I don’t think they truly understand their audience. Everything before the endgame is just a tutorial in MH. Yet, they usually ship the endgame with the DLC .
I don’t play MH, so take my words with a grain of salt, but a friend of mine told me that they were hoping for more frequent and robust title updates to keep the game fresh.
According to them, there’s just not enough end game content for the game to remain interesting in the long run, and that’s on top of a gameplay loop far less rewarding/challenging than previous titles.
i remember when the hundreds of hours of monster hunter came from the content on release. G-rank was the endgame, not $60 dlc that came a year or two later. I always wished monhun would become more mainstream but now i’ve eaten my words.
No they didn’t have dlc, that’s why they sold MHG as a full price disc despite the fact that it was the same game as Monster Hunter with extra content, the same as Iceborne for World or Sunbreak for Rise.
I’m famously a World hater, so yes, absolutely. Until Icebourne released, I was extremely disappointed with World, even for a pre-G Rank release.
Though, all of the titles since Generations have had the problem of being released with a portion of the planned content missing. I was more forgiving of it before, though I am having a hard time pinpointing why.
I don’t like that wording. Its almost as bad as when people say something is “made for a modern audience.”
All I think is what systems have you removed and what have you changed about a game that was already very good? Best case is the changes are good and it doesn’t really effect the game too much, but worst case is they literally kill the game and ruin its legacy. A lot of risk for not a lot of gain.
I work with a lot of ex-microsofters, and this sounds about normal. In Microsoft-land you only get funding if you’re profitable - and even then you need to be wildly profitable. They don’t care about being startup costs, or getting to profitability, if you aren’t right now you’re going to have to beg and plead for funding.
Of course then they’re immediately surprised that things aren’t just profitable immediately, and take time to build a userbase, and wonder why they’re constantly behind on the latest tech. God forbid they actually invest in promising tech…
I take issue with labeling this game as “hotly anticipated”. Literally did not hear about this game until now and from what I’m reading it seems like another boring ARPG with a new coat of paint slapped onto the same mechanics.
It’s the most impressive video game to come out of china, the first that seems poised to generate significant buzz internationally. Whether it will be any good I do not know, but early demos had been very impressive. So I’d say it is hotly anticipated, you were just late to the party. It may not be that original in gameplay but how many AAA productions are strikingly original nowadays? None that I can remember.
Ah sure I was afraid I might have forgotten something. Though again a very different category and not the kind of game I’d play. It would be more accurate to say I guess that Black Myth is the first game out of China that seems like it could make it big in the full price AAA single player action market. I can’t recall another Chinese game of this type that has held similar promise.
That may be true. I don’t play many games from China, not because of any reason its just the games that come from China usually don’t appeal to me. I mean sure, I am concerned about Chinese government spyware, but also I am not anyone that is important so them having my data is completely valueless. I have a lot of fun with Super Mecha Champions, but when I tried out Genshin I just stopped playing after the big controversy of Rosarias bust size getting nerfed and the ice area was added to the game. I just didn’t find the game much fun anymore, but it has made a massive amount of money.
Wukong looks like a fun game though, I look forward to its release.
The gameplay trailer has over 10 million views… The release date trailer has 3 million. What are you arguing about, really? Does “hotly anticipated” mean it has to reach GTA 6 levels of hype?
I give you that years ago IGN may have managed to generate a bit of hype but recent uploads on their own channel are anything but “hotly anticipated”. If that game was actually “hotly anticipated”, the hype would have persisted and not winded down to “mildly anticipated”.
No those trailer views don’t count because they’re not on the official youtube’s channel
People watch trailers in well-established channels rather than hunting for a new studio’s official channel. More news at 11. Who cares where views come from when you search “game trailer” and click the first thing in front of you? Do you get off being pedantic?
Search the game name anywhere and you will see a slew of popular articles and videos on it. But clearly you, the main character of the universe, never heard of it so it’s just not popular.
Yes, I’m a gamer and I’ve heard of actually anticipated games, even if a game might not be my cup of tea. One trailer had 15 minutes of fame three years ago. Amazing. Current anticipation is way down. They can’t even get 100k of YouTube subscribers.
Hopefully, they throw in some more incentives because an identical service to Steam is still going to be inferior because it’s controlled by Microsoft instead of Valve
The ability to miss games has been there for years, you could go to the game in the Xbox app and open the modifiable app data folder. The problem with this is that, developers can choose not to expose that capability on a per game basis.
Still there’s ways aroused it at least but it certainly not as straightforward.
We were already seeing this at $70: the market is largely unwilling to support games getting any more expensive right now. And even though we had $90 SNES games back in the mid-90s, without adjusting for inflation, I think we can also say quite definitively that the market expanded exponentially as prices got lower, relative to inflation and in absolute terms, in subsequent years. Increasing prices further is pricing out those people. Plus, we’ve got tons of low-cost options that can often be higher quality than the games charging $70+.
But people forget about the DLC that is expected of the consumer to buy for the “full experience”. Some games don’t have a complete story if you don’t buy the DLC or you can’t access all the features without DLC, such as multiplayer games that don’t let you play with your friends if you don’t have that specific DLC pack.
So not only is it a $70 price up front, they also want you to spend, at least, an extra $30 on the new DLC season pass or buy the DLC separately at a slightly higher cost over time. Also not including the special edition packs with extras, either physical or digital, that add to that initial $70. Ubisoft is the biggest asshole in this space, going as high as $120 for a day 1 release.
