Likely this will target modded controller jigs like “Chronus”.
This is definitely due to them now owning Call of Duty where these fucking users are rampant and since it’s not software hacks, it could be done on consoles…at least until now
That is a circular problem. People don't buy Xbox because it doesn't have exclusives appealing enough to make them pick it over the alternatives. As much as I'd wish game exclusivity wasn't a thing, it does effectively attract customers. They had many IPs which could attract players, even before the ActiBlizz acquisition.
The Xbox Series S sounds appealing in theory but they could have gotten all the benefits of that simply by supporting the Xbox One for an extended period of time. As for cloud, I doubt it is that which is holding back their sales. If they say the demand is still small they are likely not keeping too many units for that.
That's true of PlayStation now too. Sure, it takes a couple of years, but I'm fine with that if it means saving hundreds of dollars and not having a machine next to my TV that only collects dust after playing 3 games on it.
Xbox because it doesn't have exclusives appealing enough to make them pick it over the alternatives.
Soon. Their acquisition of Bethesda and now Activision will push a lot of in-demand titles to Xbox and PC going forward. They'll be a lot more "competitive" with Sony now.
I'm skeptical, because they had Halo, Banjo & Kazooie, Conker, Perfect Dark, and they don't seem to know what to do with those. Killer Instinct 2013 was nice but it's been a decade we don't get anything else from that. We are only now getting to see some of the projects from the newer studios they have been acquiring, but Redfall definitely didn't get my hopes up.
Are they gonna keep buying publishers whenever their output dries up under them? Is the problem really a lack of studios or is it that they can't manage them well.
Their management kind of sucks but that isn't rare in games publishing. Publisher make insane moves all the time. Unfortunately for MS, from your list only Halo is relevant and that has had rocky releases for quite a while. Now that they can sequester Bethesda and Activision games they can probably be hands-off and just wait for exclusive sales to come in.
The problem is that development times exploded upward, so it takes so, so long to get a game out the door, and it appears as if they've done nothing. The first game from the Zenimax acquisition that started development under Microsoft leadership likely won't come out until 2026, for example. Sony already released most of their heavy hitters, and the next big Sony first-party game similar to God of War, Horizon, Uncharted, or The Last of Us is likely several years away still (Wolverine, maybe). The next one after that will probably be a PlayStation 6 game.
As for Killer Instinct, rumor has it we'll see another one in the near future, probably from Bandai Namco now that they're not working on Soul Calibur or Smash.
If I've got money to invest now, I'm going to invest in two things that are likely to make money rather than waiting to see if the first one makes money over a couple of years. Especially when ActiBlizz was on a fire sale.
Do you think the Bethesda acquisition by itself, before Activision, would have been enough to turn PlayStation's 2:1 market lead into something far more even? Because I don't. And I think that's why the deal didn't get blocked. There's also tons and tons of third party competition in the gaming industry worldwide, so I don't think they're a threat to competition there either.
I believe this framing is misleading to begin with. Not only Microsoft as a whole is already a much larger company to Sony, so the whole idea that it deserves a boost to catch up is missing the forest for the trees. On top of that, it seems like a remnant of Console War mindset to consider the ideal of the market to be a 50/50 or a 33/33/33 split.
It is better for the industry to have more publishers and studios which are beholden to no platform owner. The idea that whoever is below the top 3 is entitled to swallow up everything under them so that they get a chance to reach #1 is a convoluted way to justify consolidation. It's not fine just because Microsoft is #4 rather than #2. Being #4 is not such an insignificant position in first place, and it's weird that it's assumed that Microsoft is owed an even position.
And I'm sorry, if freaking Microsoft can't use the many studios it already has to make their platform they have appealing, the issue is not lack of studios and IPs. I don't think the "competitiveness" of taking games that already could be available to everyone and locking them to a platform is actually making the market any better (no, not even when Sony does it). It's a net negative for everyone except the acquiring company itself. If they want to make their platform more appealing, they should make better games for it.
Not only Microsoft as a whole is already a much larger company to Sony
With regards to this industry, it really doesn't matter.
On top of that, it seems like a remnant of Console War mindset to consider the ideal of the market to be a 50/50 or a 33/33/33 split.
That is the ideal. It means each one has to try their damnedest to earn the dollar of their consumer. Like you, I'd prefer that it was achieved by any means other than exclusives, but as long as it's a legal business practice, it will be an effective one.
It's not fine just because Microsoft is #4 rather than #2. Being #4 is not such an insignificant position in first place, and it's weird that it's assumed that Microsoft is owed an even position.
