I can -sort of- understand cancelling games that have been in development hell but it's insane than they cancelled the Perfect Dark remake. It looked very far along when they showed it last year.
Anytime I see super-smooth transition animations in a demo, or even just gameplay mechanics that seem to work out way too conveniently, it tells me it’s an animated “pre-viz” demo of the game they want to make. That’s kind of the impression I got from Perfect Dark.
I think eat they’re saying is that those type of demos are less a representation of the current state of the game development and more a bespoke product to represent what they hope to eventually make, which in fact likely took time away from developing the actual game
They think it literally does not matter, and sales kinda reinforce this. The game was an enormous hit on release, but I think it gradually eats away at the faith of the customers as their experience falls to shit in the endgame where the rushed development is glaringly obvious. That’s gotta add up and will eventually have an impact cause they sure as shit aren’t learning the right lessons. Always remember the best outcome for the top deciders is the quickest biggest buck, and they will throw ANYTHING under the bus that challenges that. Especially thoughtful and rich game design which takes time and love to produce right.
I don't think it eats away the faith. Capcom fixes the performance and endgame before the next release, everyone remembers only the final product. Capcom releases a poorly optimized game with bad endgame. It's a massive hit. Eventually people start complaining. Capcom fixes the game and the cycle continues.
People could've learned from the launch of World but people remember only the final update and final update World is great.
Why do people bother with PC gaming again? Never had a poorly performing game on my Series X. Even Cyberpunk 2077 ran perfectly on launch, I only experienced few minor graphical glitches once in a conversation with an NPC.
I’m assuming PC gamers generally understand the required specs. If that is not the case, then that explains why every single AAA release has the same complaint without fail.
The settings targeted on PC typically far outstrip what consoles can do. I’m targeting modest settings that are still better than what a console can do in those blockbuster games, and it still runs better than on consoles. They just don’t scale as well as they should when you continue to crank the settings up.
On the Series X? Absolutely it did. I had some glitches with objects floating in cutscenes and that one cyber implant that didn’t work. Put 90 hours in.
I don’t usually expect absolutely no glitches on my open world games so for me that’s basically perfect. I did grow up playing hundreds of hours into an unpatched Xbox 360 version of oblivion so maybe I have more tolerance than most to minor shit like that. It didn’t even affect gameplay, it was just floating objects
It more or less did on the Series X. A lot of the clips people posted showing the really bad performance and bugs were from the original 2014 Xbox One or the Series S. On the Series X, it performed very well and I think I had it crash only twice in a 70 hour playthrough, in my own experience playing 2077 on my own Series X.
Seriously… I’ve never had any other game crash on PS5 so much that it stopped popping up to ask if I wanted to send a crash report. It was still fun and I couldn’t stop playing it, but it crashed every half hour.
I don’t believe for a second that it was magically perfect on Xbox.
It ran well on all the new consoles and the newer hardware at the time. The game was simply badly optimized for older hardware which most people had at the time because there was a hardware shortage
I don’t play MH, so take my words with a grain of salt, but a friend of mine told me that they were hoping for more frequent and robust title updates to keep the game fresh.
According to them, there’s just not enough end game content for the game to remain interesting in the long run, and that’s on top of a gameplay loop far less rewarding/challenging than previous titles.
i remember when the hundreds of hours of monster hunter came from the content on release. G-rank was the endgame, not $60 dlc that came a year or two later. I always wished monhun would become more mainstream but now i’ve eaten my words.
No they didn’t have dlc, that’s why they sold MHG as a full price disc despite the fact that it was the same game as Monster Hunter with extra content, the same as Iceborne for World or Sunbreak for Rise.
I’m famously a World hater, so yes, absolutely. Until Icebourne released, I was extremely disappointed with World, even for a pre-G Rank release.
Though, all of the titles since Generations have had the problem of being released with a portion of the planned content missing. I was more forgiving of it before, though I am having a hard time pinpointing why.
It’s Capcom, they have no intentions of “fixing it” or “turning it around” because the execs either don’t care or no ones told them of the “overwhelmingly negative” reviews on steam. They’ll just shut it down like they have previous games. They won’t see it as people are not playing it because it’s not good they’ll just see it as people are not playing it so that must mean it’s at it end of life so we should shut it down.
I swear “review bombing” has to be an astroturfed term to delegitimize criticism when companies do shitty things.
