often as well so for longevity AMD is almost always the best, except at the tail end of a socket.
Huh. Didn’t even know they replaced am4 until this comment 😂 my am4 ryzen 5 paired with an rx6700xt still does everything I want it to do. And if it starts slacking I have plenty of upgrading left to do.
My hope is that people leave and make a new studio and some new IP’s. These large publishers buying everything and then running into the ground due to endess growth is tiring.
Apparently you can install linux on these things but I rather just support valve and have a polished linux experience along with giving money to a company that is improving linux gaming.
My dream is a fallout game set in New Orleans, but made by Obsidian.
Give them permission to have greenery in the game as you run around a massively overgrown swamp (there's some lore from unpublished games about an over-abundance of GECK testing in the area,)
Helping people actually build new shit from the abundant trees. The people would be that fun mix Creole and Americana.
We could have new enemies, like snakes and gators and shit. Maybe assassin vines and man eating trees.
My dream enemy would be a splinter group of Caesar's legion and remnants of the Enclave.
As for music, dig deep into New Orleans history. There's more than enough to put together a kick-ass soundtrack.
Microsoft has bought up both Obsidian and Bethesda so it is technically possible for them to make another Fallout game. But at the same time they already announced Outer Worlds 2, and I’m not even sure the key people are necessarily still around.
Before that’s a cause for alarm, however, many of these remaining 20 were key people in New Vegas’ development, and Obsidian also has Leonard Boyarsky and Tim Cain on board, even though both are on Outer Worlds (2), and Leonard and Tim are the original creators of Fallout.
Josh Sawyer, the director of New Vegas, is still there as well and has said he is open to working on Fallout again.
Lots of samesy stuff. Travel to a side quest, same looking area, same enemies, same thing.
I feel like they spent most of the resources trying to rebuild a working functional engine for themselves, rather than do what they do best, which is create stories. Because there was some serious amazing sparks of creativity like being able to skip a whole story chapter with a single dialog option.
Like Mass Effect 1 - very flawed but lots of potential. But then Mass Effect 2 became a masterpiece.
So I have high hopes for Outer Worlds 2 being incredible.
While I would kill for an actual remake, there is a fan-made remake in the F4 engine that has been many years in the works. The devs are pretty active on Discord and still plugging away at it. Who knows if it ever actually gets finished, but I think at this point this is the best hope for a somewhat-modernized New Vegas.
This is actually one of those things that bothers me the most. So many projects that are at risk of getting taken down are announced way before they are ready, whether it be on purpose for them to knowingly get taken down before anything ever becomes playable and gets released because they never had any intention of actually releasing it they just wanted the fame for it with no intentions of delivering on it, or because they didn’t think they would get taken down and get completely surprised by it like it’s never happened before. If you are going to make something awesome, wait until you release it to announce it.
I wonder what would happen if Bethesda gave a few of the best modders full access to the game's code and to the latest version of the engine. I bet they could come up with a current gen remake in under a year without the involvement of a single Bethesda dev.
I think you’re severely underestimating how much time, effort, and resources game development takes. Especially when the devs aren’t doing it full-time.
Are we talking about a whole engine re-write or just bringing the game into modern times graphically? Because you could do the latter much easier and with less time (still time consuming yes, but not as much) with just basic modding and not even need the source code.
Well, in such a scenario I'm also making two assumptions:
That the modders are indeed being paid by Bethesda to work full-time on it since it's meant to be sold when finished (not unlike Skyrim Special Edition, only made by modders)
There's a way to add code and assets from existing mods to their remake. If they have to make it all from scratch then yeah, a year is not enough.
Mine was 19 years, but I was military and got sent overseas for a few years. When I came back, I hadn't actually logged in for the entire time and my account had been reset.
Is he talking about trying the paid mod thing again…? Because the game’s been moddable since day 1 (or -7, if you don’t count the early access as day 1), and the nexus is already full of mods, including the script extender…
I’m sure he’s just talking about the Creation Kit toolset. We can do script related things and add models and textures; we can’t add new locations or NPCs afaik without the toolset. Or at least, nowhere near as easily. If it can be done, I’d like to read up on that.
Eh, it’s all the same 26 year old gamebryo engine, we can probably just use the Skyrim tools. Or the Morrowind ones. Hell, at this point modders have probably made their own better ones, like they made the script extender, and wrye bash, and whatnot. 🤷♂️
The mods made by creation kit, and the mods made using script extenders arent the same kind of mods.
CK allows modding in custom NPCs, followers and more models, as well as modifying vanilla asset models in the game easier (part of the reason why the only thing you see in modding space are texture swaps and full model swaps) as well as quest mods. These are the types of mods you see like in skyrim that can be enabled by console as well.
Script extenders enable mods that rewrite how the game functions, be it physics, adding new interactions and such.
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