They need to be successful enough that they don't leave the console market entirely. Otherwise you create a monopoly in that space. There are some industries that are just colossally difficult for a new competitor to enter, and the console market is one of them. If you lose a competitor, it ruins the market for everyone.
If they want to make their platform more appealing, they should make better games for it.
Yeah, they've got this game Starfield coming out, plus Hellblade II, Fable, Clockwork Revolution, South of Midnight, etc. But games just take so long to make that it takes forever to make up for a deficit they created last generation. It doesn't make the market better for the customer, but it's far worse if Sony's lead is so immense that a console manufacturer doesn't profit from making consoles. That is, unless the entire console market disappears, but I don't think that'll happen for several decades at the earliest.
Not only Microsoft as a whole is already a much larger company to Sony
With regards to this industry, it really doesn't matter.
Yes it does matter. It still gives them advantages, from the wealth and influence their other endeavors amass as well as technology being directly related to gaming. These matters don't exist in isolation.
This makes it harder for upcoming innovators to compete, when that is what they have to face (or be bought out by).
On top of that, it seems like a remnant of Console War mindset to consider the ideal of the market to be a 50/50 or a 33/33/33 split.
That is the ideal. It means each one has to try their damnedest to earn the dollar of their consumer.
It's shortsighted to assume Sony, Microsoft and Nintendo is what this industry will ever be and it's the most competitive we can expect it to be. In fact, letting them gobble up any other significant publisher is an obstacle towards more competition. Nevermind that even among those three, third-party developers create an incentive to make their platforms appealing beyond simply being the only place that has that game. Features and services.
Yeah, they've got this game Starfield coming out, plus Hellblade II, Fable, Clockwork Revolution, South of Midnight, etc. But games just take so long to make that it takes forever to make up for a deficit they created last generation.
That is the business that they are in. Lets see how they are doing and how much they need more when these come out. Why should they acquire more if it isn't even proven that they are handling the others well? If anything, those layoffs are not a good indication.
It doesn't make the market better for the customer, but it's far worse if Sony's lead is so immense that a console manufacturer doesn't profit from making consoles.
Worse for who? Nintendo's consoles are profitable and Microsoft can definitely afford to sell units at a loss so that they can sell games, which is the same that Sony does. And is it better for Sony and Nintendo customers if they lose access to third-party games because Microsoft gobbled them up? Sure it would be better for the customer if Microsoft made good games that made their consoles a more appealing option, but gating existing franchises isn't helping them in any way.
I see a lot of these arguments are ultimately taking pity on Microsoft, for being behind, because it should do what is more profitable to it, but they don't actually help the customer any. It's funny to see this "poor little Microsoft, they have it so hard" when Nintendo is a smaller company with a weaker console under the same difficulties and they are doing better than them. Of course you don't hear of big acquisions from Nintendo because they don't have as much spare money as Microsoft does, which it can take from profits of other segments.
Yes it does matter. It still gives them advantages
Which haven't manifested in market share.
This makes it harder for upcoming innovators to compete, when that is what they have to face (or be bought out by).
It's shortsighted to assume Sony, Microsoft and Nintendo is what this industry will ever be and it's the most competitive we can expect it to be.
No, it's the only thing one can reasonably expect short an absolutely unpredictable paradigm shift. The longer this market has existed, the more difficult it is for a competitor to get into because the stakes and production values have been raised so high. There's a reason you don't see companies lining up to get into the microprocessor business, and it's because working with silicon requires an enormous capital investment. The only new players who emerged in this industry did so when mobile processors became that paradigm shift to shake things up. While these things are pretty much inherently unpredictable, the only one I can see happening is if consoles disappear entirely in favor of a more unified, open format akin to a PC, which means these three players are no longer in the industry for the reasons they are now.
That is the business that they are in. Lets see how they are doing and how much they need more when these come out. Why should they acquire more if it isn't even proven that they are handling the others well?
The fact that they didn't become a runaway success immediately after acquiring all of those other companies, including Mojang and Bethesda, is why the merger was allowed to go through. If we're talking about breaking up Microsoft, as a non-expert, I imagine the gaming arm of it stays in one piece.
If anything, those layoffs are not a good indication.
Everyone in tech had layoffs. Not only is it common after a merger, it's also common when credit becomes more expensive and the economy contracts.
Worse for who? Nintendo's consoles are profitable and Microsoft can definitely afford to sell units at a loss so that they can sell games, which is the same that Sony does.
