Really stupid that a company can be forced to do business with someone they don't want to do business with. Epic is a stain on gaming and anything else they tried to claw their way into, and would rather be slimy anti competitive trogladites led by their manchild Tim Sweeney trying to steal peices of the pie in a market rather than actually provide honest to goodness products and services that people want to use.
EGS is 6 years in and is still a complete failure on any competition metrics, and yet they want to employ the same anti competititve practices on iOS? Good luck I say, computer literate people don't even use EGS, imagine how many people will forego sideloading on iOS while they have to pay to maintain their new app store.
Didn't they already offer a "Epic Games Store" on Android since that's open and allows sideloading already? And Android is an OS more prone to sideloading and that store still failed miserably.
Because in an industry dominated by yearly rehashed minimum viable products like CoD or AC or Battlefield or the plethora of lootbox infested live services meant to fuck your wallet for easy quick RoI for shareholders, Kojima spends time and resources creating new, novel ideas and taking the artistic medium (yes, games are art despite what capital G Gamers want to say) to new and exciting and interesting places.
This is why Hideo Kojima, Yoko Taro, Fumito Ueda, Hideaki Itsuno, Keiichiro Toyama, Eric Barone, Terry Cavanagh, David Szymanski (etc etc etc, I could go on) all get name recognition.
People always SAY they want games to expand and try new things/don't want the same game every year, but then when someone actually tries, the games get panned as "gimmicky" or "niche" or "pretentious" "pixel graphics indie garbage" or some other flavor of the month phrase gamers use to instantly discredit something that doesn't immediately and specifically cater to every single one of their preconceived demands on what a "game" is and/or should be.
It seems like the reason they claimed the Switch was the platform of the year was due to exclusives, so I suppose if that’s their only metric I guess the Switch wins out by a longshot.
Steam Deck, being a PC and all, has more "exclusives" than every single currently sold console combined by an enourmous margin.
But naturally by 'exclusives' they mean hugely funded "AAA" games from Nintendo or Sony or Micrsosoft.
Good riddance. E3 offered nothing over just watching trailers on YT except for the multiple hours of advertisements and marketing pushed throughout the convention.
The only way I will ever begin to even attempt to trust Konami again is if they license the SH IP out to Kojima so he can Del Toro and the gang can finish Silent Hills.
Mostly just Valve specific software implements to make the experience better. SteamOS has a really good suspend/resume sleep feature where you can just power off the Deck during a game like any other console, then when you hit the power button again it just lights back up to where you were in the game.
The Steam deck is very quick though. I just paused Like a Dragon Gaiden and it took about 2 seconds to go to sleep, left it sitting on the table for an hour or so while I did some errands. Picked it back up and hit thepower button and I was back on the pause menu in about another 2 seconds.
Steam Deck "sleep" is more like locking your phone than it is like putting a Windows PC to sleep
I'm all for people buying what they enjoy playing, so if someone genuinely enjoys CoD I'm excited for them that they get some new stuff to play.
What I don't get is the constant group of people buying it every year and complaining. Like, guys, if you don't like the product you're buying, stop buying the next product from the same place until they fix what you hate about it.
There's literally tens of thousands of video games out there. You'll be fine if you don't play one of the most creatively bankrupt franchises in the industry, I promise.
How does the open world affect it? One of the reasons I liked Zombies mode in the earlier CoDs was being able to do quick maneuvers through tight spaces and really getting the game down to a muscle memory to see how far you could go.
$25 for a ~4 hour or so experience might not be most people's cup of tea if they solely base things off of "dollar per hour" ratios (which I think is an insane way to judge a game's worthiness)
However, Jusant was a great game. The varied locations, the music, the little twists on the climbing gameplay, spelunking into little hidden caverns to find shrines and story tidbits of the people's lives before. It was absolutely worth my time. If people stopped worrying about dollar per hour ratiols or graphics or other random arbitrary things that don't really mean anything in terms of a game's quality, games like this would probably score a lot more recognition in the industry
It's definitely not going to be a game for everyone, but I'm one of those weird people who still sees games as art, so I really appreciate games that just do different things and provide experiences you can't really get in other games. Even if they don't 100% stick the landing, I can enjoy and appreciate them for adding some variety and trying something different.
Jusant is on Gamepass by the way, which could be a very good way to give it a try
We more or less got HL3 in Half Life: Alyx. People can deride it for "not being a real Half Life game" because they personally don't like VR or something, but it's pretty much HL3
I played the demo the other day. It really like it. Really nails the kind of PS1/DC survival horror vibe. I was getting a lot of Blue Stinger vibes from it
Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?...
