While I am impressed that No Man’s Sky pulled a 180 in the end and I doubt they’ll repeat the same mistakes with this, a dose of some skeptism is always healthy.
Also, doesn’t hurt to check what the thing looks like at release–we just had The Day Before pull the ol’ switcharoo on people, after all–and how it plays when it’s out before making a purchase (looking right at Cyberpunk the game vs Cyberpunk the game that was pitched to people, here…no amount of “it’s better now” is gonna bring the game that was hyped up before release/used “Work in Progress” as a shield to life. Not without a complete rework. Could also apply to the above The Day Before too). By all means, believe that the devs learned, I really hope they did, cuz as a Fantasy junkie, this looks like something I’d really enjoy…but also be at least a little cautious in what you’re gonna throw money at
Fair enough. Just like Cyberpunk tho, they’ll never be able to give people the game they were hyping NMS to be. Unlike Cyberpunk, IMO anyways, it does get closer to it tho (and i give it brownie points because 1) they used the money they made and put it back into the game to fix their mistakes and gave these “expansions” to players for free, and 2) they never tried to downplay anything like CDPR did. They knew they messed up, admitted to it, and fixed it. None of this “oh, the game launched better than people make it out to be. It was just a cool thing to hate Cyberpunk” thing)
The program has been reducing the amount of points you could earn for a while now. It very well may be just moving the points you can earn in the rewards app to an Xbox app but I can see those points disappearing at some point.
Same here. Ironically I’m using a bunch of original Xbox controllers on it. I just like the shape. whaddayagonnado microsoft? Your OS and your consoles are shit! You are the third party now!
Me too. And I even purchased the official proprietary dongle from Microsoft and play it wireless. Why not Bluetooth? I don't like Bluetooth, as I have bad experience with it in the past and would need a dongle for it anyway. Otherwise, the controller works very well with Steam and with non Steam emulators. Microsoft knows how to make good controllers, I give them that.
But on the other hand, I wonder how it is to have a PS5 controller. First, Sony has open source drivers for it and they are included in the Kernel I think (tag me wrong, if it's not true). Plus it has some features, which the Xbox controllers do not have. I'm very curious, but the prices for new controllers are so expensive!
They think it literally does not matter, and sales kinda reinforce this. The game was an enormous hit on release, but I think it gradually eats away at the faith of the customers as their experience falls to shit in the endgame where the rushed development is glaringly obvious. That’s gotta add up and will eventually have an impact cause they sure as shit aren’t learning the right lessons. Always remember the best outcome for the top deciders is the quickest biggest buck, and they will throw ANYTHING under the bus that challenges that. Especially thoughtful and rich game design which takes time and love to produce right.
I don't think it eats away the faith. Capcom fixes the performance and endgame before the next release, everyone remembers only the final product. Capcom releases a poorly optimized game with bad endgame. It's a massive hit. Eventually people start complaining. Capcom fixes the game and the cycle continues.
People could've learned from the launch of World but people remember only the final update and final update World is great.
It’s Capcom, they have no intentions of “fixing it” or “turning it around” because the execs either don’t care or no ones told them of the “overwhelmingly negative” reviews on steam. They’ll just shut it down like they have previous games. They won’t see it as people are not playing it because it’s not good they’ll just see it as people are not playing it so that must mean it’s at it end of life so we should shut it down.
What a shitshow it was from Sony. But I’m glad the games are back, especially The Last of Us 2. The second season of the show was underwhelming, but the game sits an 90% of positive reviews.
There are open source engine rebuilds for Dune 2 that offer lots of QoL/UX refinements so it is really great to play but at the same time those changes make the game way to easy.
Dune 2 was designed and balanced with the limitations in mind and removing them utterly breaks the difficulty.
I read a piece not too long ago by one of the developers of WC1. He originally had it so you could select all your units at the same time and just order them to attack. The lead designer said that was too boring and easy, so he had him limit the unit selection to groups of 4.
After trying it both ways, they agreed the smaller group limit made the game more skilful and interesting to play. Ever since then RTS games have gone towards increasing the selection cap more and more! I think it’s a mistake.
Yeah that’s how the Total War series does it. A single unit could be up to 200 people. It tends to make the unit far less maneuverable though. This means it leans pretty far away from what the WarCraft/StarCraft fan is looking for with highly microable units.
I love the old games but I wish that unit pathing and attacking would’ve been updated a little. Or at least for the remastered version, or have it an option in the settings.
Another thing that always bothered me a bit was the max amount of selected units in many older RTS games. Sometimes it’s limited by the UI too, but they could update that as well.
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