It's worse for the consumer if Sony doesn't have a Microsoft to keep them in check. Now if you want a console that plays Grand Theft Auto VI, there's one place to go (because you're not playing that game on a Switch). The market is cornered. Microsoft can only sell consoles at a loss and stay in the market if their install base is large enough to make that money back later. No one knows what their break-even point is, but if they don't sell enough consoles, they're not getting enough game sales or Game Pass subscriptions to make that math make sense, and they have no incentive to continue producing consoles.
I see a lot of these arguments are ultimately taking pity on Microsoft
Don't mistake anything I'm saying as pity for Microsoft. They are where they are in the market because they tried to sell a horrible product back in 2013, for more money than their competitor did, and they divested themselves of a lot of studios that, long-term, could have dug them out of that hole in favor of some bad bets for where the market was headed. Also, I'm a Linux nerd. I could hardly be less interested in seeing Microsoft succeed. What I would hate more though is if Sony ran away with an entire sector of the market when they're doing a lot of nasty anti-consumer stuff too, including trying to acquire exclusivity of a lot of the stuff Microsoft just bought.
Once again you talk about it like the are owed the #1 place rather than having to, you know, compete for it. Are you going to tell me that they didn't get any market benefits from, say, experience with OS and the hardware architecture as well as the networking and cloud technologies that they use? It would make more sense to assume that if not for this they could be even further down, but you are not even counting it because they are not exactly on par with Sony. You gotta do better than to just dismiss this.
By the way, a paradigm shift is already happening. For a lot of people their phones are their primary computing and gaming platform, and while I'm not a fan of the practices in it, a significant change in the market is anything but unpredictable. The second largest gaming company is Tencent, a mobile-focused one. Mobile revenue has surpassed consoles.
But that says nothing of the consoles that we could have tomorrow. It used to be that SEGA was one of the biggest console manufacturers and Sony wasn't even in the market.
It's worse for the consumer if Sony doesn't have a Microsoft to keep them in check.
Sure, but what is the point here? The question here is whether Microsoft should acquire ActiBlizz. If it has enough capital for that, it's not going bankrupt. It would be a false dichotomy to treat acquisition and leaving the gaming market as the only two options. After all, aren't all the other companies they already acquired appealing enough? Or weren't they worth it? And if they weren't, why would this fix anything?
Even if Microsoft is not so interesting a platform right now, Sony cannot relax or they could catch up, like they did in the 360 era. The only thing lacking here are Microsoft's own efforts.
What I would hate more though is if Sony ran away with an entire sector of the market when they're doing a lot of nasty anti-consumer stuff too, including trying to acquire exclusivity of a lot of the stuff Microsoft just bought.
Well if you are concerned that the top player resorts to anti-consumer tactics, you shouldn't be defending that the playing field is "levelled" (only between two large players) through more anti-competitive and anti-consumer tactics. If you think it's shady that Sony paid to have FF16 as an exclusive, why are you defending that Microsoft does that to Starfield? At least when it comes to Sony, Microsoft could have outbid Square for exclusivity
Which I want to make clear, it can do. Because it has a lot of money, enough to buy Activision Blizzard, the 6th largest game publisher. It could be funding new studios, it could be playing from Sony's handbook, but they decided to one-up them instead by consolidating the market and taking away options from everyone else in a far more concrete way.
The ideal solution here, is that Microsoft's acquisition should be blocked but Sony should also be punished for anti-consumer tactics.
Once again you talk about it like the are owed the #1 place rather than having to, you know, compete for it.
Not at all. I'm saying they have little chance of making Sony even sweat without the acquisition or something like it. Even after this deal, they will not be the #1 console. It will just be closer, and close enough that they decide to stay in the console business.
By the way, a paradigm shift is already happening. For a lot of people their phones are their primary computing and gaming platform, and while I'm not a fan of the practices in it, a significant change in the market is anything but unpredictable.
That seems to be a parallel market rather than one that would overtake it. There's a non-zero amount of overlap, and you can find plenty of examples, but there seem to be games built for mobile and games that aren't. If this is the paradigm shift you expect to shake things up, are you saying you expect Apple or Samsung to enter the console market?
It would be a false dichotomy to treat acquisition and leaving the gaming market as the only two options. After all, aren't all the other companies they already acquired appealing enough? Or weren't they worth it? And if they weren't, why would this fix anything?
You know how Spotify has exclusives besides Joe Rogan but still got Joe Rogan exclusive? It's the same answer. A bunch of smaller acquisitions move the needle a little bit each. One large acquisition moves the needle a lot on its own. In aggregate, they all make the product desirable. Microsoft needs to move the needle a lot to catch up to Sony.