It's not even a Nintendo Curve (They might have a stronger curve), but the vast majority of the time these large review sites are all in the pockets of publishers (event invites, interviews, exclusive first looks, review copies etc) and in order to keep that gravy train going so their review company doesn't fold means to not bite the hand that feeds too much, even if you have to lie.
Eh, I don’t think the big review sites can survive if they get blacklisted by one or a few publishers.
Then those review sites shouldn't exist. It directly conflicts with their entire business model of "reviewing products objectively" when they can't review products objectively without fear of the hand that feeds getting mad at them for saying the truth
A review site that lies isn't a review site. It's advertising
I agree, which is why I think creating companies around subjective reviews by boiling things down to a score that people are expected to take objectively as a measure of a product's worth is entirely asinine and silly. ESPECIALLY when the general triat of capitalism allows these review companies to have their bias and subjections swayed by not wanting to bite the hand that feeds their comapny's existence
For me I just don't get how anyone can realistically extrapolate a game's score to anything about the game itself. Reviews are fine, and people providng their own experience and interpretations of and pros/cons is fine, but then boiling that perosnal subjective into an interpretive score that somehow is supposed to convey they same information just makes no sense.
I do agree that most people just see a score and don't bother to look further past that, it's very annoying to see comment sections just talk about the score itself and how it might be "right" or "wrong".
That's the part I don't get, when people think that someone giving CoD a 6/10 is "wrong" because another reviewer gave it a 9/10. Like, seriously, who cares what the score is. I don't play games because the score is high, I play games because they sound interesting to me. I don't care that some website gave Death Stranding a 4/10 because they didn't "get it". I still liked the game and their review doesn't tranish that in any way, neither of us is right or wrong because not every game is made for everyone and people's own subjective tastes and stuff will obviously affect the kinds of games they like.
I just overall think people care WAY too much about some arbitary scores that ultimately don't mean shit. IGN giving a game I didn't like a high score doesn't mean I was "wrong" about the game, but too many people want to just use scores to argue with other people. Like bro, just go play the games that interest you, stop caring about scores
Sometimes it’s not that easy, mainly if you can’t just afford every game that catches your eye.
I'm not sure how a review score will change that. The entire point of my discussion is that anyone who extrapolates a subjective review score as some objective quality measure is just wasting money.
It's better to play a game that interests you than play a game because it's scored high. "Scoring high" isn't a metric of what makes a game fun.
What I mean is even if a game looks interesting, but then I see it’s mixed on Steam or has a bunch of 5/10 reviews, I’d probably give that a pass.
I don't see how letting other people's opinions on something you think looks interesting should matter. I play games for me, so I don't care if someone thinks something is a 1/10. If it seems interesting to me I'm going to play it, because that's what matters. Some of my absolutel favorite games are panned by reviewers and critics alike, and most of the games I can't stand are highly reviewed yearly rehashes. Scores meaning nothing.
There might be a chance it’s some hidden gem or totally up my alley, but why risk it? I’d rather play it safe, and give the 9/10 game a chance, even if the premise isn’t that compelling.
Because you're risking it with either purchase regardless, so why not pick the one that actually sounds interesting to you? Letting review scores bias your decision making on an entirely subjective medium of art expression completely takes the point out of art.
A hypothetical mainstream consumer is the least educated person on the topic and is exactly the kind of person that gets swindled constantly by review scores. They're the ones that need to hear more than ever that following review scores as some objective truth is stupid.
Once a generation you might get a Death Stranding 2 or something, and really enjoy it, but other times you’re stuck with the original Lords of the Fallen, because you like Souls-likes, and that’s your only game this month or quarter.
And sometimes the original Lords of the Fallen is exactly what you want to play, even if everyone else says it's bad. That's entirely my point. General consensus of "good" and "bad" means nothing. Equating popularity and quality is dumb
The employees being treated better under MS is probably the only positive about a trillion dollar conglomerate purchasing multiple of the industry's largest third party publishers in the industry's largest purchase ever.
This acquisition doesn't benefit the average gamer in any actually good way
Video games aren't in danger of becoming a monopoly,
Microsoft, a trillion dollar tech conglomerate, has just purchased multiple of the entire video game's largest publishers. It is entirely in danger of becoming a monopoly
It's not about how many Microsoft owns. It's how large the ones they own are. Microsoft has essentially made long time huge third party developers/publishers part of their company now, that's corporate consolidation and should never be defended or justified in any way.
Microsoft has trillions of dollars. They have the capital, workforce, and time to build up their own studios. If the only way a trillion dollar company can "compete" in a space is to consolidate that space by applying anti consumer tactics like buying out longstanding publishers, that's stupid and a lie.
Sony being in a "dominant" position doesn't mean the answer is to just let Microsoft buy out a nice chunk of the larger industry as a whole.
