I’m sorry, but gaming isn’t a religion. To me at least. I don’t out “faith” into developers or games.
I wait for reviews and check some videos and hey, if it looks neat I’ll buy it. If it then turns out to be crap I’ll refund it. And if the same studio or franchise has turned out disappointed or bad stuff before, I need to be more impressed by reviews before considering a purchase.
The only thing I’d buy on faith is a wedding ring for a church wedding, tbh… (And I’m not in any church , so chances are low 😛)
Or just allow them always. It’s about the money, not about cheating. Also many games these days have cross play with PC anyways, where you can literally use a modified toaster as a controller if you want to lol.
the problem is that there are some really good devices on the market that essentially let players cheat in shooters, getting mouse-like input while retaining the game’s built-in aim assist features.
really the best compromise would be to let game developers decide whether unlicensed input devices can be used in their games (just like how they can choose whether to support m+kb). then shooters could impose reasonable restrictions without fucking over the fighting game community.
This is the biggest factor for me now, too. Not to go all old man Millennial, but humor me for a second:
I’ve been playing games since the NES era. The scene used to be a lot slower and while I never played every single game that came out or even owned every console, I was enough of a hobbyist that I could still follow all the major developments. These days, there’s simply TOO MUCH. And I don’t mean to imply that an abundance of choices is bad, just that it’s an absolute firehose that no one person can follow. You have to dedicate yourself to your specific interests, your specific niches. These can well be served by indies and the whole back library of games.
Because that’s the other thing, we’re starting to more thoroughly recognize games as art, as a library rather than as pure content. Unless you are absolutely committed to sucking on the end of that firehose to catch all the new content at its zenith, what’s really the point?
Fuck man, it’s time to go back to the NES for me, pick up all those games I never beat as a kid and sink 10,000 hours into learning how to speedrun some of my favorites. There’s simply no need to spend $70-80 fucking dollars on subpar, rushed, exploitative content. Fuck 'em.
Definitely recommend playing or replaying old games. I’ve recently put hours into replaying Morrowind and Jedi Academy.
The main game I’ve been playing lately is Mount & Blade Warband from 2010. Got it for a couple $ and have been loving it. I missed it when it came out and recently a friend had been talking a lot about how much fun it used to be.
I have played a few newer AAA games that I uninstalled after a few hours. Sure there’s some great new games, especially from small publishers or indie devs, but there’s a lot more slop like you said.
It’s not even “content at it’s zenith” - AAA games nowadays are pushed out both expensive and broken, plus they come with the risk of some form of enshittification being sneaked in later (be it promised content that we’re told “couldn’t make it into the launch” being sold later as overpriced DLCs or even monetisation).
I would say that the zenith of most AAA games (in the sense of peak enjoyment) is at least a year after release once most bugs have been fixed and the threat of enshittification has passed, sometimes never (for those games that did got enshittified).
IMHO, the best value, not just in terms of fun-per-$ but also in avoidance of unpleasant feelings (such as feeling that you’ve been swindled by a game maker or are being taken advantage of) is in buying games which are at least 2 years old, or in the case of some publishers like Nintendo, it’s never.
But think about all the blockbusters you’ll miss out on - like Starfield, Halo MCC, Gears5 and the fan favorite Redfall!
Also don’t forget the value-added extra like EA play where you can play such gems as Mass Effect Andromeda, Anthem, Base version of Sims4 (DLC extra) and less! (EA Sports FC not included)
I think that just means not making any crazy technological decisions that will likely make games incompatible on future hardware. A great example was the PS3’s cell processor. It was excellent tech when used properly, but absolutley not “forward compatible”
Cell was just PowerPC as was the Xbox 360’s Xenon chip. PowerPC is all but dead now, but the same thing could happen to x86 or ARM in the future. No king rules forever.
I suppose, but in my mind, unless an absolutely revolutionary technology takes the world by storm, the industry wouldn’t just up and abandon x86 and ARM unless compatibility was decent. We’re talking ablut a world where businesses still use Windows XP because their software won’t work on later versions.