It shifts the blame from the companies doing a shit thing (lacing their game with DRM/anti-cheat malware, making them run like shit unless you enable AI slop upscaling, shoveling AI “”“art”“” assets, MTX, etc.) to the customers that are rightly mad about the shit thing.
The problem is that giving a bad review for performance is kind of (not exactly) like giving bad reviews to something that arrives broken. You never even used the thing how can you give it a 1 if you objectively cannot judge the items on its merits? Likewise you’re not judging the game itself but rather the fact that it does not run well on your hardware. Obviously the developers have responsibility for this, but if you’re a console player or have good hardware the criticism might not sound like a legitimate assessment of the game on its merits.
I agree, I’m just saying that the “vibes” of it are like that of giving a 1 star to an item that arrived broken, which is why people will call it review bombing etc.
If an ordered item arrives broken once, it’s a shitty delivery company. 1-star probably isn’t warranted unless the company is shitty about replacing it.
If an ordered item arrives broken regularly, it’s a problem that the company should’ve fixed.
If a game doesn’t work on one person’s machine, maybe they’ve got a bunch of malware installed or something.
If it doesn’t work on many people’s machines that meet the recommended specs, the company is at fault and deserves bad reviews.
You never even used the thing how can you give it a 1 if you objectively cannot judge the items on its merits?
First of all, if you look at the negative reviews, many of them have tens and even hundreds hours of playtime. Secondly, your question doesn’t make sense even on its own. Other customers deserve to know that the product they’re considering to purchase likely won’t work. Quality is a key characteristic of a product.
It was a rhetorical question and was referring to the case of a broken physical item. Not to the game. The bad reviews make sense, I was just trying to describe the vibes and why people might call it review bombing
I don’t think they truly understand their audience. Everything before the endgame is just a tutorial in MH. Yet, they usually ship the endgame with the DLC .
Of course it is. First of many. The price will keep rising, since currently Microsoft is losing money on it. The number of games will decrease, the price will keep going up, the users will cancel, rinse and repeat.
Yeah I agree with you on thinking of it as a new game fly. The problem I have is MS’s plan is to make gamers comfortable with only renting games by making it cheap then when there is no other option. They jack up the price.
I still haven’t seen the “no other option” scenario as so many claim. You could say $80 price tags do that, but if all prices are going up, that doesn’t track so much.
They also discount games if you buy them while you have game pass. So there’s some encouragement to try a game, find you want to keep it, and pay for a permanent copy should it be removed from GP (or the player decides to stop the GP subscription).
Still, I’m done with them because they’re done with talented studios, and are active participants in the Palestinian genocide.
It’s more the trend of i have seen in the tech space of a deal too good to be true. A tech company taking a loss to gain marketshare and drive out competition on price or flat out buy them then when they have cornered the market drive up the price for insane profits and customers have no choice because you effectively become the platform.
The video game market is extremely hard to “corner”. It can happen for professional software like document processing, image editing, etc, but far too many startups are interested in making games, and there’s multiple digital stores to sell them. Minecraft and Factorio even sold off their own websites. Clair Obscur recently outsold a lot of big publisher efforts, and definitely didn’t need Game Pass’s visibility.
They can corner one particular audience like Call of Duty, but can only push so many expectations on them before those gamers consider other games. They tried it with Fallout, complete with subscription, and it was massively unpopular.
There are not much possibilities to legally own games left. Physical releases are nearly full gone on PC (physical boxes only containing Steam Keys), and even on Consoles they become less and less common (or turned into something like the Switch 2 Game cards). On the digital release front only GOG comes to mind as as store where one could say that one owns the game after purchase and download. Everything else only sell licenses that can be revoked or removed any moment.
I feel like, though it doesn’t come up much, we should conceptually separate “owning the game” from “having a physical edition”. Some games give you a disc, but barely offer ownership (remember CD keys?) while other games are only sold digitally, but are ultra-permissive with what you do with them.
I get the sense many indie companies would like to give people as much control as possible, but also can’t afford printing box sets.
Hot take: gamepass is preferable to a digital storefront. Any game you “buy” digitally is only somewhat less temporary than gamepass. At least gamepass doesn’t fool you into thinking you own the games you’re playing
Buy physical. If you’re buying digital, only buy from GOG. Pirate everything you can, and seed that shit forever
I agree on GoG, buying physical only gets you the broken unpatched game they shipped. Steam i feel okay with since they are a private company and not all their games are DRMed and it’s clearly marked if they are.
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