Sony cannot relax or they could catch up
Maybe now after this deal they can't relax, but they've been going down this path of requiring arbitrary upgrades from PS4 to PS5 in a way that Microsoft had not been, which is the kind of move you only make when you're relaxed enough to take advantage of your customers. Plus their own exclusivity deals.
If you think it's shady that Sony paid to have FF16 as an exclusive, why are you defending that Microsoft does that to Starfield? At least when it comes to Sony, Microsoft could have outbid Square for exclusivity
Defending is the wrong word. Why do you think Microsoft has Starfield? Because they outbid Sony. This acquisition happened because they outbid Sony as well. At the scale that Microsoft is operating at, they may as well buy them outright; and word on the street was that Zenimax and Square Enix were both seeking to be acquired. Activision only makes like 4-6 franchises anymore anyway, so it's basically the same thing as buying exclusivity to those franchises but with more upside.
It could be funding new studios, it could be playing from Sony's handbook
Exclusivity and studio acquisitions are both out of Sony's handbook. Microsoft just has a bigger pocketbook.
The ideal solution here, is that Microsoft's acquisition should be blocked but Sony should also be punished for anti-consumer tactics.
The ideal solution here is one that forbids exclusivity, but I have no idea how to do that ethically.
It will just be closer, and close enough that they decide to stay in the console business.
Again, when this has been in question at all? Does anyone really think the 4th largest gaming company is going to drop the market? Despite all that they already invested even before ActiBlizz?
At the scale that Microsoft is operating at, they may as well buy them outright;
Exclusivity and studio acquisitions are both out of Sony's handbook. Microsoft just has a bigger pocketbook.
We've just been talking of if it matters that Microsoft is a larger company in general, and here you are spelling it out like it's a gotcha at Sony, which, seeing as it will lead to more exclusivity, it's not even in your interest as a customer.
I'm just wholly baffled with the way people take Microsoft's side simultaneously like it's a desperate underdog and as if it would be a fool not to crush it all and take it all over with piles of money. As if whatever is more profitable and advantageous to them would be good for the customers losing options too. And that would be fair???
But seeems like you are set in seeing it this way and there's nothing I could say that would make any difference, so I guess I should just drop the matter.
To state one last time, my perspective is that all exclusivity sucks, but it's better that Microsoft buys them than for Sony to have an uncontested high-end console market. That is not me taking Microsoft's "side". It's me not wanting a monopoly.
No they aren't. First of all, because Sony is not monopolizing the market. Microsoft is there and so is Nintendo. There is a difference between being a market leader and being a monopoly. Sony doesn't actually control SquareEnix, they can release games for different platforms, which they do. Octopath Traveler II is multiplatform, Dragon Quest Treasures is a Switch and PC release.
The horror scenario of Microsoft leaving and Sony dominating everything isn't going to happen. Xbox is just half as popular as Sony, which is still a sizable chunk of the market.
But lets say it goes as you wish, Microsoft bravely acquires most of the market to match Sony... and then they just keep buying. What do you get then? Microsoft will be able to just tell Bethesda and ActiBlizz not to release for any other console, and refuse any deals.
If you are a Linux user you should know that MS doesn't stop at what's reasonable.
Still, that's not saying that Sony is acting fine. Which is why I believe they should be prevented from making exclusivity agreements for games that aren't entirely funded by them.
I agree with you about the brand loyalty. But the fact remains, they put out a console in 2020 that in some ways was actually weaker in power than the console they put out in 2017. Great for customers since it’s so cheap, but not great for developers when other modern systems are so much more powerful. Larian can’t even put out Baldur’s Gate 3 on XSS because it can’t handle split screen for that game, which means no XSX version either.
As for games… Everyone’s different but as a big fan of the Xbox during the 360 era, the Xbox Series have no (exclusive) games that have appealed to me personally. And the ones that I am excited about (Fable, State of Decay 3, Everwild) have no release dates and are almost certainly years away.
Yeah. I stopped buying XBox after they let my account get hacked and restored none of my purchased content.
I occasionally consider giving Xbox another try, but then the whole tiers of systems and naming nonsense takes long enough to parse that I remember why I stopped buying Xboxes.
Happy they didn’t fuck up the originals, but added these as separate titles. Fucking Sony recently pushed a rEmaSteREd Days Gone as a patch and it sucks, the version before looked great at 45 FPS on Steam Deck, this one is in the toilet for dubious gains. They certainly did it so that people who play the game on their ps5 pro don’t notice how much better the game looks and works on the pc.
I went from AoE1 to OG AoM years and years ago and didn’t think there was a huge jump in feel or quality, but I’m just a filthy casual that plays these on toddler difficulty because I want to relax when I’m gaming. If you’re on my level then you really can’t go wrong, it’s a fun game that can be played in a very simple manner if that’s how you wanna go about it.