I think they only expect a subset of their consumers to get the DLC; most people don’t care if they got the full experience. If you’re playing with your friends, they’ve got the option to play with you DLC-less in every case I can think of. In something like a fighting game, they’ve just got a character that you don’t, or in something like Civilization, if they know they’re playing with you, they host the version of the game that doesn’t include the DLC you don’t have. The entry price exists because they know nowhere near everyone will go for their most expensive edition.
I don’t doubt that game studio business models have gotten scummier, but I never liked the phrase “The full experience”.
There’s a few Bioware games I can cite where it was a terrible setup that added story-critical quests through DLC, but most often, a “special edition” or even the season passes tend to add very optional, often-ugly, costumes to games that already offer a number of costumes with the base game.
Saying it often makes people picture that they don’t get an ending to their story, or are locked out of abilities. There are live service games with that issue - the “hero model” being a frequent offender, but in the best of those games, the game’s base price is low and even the guide authors will acknowledge few people should feel the need to buy every character.
Game prices have been higher before, but the economy is kind of fucked right now (personally, as a Brazilian, buying foreign games was already fucked, but still).
How’s Brazilian regional pricing doing so far? I heard some countries are getting the short end of the stick now because of some users VPN routing to another country for deals.
Consoles are a walled garden - the only reason they can do what they do is because of the lack of options for the customer to use their hardware.
PCs are the only gaming platform (apart from perhaps smartphones) that have an open framework untouchable by publishers or game platforms. You don’t have to publish with Sony and Microsoft, and the majority don’t.
Unless your console has homebrew, you will always be screwed by the platform holder.
Sorry, I’m not following the A-to-B on your comment in relation to this topic. Sony isn’t charging $80 for games, and even $70 games regardless of consoles aren’t doing so hot. Microsoft hasn’t done console exclusives for a decade.
I’m referring to that consoles can set the price period. You don’t have another marketplace (except for the used physical market, if you console supports it) to acquire first or third party games. Therefore, those who own the market can set the price as high as they’d like.
I remember when console prices were standardized at 60 USD during the 7th generation. On steam I’ve never paid more than 40, with the majority of my library costing under 20.
But this game is on Steam, and $80 is a price point companies are flirting with regardless of their ownership of the storefront, like Grand Theft Auto, for instance.
I bought the outer worlds for $10 on a steam summer sale. The original list price and the price a customer pays tends to be much lower on PC (many wishlist and wait), and piracy is an option.
open framework untouchable by publishers or game platforms
Splitting hairs here, but Steam is a pseudo monopoly at this point. Sure, one can not publish a game there, but that’s hard. And on multi-store releases, I don’t think publishers are allowed to undercut it on other platforms.
Which is fine since (even though 30% is not cheap) Steam is behaving and working well…
And then the next storefront or launcher will come along. Or GOG/Epic start making moves that appeal to a wider demographic. Or indies publish on their own sites (Vintage Story). Or someone releases a simplistic cracking tool for Steam’s DRM.
There’s a lot more options than you think for those who aren’t happy with the status quo. Going back full circle, on consoles, you are SOL in that situation. PC never had that issue.
Yeah it’s so sad seeing studio after studio being closed down. So many commenters thought Microsoft will revive old IPs after buying studio after studio.
Now it seems like those IPs will just rot at Microsoft in their intellectual property graveyard.
The steam deck is definitely my best purchase in a long time. So many games in my library that I can play now if I don’t want to sit at my PC after working at my PC.
Not might be. Will be. They could charge $50 a month and get away with it. That’s what the Nintendo fanbase has proven. For me. Ultimate is worth $25 a month. Once it goes over that I’m out. I’ll stick to ps plus on its own.
I swear “review bombing” has to be an astroturfed term to delegitimize criticism when companies do shitty things.
It shifts the blame from the companies doing a shit thing (lacing their game with DRM/anti-cheat malware, making them run like shit unless you enable AI slop upscaling, shoveling AI “”“art”“” assets, MTX, etc.) to the customers that are rightly mad about the shit thing.
The problem is that giving a bad review for performance is kind of (not exactly) like giving bad reviews to something that arrives broken. You never even used the thing how can you give it a 1 if you objectively cannot judge the items on its merits? Likewise you’re not judging the game itself but rather the fact that it does not run well on your hardware. Obviously the developers have responsibility for this, but if you’re a console player or have good hardware the criticism might not sound like a legitimate assessment of the game on its merits.
I agree, I’m just saying that the “vibes” of it are like that of giving a 1 star to an item that arrived broken, which is why people will call it review bombing etc.
If an ordered item arrives broken once, it’s a shitty delivery company. 1-star probably isn’t warranted unless the company is shitty about replacing it.
If an ordered item arrives broken regularly, it’s a problem that the company should’ve fixed.
If a game doesn’t work on one person’s machine, maybe they’ve got a bunch of malware installed or something.
If it doesn’t work on many people’s machines that meet the recommended specs, the company is at fault and deserves bad reviews.
You never even used the thing how can you give it a 1 if you objectively cannot judge the items on its merits?
First of all, if you look at the negative reviews, many of them have tens and even hundreds hours of playtime. Secondly, your question doesn’t make sense even on its own. Other customers deserve to know that the product they’re considering to purchase likely won’t work. Quality is a key characteristic of a product.
It was a rhetorical question and was referring to the case of a broken physical item. Not to the game. The bad reviews make sense, I was just trying to describe the vibes and why people might call it review bombing
Maybe they could make an action game like Devil May Cry but with something like a rhythm game element to it. Do they have any existing IP that that could fit? Or a team that could make it?
The article says that the “new” group is just mostly King (the developers of Candy Crush Saga) employees, and they will basically be working on Activision/Blizzard IP, it doesn’t say anything about them working on general Microsoft IP. It is likely Activitions massive back catalogue may finally have some games make a comeback.
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