I think that just means not making any crazy technological decisions that will likely make games incompatible on future hardware. A great example was the PS3’s cell processor. It was excellent tech when used properly, but absolutley not “forward compatible”
Cell was just PowerPC as was the Xbox 360’s Xenon chip. PowerPC is all but dead now, but the same thing could happen to x86 or ARM in the future. No king rules forever.
I suppose, but in my mind, unless an absolutely revolutionary technology takes the world by storm, the industry wouldn’t just up and abandon x86 and ARM unless compatibility was decent. We’re talking ablut a world where businesses still use Windows XP because their software won’t work on later versions.
Microsoft sure loves blocking things from its game console nobody actually wants to use in the first place. Who exactly is going to want to buy a license to make video game controllers for the system that's last place in the console wars? Specialty controllers like the Neo-Geo click stick by 8BitDo are almost sure to be released for major formats, but NOT Xbox, if 8BitDo has to pay an extortionate fee for a license.
The 8BitDo stuff is what I had in mind as well. Everything I have from them has Xinput mode, and works great for PC Game Pass and Xcloud games. I was hoping that anything that supports Xinput would be available on the actual consoles, but walled garden.
I refuse to build up expectations, the little I’ll hope for they will mess up. This is the same company that tried to make physical games unsharable long-term.
Which they walked back and hacen’t tried again since. Their latest console is also still backwards compatible with games from the first xbox.
I’m legitimately hopeful. Won’t ever stop the best option from being piracy and open source emulators on PC, but Microsoft’s track record for backwards compat is sparkling.
Sure, it’s not true hardware based backwards compat. It works by using the disc as a key to download and run a full copy of the original game + an emulation layer customized for the specific game, so if you don’t have internet or they pull the plug on their store servers you can’t just use the disk alone. If you lose the disc or it breaks, you have to buy the game again from their online store. Also, I’ve encountered some crashes and minor emulation issues with some titles. Poor, poor Kotor.
It’s sad, but that’s still leagues better than their competitors in the console market.
Sony makes you buy the old games again on each platform. Standard “Virtual Console” type shit. Thankfully, they usually do this by making a general emulator that homebrew folks can later shove non-supported games into.
Nintendo. Nintendo. Are you shitting me? An ongoing subscription to keep access to the same 30 year old games you’ve been reselling since the Wii?
You can use homebrew to shove other games in, but you risk a ban from their online services. Also, if you’re already doing homebrew, the consoles they offer games for this way on the Switch are more than easily handled by Retroarch running as homebrew.
Mario 3D All Stars? Take all the time and money to get a half port half emulation solution working on the Switch for one Gamecube and and one Wii game, sell it as time limited, don’t include the direct sequel to the Wii game that was built on the same fucking game engine in the package… and then never use that tech again? Are you fucking kidding me?
That last one shouldn’t surprise me too bad though. They managed to emulate the N64 on the Gamecube, and only used it for Legend of Zelda. Once in a limited preorder bonus for Wind Waker, and also in a limited Nintendo Power magazine bonus disc for subscribing.
There’s reason to believe that the next Xbox will just be a PC with a coat of paint, the same way that the Steam Deck is, and so this preservation team would, in that case, probably be built to legitimately emulate the Xbox 360 on PC, because that’s where the biggest compatibility gap is.
Emulation is the only thing that can long-term battle the difficulties of physical platforms evolving. Doubt x86_64 will be in main consumer hardware forever. I don’t even know if ARM will be forever. It’s all just a matter of timescale.
Like I said, they tried. They had leadership change, but at the end of the day consoles in general largely disrespect your freedom and are designed around it.
I do own several consoles and I like them for their emotional value, but I’m never going to trust lip service from ANY company that tolerates things like always-online DRM or worse: actively implements it themselves. (refer to figure A: latest Forza)
PS: I’ll admit I didn’t read all of your comment because by God that was WAY too much for 2:30am, but I’ll forget to reply otherwise and think I want to react to your initial statement at least.
Edit: Read the rest, my comment wasn’t to paint Xbox as worse than others (after reversing course), but rather expressing they all try to eat away your freedoms.
Backwards compat is nice, but only fixes self-imposed problems.
To be honest they’ve been doing this for a while with backwards compatibility so it’s continuation to make it forwards compatible as well. It’s a bummer they’re not following up with physical copies but it’s clear there’s been a lack of demand for Xbox games. Seems like they want to go the Steam route which I’m all for.
Seems like any customer rights now only exist in direct defiance of corporations and whatever unreasonable unilateral rules they set without consulting anyone else.
I don’t think they truly understand their audience. Everything before the endgame is just a tutorial in MH. Yet, they usually ship the endgame with the DLC .
I don’t play MH, so take my words with a grain of salt, but a friend of mine told me that they were hoping for more frequent and robust title updates to keep the game fresh.
According to them, there’s just not enough end game content for the game to remain interesting in the long run, and that’s on top of a gameplay loop far less rewarding/challenging than previous titles.
i remember when the hundreds of hours of monster hunter came from the content on release. G-rank was the endgame, not $60 dlc that came a year or two later. I always wished monhun would become more mainstream but now i’ve eaten my words.
No they didn’t have dlc, that’s why they sold MHG as a full price disc despite the fact that it was the same game as Monster Hunter with extra content, the same as Iceborne for World or Sunbreak for Rise.
I’m famously a World hater, so yes, absolutely. Until Icebourne released, I was extremely disappointed with World, even for a pre-G Rank release.
Though, all of the titles since Generations have had the problem of being released with a portion of the planned content missing. I was more forgiving of it before, though I am having a hard time pinpointing why.
