Xariphon

@Xariphon@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Xariphon,

If you haven't played StS: Downfall yet you should.

Who, in your opinion, is the most annoying character in any game?

Personally, it’s Faith from Farcry 5 for me. Uninteresting dialog that can be summed up to “I was bullied once” and that’s it. Literally every other character is so much more interesting. Jacob gives you a sequence where you run through a gulag which he then uses against you, John tries to kill you and is openly hateful...

Xariphon,

There's just so many characters whose entire presence makes me go "please shut the fuck up" that it's hard to pick just one. Like yeah pretty much anybody would sell Preston Garvey to Satan for half a donut, but there are just so many other annoying characters...

Xariphon,

Legend of Dragoon. The game where a main character dies and is immediately replaced with an off brand of himself, and that includes a boss rush mid game that is unavoidable and punishes you for trying to use the game's signature mechanic.

Xariphon,

Would it be a yes-or-no thing, or more of a continuum?

At stellar mass x there's Some quark soup but it's mostly ordinary neutronium, at 50x there's More, at 10,000x there's Pretty Much All Of It, etc?

Or is it a critical mass kind of thing where at stellar mass x there's No Soup For You and at x+3 it's a veritable soup buffet?

Xariphon, (edited )

I learned to play Fluxx from Andy Loony years ago. Awesome guy, funny as hell. Now I wanna find my old decks...

Edit: You ever make any Fluxx Blanks?

Xariphon,

I have wanted to play in a game of this since I first heard about it, but I've never managed to find a group for it.

Xariphon,

I'm torn, even now.

I was super hyped for Lightfall. And then it sucked. A lot. The writing was awful, the gameplay changes were worse, you've all heard it all before.

I want to like it. I used to, during Beyond Light. Witch Queen was kind of awesome.

I'll probably play Final Shape just to see how this storyline ends, but I'm more skeptical than hyped now.

Xariphon,

$35 Early Access with unfinished story but polished cash shop really shows you where the devs priorities are.

Xariphon,

Seriously. Lightfall was such utter schlock it turned me off to the game entirely.

Xariphon,

The writing was bad. I played through the campaign four times (three normal, one ... whatever the hell hard mode was called) and I still have no idea what "the Veil" even is, why we cared about it, why we did literally anything that we did, etc.

The new Darkness element was fun but the way it was introduced made it REALLY OBVIOUS it was supposed to be in Witch Queen and just got delayed.

Game balance went out the window, to the point where people were getting one-shot mapped by Cabal rocket launchers in patrol zones.

They introduced a new raid that, while thematically fun and visually gorgeous, was un-fun to play.

Eh... the more I Think about it the more everything Chozo said covers it more eloquently.

Edit: I don't remember if it was with Lightfall or Witch Queen but they managed to make Gambit worse. Gambit was already neglected and damn near unplayable. They made it worse.

Xariphon,

Wait, they finally got around to explaining what the veil was? What was it?

And yeah I 100% percent wish we had gotten poison instead of janky parkour. (I will admit that baiting the Sorrow Bearer into lunging off the map with Strand jumps was fun though.)

Gambling sites are already taking bets on who will replace Charles Martinet as the voice of Mario (gonintendo.com)

Bovada, an online betting site, is already taking bets for who people think will be revealed as the voice of Mario. While we honestly have no idea who’s taking the reigns, Bovada has quite a ludicrous list of choices to pick from:...

Xariphon,

What, they're not just gonna get Nolan North to do an impression?

Xariphon,

When I was a kid I cut myself on one of those peel-up cat food can lids, so badly I saw my own bones for a moment.

Ever since then I've preferred to use a tool for opening those cans, if only out of paranoia.

Xariphon,

I have yet to see a context in which this is a kind or helpful thing to say.

What games have you played in the last 365 days that stand out to you as the most memorable experiences?

I think the most common answer is going to be Tears of the Kingdom, and that is one for me that stands out for sure, but I will try to add some more unique inputs as well. Many are games that came out longer than a year ago, but i didnt get around to playing until more recently....

Xariphon,

"I Was a Teenage Exocolonist" continues to be an experience; I haven't seen all 29 endings yet, partially because I can't bring myself to screw over some of the characters in the ways I would need to to get some of them.

Most emotional moments in games? (SPOILERS)

Just for the heads up, this thread will probably have a lot of spoilers. I’m gonna try to go vague on spoilers for anybody that hasn’t played Hotline Miami 2. If you’ve played the game, you’ll probably know what I mean, but I’m going to say some purposefully esoteric shit to keep it out of full spoiler territory....

Xariphon,

People have already said two of mine (Aeris and Sarah), so I'll go with a third:

"Had to be me. Somebody else might have gotten it wrong."

Xariphon,

I went through that whole thing waiting for -- apparently -- a Paragon option that never showed up, that would've managed to save them both. It kinda put me off the series.

Xariphon,

Admittedly, some things will never not be too soon.

Xariphon,

Do huge fucking cliffs and invisible walls count as mechanics?

I know equipment durability does and that can fuck right off.

One thing I love is when the game mechanics are well grounded in the world. A recent good example of this was in Tears of the Kingdom; in one cutscene you actually see Zelda use the Purah Pad to fast-travel out of trouble just like you also can. It elevates it from a gaming conceit to something actually part of the world.

Xariphon,

The new Zelda games are what solidified my hatred of durability. Oh look I finished this quest line and got a fancy sword that's a reference to an older game! Time to put it on a shelf and never use it so it doesn't explode and go away forever.

The one thing they could've done that would have made the whole thing tolerable was if the special weapons from your allies were unlimited. The Eagle Bow, the Boulder Smasher, etc. At least then you would always have one thing in whichever style you liked that you could just use without always worrying about. Instead those are the most expensive hardest to get weapons and they still have fucking durability. It just makes everything worse and every reward less rewarding.

Xariphon,

Ok... I'm hyped. Do we have a release date?

Xariphon,

Every time I play this game, I end up seduced by Merrill all over again. She's just... so friggin' cute.

Xariphon,

She really is exactly all of those things. I can't even handle the cute.

Xariphon,

Yay! Another one for the cult of the most plushiest blood mage.

Xariphon,

At least it's not Destiny 2 where incoming damage is tied to frame rate such that the higher yours is the more damage you take.

Xariphon,

Damned if I know. It's possibly the stupidest decision I've ever seen in a big name game. But yeah sometimes you'll be walking around and just all of a sudden get obliterated out of nowhere and it was because you got mapped by an NPC rocket with damage tied to frame rate. There's YouTube videos of people proving it works this way iirc; I know people used to post testing videos on R.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • giereczkowo
  • Spoleczenstwo
  • rowery
  • Psychologia
  • Blogi
  • muzyka
  • slask
  • nauka
  • sport
  • lieratura
  • antywykop
  • fediversum
  • motoryzacja
  • FromSilesiaToPolesia
  • Technologia
  • test1
  • Cyfryzacja
  • tech
  • Pozytywnie
  • zebynieucieklo
  • krakow
  • niusy
  • esport
  • kino
  • LGBTQIAP
  • opowiadania
  • turystyka
  • MiddleEast
  • Wszystkie magazyny