Seems like any customer rights now only exist in direct defiance of corporations and whatever unreasonable unilateral rules they set without consulting anyone else.
Microsoft sure loves blocking things from its game console nobody actually wants to use in the first place. Who exactly is going to want to buy a license to make video game controllers for the system that's last place in the console wars? Specialty controllers like the Neo-Geo click stick by 8BitDo are almost sure to be released for major formats, but NOT Xbox, if 8BitDo has to pay an extortionate fee for a license.
The 8BitDo stuff is what I had in mind as well. Everything I have from them has Xinput mode, and works great for PC Game Pass and Xcloud games. I was hoping that anything that supports Xinput would be available on the actual consoles, but walled garden.
Yeah I have the gaming rig combined with home theater setup the xbone promised and it can be done without giving Microsoft the right to spy on me (though i will concede they make a damn good controller and I appreciate that they’re still AA operated so I can just swap out my rechargeables and keep gaming). Steam and VLC and a decent gaming rig has just been a good value for a long time
I refuse to build up expectations, the little I’ll hope for they will mess up. This is the same company that tried to make physical games unsharable long-term.
Which they walked back and hacen’t tried again since. Their latest console is also still backwards compatible with games from the first xbox.
I’m legitimately hopeful. Won’t ever stop the best option from being piracy and open source emulators on PC, but Microsoft’s track record for backwards compat is sparkling.
Sure, it’s not true hardware based backwards compat. It works by using the disc as a key to download and run a full copy of the original game + an emulation layer customized for the specific game, so if you don’t have internet or they pull the plug on their store servers you can’t just use the disk alone. If you lose the disc or it breaks, you have to buy the game again from their online store. Also, I’ve encountered some crashes and minor emulation issues with some titles. Poor, poor Kotor.
It’s sad, but that’s still leagues better than their competitors in the console market.
Sony makes you buy the old games again on each platform. Standard “Virtual Console” type shit. Thankfully, they usually do this by making a general emulator that homebrew folks can later shove non-supported games into.
Nintendo. Nintendo. Are you shitting me? An ongoing subscription to keep access to the same 30 year old games you’ve been reselling since the Wii?
You can use homebrew to shove other games in, but you risk a ban from their online services. Also, if you’re already doing homebrew, the consoles they offer games for this way on the Switch are more than easily handled by Retroarch running as homebrew.
Mario 3D All Stars? Take all the time and money to get a half port half emulation solution working on the Switch for one Gamecube and and one Wii game, sell it as time limited, don’t include the direct sequel to the Wii game that was built on the same fucking game engine in the package… and then never use that tech again? Are you fucking kidding me?
That last one shouldn’t surprise me too bad though. They managed to emulate the N64 on the Gamecube, and only used it for Legend of Zelda. Once in a limited preorder bonus for Wind Waker, and also in a limited Nintendo Power magazine bonus disc for subscribing.
There’s reason to believe that the next Xbox will just be a PC with a coat of paint, the same way that the Steam Deck is, and so this preservation team would, in that case, probably be built to legitimately emulate the Xbox 360 on PC, because that’s where the biggest compatibility gap is.
Emulation is the only thing that can long-term battle the difficulties of physical platforms evolving. Doubt x86_64 will be in main consumer hardware forever. I don’t even know if ARM will be forever. It’s all just a matter of timescale.
Like I said, they tried. They had leadership change, but at the end of the day consoles in general largely disrespect your freedom and are designed around it.
I do own several consoles and I like them for their emotional value, but I’m never going to trust lip service from ANY company that tolerates things like always-online DRM or worse: actively implements it themselves. (refer to figure A: latest Forza)
PS: I’ll admit I didn’t read all of your comment because by God that was WAY too much for 2:30am, but I’ll forget to reply otherwise and think I want to react to your initial statement at least.