Microsoft has money, they can use that to create and invest and build up studios themselves. Corporate consolidation never helps anyone but the company buying out the other company.
Microsoft buying out Betheda and ActiBlizz will not benefit consumers in any way
That is something about this acquisition that benefits customers and not just Microsoft.
Yeah, but only the customers that Microsoft allows to play that product. What about Bethesda games being longstanding multi platform IPs that are now locked to Xbox consoles and Playstation users who might have been playing them on their consoles since Oblivion now get fucked.
Acquisitions like this are fine UNLESS it's a multi trillion dollar conglomerate gobbling up the industry's largest players. That is not beneficial to anyone. And there is no way to justify it is
there are so many QOL improvements they can’t really be treated as the same game.
there's a few, but it definitely doesn't make it a superior version or anything. Honestly Bluepoint did what Bluepoint does best and fucked with the lightning and color palette too much and the PS5 remake of Demon's Souls loses a lot of what made the original's aesthetic so great.
"Graphics:" are the only thing consoles can actively advertise on since "graphics" are the easiest thing to showcase in a screenshot or video.
It's why so many gamers whine and complain about "graphics" being the most importnat thing that determines whether they buy a game or not, which I find completely asinine.
Notice I put graphics in quotes a lot. That's because I distinctly and separating graphics/fidelity and art direction/aesthetic. I would much rather take a great game with a unique art style and lower fidelity over a game that has good fidelity, but a bog standard boring art direction and a color pallete of mostly browns and grays where 90% of the budget went to visuals and not the gameplay or content.
It's why I pretty much don't play modern AAA games. Year after year it's just the same crap rehashed in a slightly differnet $60 package. Why would I buy Call of Duty 26 or Open World Collectathon But This Time There's a Spider-Man Coat of Paint On It when I can play shit like Signalis or Crow Country or any of the Yakuza games or Nier or Antichamber or Death Stranding or Monster Hunter
Yeah how dare consumers expect feature parity with games on a device that Microsoft said require feature parity so the same product gets the same features regardless of which one you buy.
Larian has delayed the release of Baldur’s Gate 3, currently on pace to possibly be 2023’s Game of the Year, until they can figure out how to make split-screen work on Series S.
EU looking into Apple's decision to kill Epic Games' developer account (techcrunch.com)
Nomic, one of the best concepts of a game I've seen (en.wikipedia.org)
cross-posted from: programming.dev/post/7647192...
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Hideo always has his 10 minutes on Game Awards, why? Why other game devs don't get that much recognition or screen time?
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E3 is officially dead (www.eurogamer.net)
Google Loses Antitrust Case Brought by Epic Games (archive.ph) angielski
Original (pay-walled): wsj.com/…/google-loses-antitrust-case-brought-by-…
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Amazon Lays Off 180 Employees In Its Games Division (aftermath.site)
Konami is looking to employ game creators for "large-scale" Silent Hill projects (www.eurogamer.net)
SteamOS will be coming to other handhelds before you can install it on your PC 'because right now, it's very, very tuned for Steam Deck' (www.pcgamer.com)
Call of Duty MW3 faces dramatic Steam drop-off from MW2 launch (www.pcgamesn.com)
A Beautiful View: Jusant and the Joys of Climbing | Remap (remapradio.com) angielski
Rockstar Games announces "first trailer for the next Grand Theft Auto" will release in early December (lemmy.world)
twitter.com/RockstarGames
Silent Hill: Ascension fails to impress with greedy monetisation and cluttered UI (www.eurogamer.net)
Evil Within 2 is free on Epic Games Store (store.epicgames.com)
Offer valid from: 2023-10-27 - 07:22...
Crow Country - PS1-style survival horror (youtu.be)
When was a game's price worth it to you?
Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?...
Super Mario Bros. Wonder Review Thread
Game Information...
So, Microsoft now owns Activision Blizzard. How will this affect the rest of the industry? (www.gamesindustry.biz)
Disney's CEO Is Reportedly Being Urged to Consider Turning Company Into a 'Gaming Giant' [and buying EA] (me.ign.com) angielski
Sony Confirms PS5 Slim for This Holiday Season (www.ign.com)
Todd Howard wants Elder Scrolls 6 to be ‘the ultimate fantasy-world simulator’ (www.videogameschronicle.com) angielski
Baldur's Gate 3 will be released on Xbox this year, with split-screen features removed for Series S (www.gamescensor.com) angielski
Microsoft’s Xbox Series S Parity Demands Are Now Handing Sony Free Wins (www.forbes.com) angielski
Larian has delayed the release of Baldur’s Gate 3, currently on pace to possibly be 2023’s Game of the Year, until they can figure out how to make split-screen work on Series S.
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