It’s a bit slower paced than AoE2, every civilization is very unique, there is a specific resource called Favour. There are mythical creatures and heroes.
I guess it’s a bit more complex but most of us played the campaign as kids and if you’re used to AoE, you’ll be at home and might find it a bit refreshing.
And the original voicing made the whole game: Voulome !
It’s a simpler game for sure. There were only 4 civilizations (Norse, Egyptian, Greek, Atlantian) and they were all very different from one another compared to AoE. Each civilization had multiple deities to choose from for some more specific buffs and abilities. Every type had unique mythical units as well, and these units are quite large so maps felt a bit smaller in comparison. Overall the maps were smaller than AoE anyway, but not in a bad way.
Then instead of stone there was favor, a resource like the rest (food, wood, gold), acquired by putting townies at your temple to pray. All in all it was pretty similar to AoE but it felt a lot less serious. I played a lot at LAN parties and we always had a blast though!
It’s largely the same system. You can play as the Greeks, Norse, or Egyptians. Each civilization has the choice of 3 major gods (is Zeus, Hades, or Poseidon) that choice is kinda like choosing your civilization in AoE. Instead of going feudal age to castle age, you choose a different minor god to worship. Each god gives you a different god power and mythological unit (Cyclops, trolls, anubites, etc). The final civilization upgrade allows you to build a building that unleashes a titan on the map.
There is a new currency called favor that is used to research some improvements unlocked by worshiping specific gods and to train mythological units.
The types of games are largely the same as AoE, with different maps. The campaigns are a lot of fun. It’s a great game, especially if you like mythology. The stories are original and not based on the original myths, but you can learn some of the myths of heroes, mythical creatures, and the gods by right-clicking on them. The campaigns walk you through how to play and through the features that are different from AoE.
You can choose varying difficulty for the scenarios and can choose the difficulty of the computer players when playing a random map. This makes it about as complex as Age of Empires. However, just as with online AoE, the player vs player can have a steep learning curve if you’re matched against people that have been playing a long time.
Age of Empires and Age of Mythology play similarly, where it’s easy to cross from one to the other with many similar human units shared between the games. I think it’s definitely worth a look into! Even the remake that’s already on steam is worth it in my opinion.
Last day 1 game I tried to play on game pass was starfield, and the queue was so long everytime I tried to play I was unable to play for hours and stopping using the service all together which sucks because I have another year or more left.
Onus is on them to actually release a good game, not on the potential customer to have any faith especially with their track record. Turning NMS into a decent game was the least they could have done.
Maybe but turning it into a good game was the least they could have done in the end for people who gave them money. That would apply to TDB devs too going forward.
I am sorry but if any gaming journalist is not the least amount of sceptical about ANY release today, then they either don’t play games or are sleeping under a rock.
Without a doubt, Hello Games pulled NMS around and made it into a great title but this took years and we also have seen this blind optimism before with Cyberpunk 2077. Even a “wiser” Game studio can fail and not deliver.
Too many titles over the last years were lukewarm even highly anticipated and hyped titles either were “meh” or failed at release. The number of games that redeemed themselves is only a few and can be probably counted on one hand. A gaming Journalist should know about this!
So, I am not even sorry if I am not hyped about it. It does sound interesting but “I believe it when I see it”. There is too much time that has to go down the road for this to come out and there are a lot of things that can/will go wrong in that time.
Not surprised at all. What WILL surprise me is if M$ actually releases another XBOX console. Because as far as I’m concerned right now, regardless of what they say, they are not.
Seems a foregone conclusion at this point that they’re going to brand a PC as an Xbox and allow it to run both Xbox and PC games on it. They may not even bother making the hardware themselves like they’re doing with this partnership on the “Xbox” handheld which is really just a cross branded Asus handheld.
I really hope they do, or either allow Devs to publish games only on the good console. Having to release for the S if you want to release Xbox at all is a nightmare that needs to stop, it’s gonna get harder as time goes on.
This… is actually kind of exciting. Two massive studios (potentially) showing they also feel that the current AAA space is saturated with boring, soulless, samey games, year after year.
Did they try having some games I might be interested in? I don’t feel like they need marketing I feel like everyone knows about Xbox, then the fact that they exist. The big problem is that I have no reason to buy one.
At some point have they tried possibly making a decent halo game? Because the recent installments have not been good.
Yeah, I’m leaning against it being a timed exclusivity thing, just because those are normally for much longer than just a month. I think it’s the S not having enough RAM causing problems.
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