I don’t like that wording. Its almost as bad as when people say something is “made for a modern audience.”
All I think is what systems have you removed and what have you changed about a game that was already very good? Best case is the changes are good and it doesn’t really effect the game too much, but worst case is they literally kill the game and ruin its legacy. A lot of risk for not a lot of gain.
I work with a lot of ex-microsofters, and this sounds about normal. In Microsoft-land you only get funding if you’re profitable - and even then you need to be wildly profitable. They don’t care about being startup costs, or getting to profitability, if you aren’t right now you’re going to have to beg and plead for funding.
Of course then they’re immediately surprised that things aren’t just profitable immediately, and take time to build a userbase, and wonder why they’re constantly behind on the latest tech. God forbid they actually invest in promising tech…
I take issue with labeling this game as “hotly anticipated”. Literally did not hear about this game until now and from what I’m reading it seems like another boring ARPG with a new coat of paint slapped onto the same mechanics.
It’s the most impressive video game to come out of china, the first that seems poised to generate significant buzz internationally. Whether it will be any good I do not know, but early demos had been very impressive. So I’d say it is hotly anticipated, you were just late to the party. It may not be that original in gameplay but how many AAA productions are strikingly original nowadays? None that I can remember.
Ah sure I was afraid I might have forgotten something. Though again a very different category and not the kind of game I’d play. It would be more accurate to say I guess that Black Myth is the first game out of China that seems like it could make it big in the full price AAA single player action market. I can’t recall another Chinese game of this type that has held similar promise.
That may be true. I don’t play many games from China, not because of any reason its just the games that come from China usually don’t appeal to me. I mean sure, I am concerned about Chinese government spyware, but also I am not anyone that is important so them having my data is completely valueless. I have a lot of fun with Super Mecha Champions, but when I tried out Genshin I just stopped playing after the big controversy of Rosarias bust size getting nerfed and the ice area was added to the game. I just didn’t find the game much fun anymore, but it has made a massive amount of money.
Wukong looks like a fun game though, I look forward to its release.
The gameplay trailer has over 10 million views… The release date trailer has 3 million. What are you arguing about, really? Does “hotly anticipated” mean it has to reach GTA 6 levels of hype?
I give you that years ago IGN may have managed to generate a bit of hype but recent uploads on their own channel are anything but “hotly anticipated”. If that game was actually “hotly anticipated”, the hype would have persisted and not winded down to “mildly anticipated”.
No those trailer views don’t count because they’re not on the official youtube’s channel
People watch trailers in well-established channels rather than hunting for a new studio’s official channel. More news at 11. Who cares where views come from when you search “game trailer” and click the first thing in front of you? Do you get off being pedantic?
Search the game name anywhere and you will see a slew of popular articles and videos on it. But clearly you, the main character of the universe, never heard of it so it’s just not popular.
Yes, I’m a gamer and I’ve heard of actually anticipated games, even if a game might not be my cup of tea. One trailer had 15 minutes of fame three years ago. Amazing. Current anticipation is way down. They can’t even get 100k of YouTube subscribers.
The steam deck is definitely my best purchase in a long time. So many games in my library that I can play now if I don’t want to sit at my PC after working at my PC.
Not might be. Will be. They could charge $50 a month and get away with it. That’s what the Nintendo fanbase has proven. For me. Ultimate is worth $25 a month. Once it goes over that I’m out. I’ll stick to ps plus on its own.
I swear “review bombing” has to be an astroturfed term to delegitimize criticism when companies do shitty things.
It shifts the blame from the companies doing a shit thing (lacing their game with DRM/anti-cheat malware, making them run like shit unless you enable AI slop upscaling, shoveling AI “”“art”“” assets, MTX, etc.) to the customers that are rightly mad about the shit thing.
The problem is that giving a bad review for performance is kind of (not exactly) like giving bad reviews to something that arrives broken. You never even used the thing how can you give it a 1 if you objectively cannot judge the items on its merits? Likewise you’re not judging the game itself but rather the fact that it does not run well on your hardware. Obviously the developers have responsibility for this, but if you’re a console player or have good hardware the criticism might not sound like a legitimate assessment of the game on its merits.
I agree, I’m just saying that the “vibes” of it are like that of giving a 1 star to an item that arrived broken, which is why people will call it review bombing etc.
If an ordered item arrives broken once, it’s a shitty delivery company. 1-star probably isn’t warranted unless the company is shitty about replacing it.
If an ordered item arrives broken regularly, it’s a problem that the company should’ve fixed.
If a game doesn’t work on one person’s machine, maybe they’ve got a bunch of malware installed or something.
If it doesn’t work on many people’s machines that meet the recommended specs, the company is at fault and deserves bad reviews.
You never even used the thing how can you give it a 1 if you objectively cannot judge the items on its merits?
First of all, if you look at the negative reviews, many of them have tens and even hundreds hours of playtime. Secondly, your question doesn’t make sense even on its own. Other customers deserve to know that the product they’re considering to purchase likely won’t work. Quality is a key characteristic of a product.
It was a rhetorical question and was referring to the case of a broken physical item. Not to the game. The bad reviews make sense, I was just trying to describe the vibes and why people might call it review bombing
Maybe they could make an action game like Devil May Cry but with something like a rhythm game element to it. Do they have any existing IP that that could fit? Or a team that could make it?
The article says that the “new” group is just mostly King (the developers of Candy Crush Saga) employees, and they will basically be working on Activision/Blizzard IP, it doesn’t say anything about them working on general Microsoft IP. It is likely Activitions massive back catalogue may finally have some games make a comeback.
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