Edit: Read the rest, my comment wasn’t to paint Xbox as worse than others (after reversing course), but rather expressing they all try to eat away your freedoms.
Backwards compat is nice, but only fixes self-imposed problems.
To be honest they’ve been doing this for a while with backwards compatibility so it’s continuation to make it forwards compatible as well. It’s a bummer they’re not following up with physical copies but it’s clear there’s been a lack of demand for Xbox games. Seems like they want to go the Steam route which I’m all for.
I was just wondering that, too. Wasn’t the first one almost like an indie title? Not sure, how much I’m mixing it up with Outer Wilds, but Wikipedia tells me their teams were around a similar size anyways…
Indeed, the Xbox Ally and Xbox Ally X, with its Xbox Full Screen Experience, is essentially what the next Xbox will look like. It’s not dissimilar to the SteamOS interface and Big Picture Mode, which allows you to exit out into full Linux at will.
A big difference here, and something that it sounds like the FSE did not nail, is that SteamOS doesn’t just boot into Big Picture Mode; it intercepts how popups and game windows are drawn to the screen so that you never lose focus of the game window. It doesn’t force you to get out a keyboard or use the touch screen to enter a login password or PIN. It’s got those important considerations for the ways a game machine differs from any other personal computer. Microsoft, with all its wealth and the code base of Windows in its control, can make those same changes, but maybe they didn’t plan for it in their code base that now surely goes back almost 30 years at this point. Best of luck to those engineers.
New technology Microsoft is developing, alongside the “fixed” nature of the hardware, should eliminate a lot of the inconveniences that sometimes come with PC gaming. Things like compiling shaders, etc, shouldn’t be an issue on the new Xbox, for example.
I don’t know if it’s actually new technology, but what Valve does for the Steam Deck is to either handle this server side or to have people with a Steam Deck essentially upload their completed shaders back to the server to be distributed to everyone else’s Steam Deck, sort of like BitTorrent. This is what I expect Microsoft will do.
Right now, I’m told the current plan is for the next Xbox specifically to have no paywall for multiplayer.
It’s insane that they’ve kept that paywall for so long when it would be the easiest way to make their console more enticing than PlayStation, before they did this pivot of theirs. If the goal was Game Pass anyway, make online free and make that library on Game Pass attractive. The reason online is free on PC is because your store purchases are supporting the infrastructure that someone like Valve provides, and we crossed the threshold on consoles where digital purchases are the majority some time ago.
Where the Xbox Ally is disadvantaged, at least for Xbox console users, is the lack of the Xbox console library. There are more Xbox Play Anywhere (dual-license PC and console Xbox games) than ever, but most AAA publishers aren’t on board with this ecosystem just yet. Increasingly, though, it’ll become the default ecosystem for publishers, particularly if they want to support a PC gaming universe where they get 88% of the revenue rather than 70%.
This is a delusional paragraph in the wake of the Epic Games Store.
Things like compiling shaders, etc, shouldn’t be an issue on the new Xbox, for example.
From what I remember that’s exactly what MS is doing as well, xbox would let you download pre-compiled shaders for the ROG handheld. Though I don’t think you upload any of your own shaders since the xbox hardware is unified as opposed to steam having to support everybody on Linux
As far as I know, this same advantage isn’t granted to anything other than Steam Deck. On desktop, you often have a Vulkan shader step before the game boots that I rarely see on Deck. I could be wrong though.
it intercepts how popups and game windows are drawn to the screen so that you never lose focus of the game window
Huh? That is kind of just how window managers work. The game launches so it is on top. It may or may not be exclusive fullscreen these days. The game spawns up another window as part of a social media thing or because you typed /wiki jennah’s feet and then that is on top until you close it. That is, mostly, OS agnostic these days.
It doesn’t force you to get out a keyboard or use the touch screen to enter a login password or PIN
Big Picture 100% makes you do that if there is a text input. You can choose to use your controller to navigate the keyboard and… that is a love it or hate it. From a quick google, the asus equivalent (as of 2 years ago) is that you can switch your input to desktop mode to use the joysticks as a mouse. And while that is a step down from automagically “just working”… the fact that I know that it is steam+square kinda sums up just how automagic it is with Big Picture.
My understanding, heavily tainted by Dan Ryckert’s stupidity, is that the big problem the xbox decks have is the OS login window. Yes, Microsoft need to get off their fucking asses and make that work consistently. But Valve mostly bypasses that by having a shitty pin login. That is a “I left my SteamOS laptop on my bed and someone from a dorm down the hallway stole all my money” story away from being a debacle.
Background processes can spawn pop-ups, update reminders, notifications, etc. If you listen to Dan and Bakalar’s chat on the Bombcast, even with Bakalar on the proper FSE like he’s supposed to be, you’ll hear examples of the controller inputs just not working the way they’re supposed to, often because something else spawned on top of it. You can hear the same in this GameSpot review of the Xbox Ally X from Tamoor Hussain. And I can tell you from experience, this happens on desktop Linux distros on handhelds as well.
If you shut off most of your other apps (like fucking discord) you don’t have the popups from that.
As for OS level shenanigans? Steam Big Picture alone can’t stop the mess that is KDE (Wayland?) whinging that steam input looks like a remote desktop session as far as inputs are concerned (although I finally found the setting for that after like 55 hours of Pillars 1). SteamOS/Bazzite “solve” that by having a ridiculously stripped down mode… which is not dissimilar from what MS is arguing as their “gaming mode” that will probably still not work but is conceivably that.
To be clear. Fuck ASUS. Their ROG Armory Crate shit is god damned malware.
But for a “new xbox” that is the “PC with gaming mode” that MS have been alluding to over the past few months? That is effectively what Valve are doing with SteamOS (and same with the Bazzite devs).
If you’re fine with just Big Picture Mode rather than what SteamOS or Bazzite are doing at a lower level, more power to you, but for a lot of us, it makes a huge difference in the experience, and it sounds like Microsoft’s FSE hasn’t gotten all the way there yet.
I was more just pointing out that most (all?) of what you said is… not anything special. In fact, the big advantage seems to just be that SteamOS closes your windows for you rather than expecting you to care about going through your systray to see if you actually need banzai buddy running while you play WoW.
When Microsoft can’t do it on their FSE, it certainly feels special. But no, it’s a bit more than deciding to close something or not. Do you have a Steam Deck or a machine running Bazzite? In gaming mode, check out a game that has one of those stupid pre-launch launchers on it, like most of 2K’s games, and note how it handles that differently from a desktop OS.
Yes. I have a Steam Deck and an HTPC running bazzite. I am aware of what it does. I like what it does.
But what you are now describing is just defaulting all windows to launch in fullscreen. The rest is just the natural stack and focusing. if I double click Warframe in desktop and don’t immediately go off to do other stuff while it launches, it defaults to the launcher in focus. Just like if I launch it in big picture mode it defaults to the launcher in focus.
And you continue to assume that the asus xbox deck is the new xbox. Whereas this lines up with what MS have been saying since the last time they pivoted their entire division a few months back: the next xbox is what is going to do this and it is going to be heavily dependent on windows gaming mode. Which isn’t out yet.
Indeed, the Xbox Ally and Xbox Ally X, with its Xbox Full Screen Experience, is essentially what the next Xbox will look like. It’s not dissimilar to the SteamOS interface and Big Picture Mode, which allows you to exit out into full Linux at will. Similarly, the Xbox Full Screen Experience will allow you to exit out to full Windows if you want to, and run competing stores like Steam, Epic Games Store, Microsoft’s own Battle.net, the Riot Client, and indeed anything else you want. Indeed, you could run Adobe CC or Microsoft Office on the next Xbox, if you so choose.
I’ll grant you that there’s room to interpret this paragraph another way, but it certainly reads to me as though this is it. It can get improvements between now and then for sure, but I think it’s out.
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