Now this is the niche content that makes Lemmy great. I’ve never really dabbled in multiplayer a lot as even though I have hundreds of hours, I never actually finished the whole thing, opting to start over every time I picked it back up.
Just wanted to thank you for your post, it was fun to read
I’d say this is mostly due to budget constraints. Voice acting, music scores, high fidelity art, models, animations etc cost a ton of money. Making random generated boards / levels / dungeons with simple art and scalable gameplay is simply just more feasible.
Another aspect is the popularity of the game. We’ve seen a lot of saturation in genres over the years. A the peak of PUBG and Fortnite popularity, there were so many battle royale games coming out. Then we got extraction shooters, and so on.
Personally, I love roguelikes and how we got to the point of mixing it with other genres (Balatro, Dungeon Clawler), but I can see your point. I feel the same about 2D (pixel art) platformers: I feel like I’ve seen it all already and nothing can excite me anymore.
Had the pleasure of playing an early version last year, very cool to see how much of it has “settled” and the direction is crystal clear now. Love the little mechanics
Seems to me like this studio never actually closed. Either way, this is at least as funny as Ubisoft’s and Sony’s dreadful live-service games flopping hard.
Nintendo said they will announce/reveal something this fiscal year, that’s it. No word about launch.
The rest are just rumours and just a bunch of dudebro’s who replaced 2023 with 2024, and now have to scribble in 2025 pretending they never said they were 99% sure it was releasing earlier.
It’s a simpler game for sure. There were only 4 civilizations (Norse, Egyptian, Greek, Atlantian) and they were all very different from one another compared to AoE. Each civilization had multiple deities to choose from for some more specific buffs and abilities. Every type had unique mythical units as well, and these units are quite large so maps felt a bit smaller in comparison. Overall the maps were smaller than AoE anyway, but not in a bad way.
Then instead of stone there was favor, a resource like the rest (food, wood, gold), acquired by putting townies at your temple to pray. All in all it was pretty similar to AoE but it felt a lot less serious. I played a lot at LAN parties and we always had a blast though!
The memory card game only had four eight different layouts, so by using deduction you could figure out which of the four was being presented to you at the time.
I still have the paper sketches of said memory game somewhere in my house. My mom would draw them to help us play the game (I was like 4 at the time)
‘So you’re saying he hacked your game.’ And I hear in the background: ‘I didn’t hack anything!’ I start describing it more technically. She says, ‘Is this a problem?’ I say, ‘Hacking software, that’s a federal crime, but I don’t want that to be the conversation. Why don’t we make it a conversation about the good and bad things he can do with a computer?’
To the people saying he threatened a kid, I think he did the exact opposite? He made them aware that technically it’s a crime, to convey the severity, but also said he doesn’t want that to be the conversation he’s having with the parents.
To me that sounds like he didn’t want to threaten with legal action, but the parents did need to be aware that it was a crime, technically speaking.
The parent literally asked whether their kid was in trouble. Wouldn’t it be disingenuous to not answer truthfully (at the caveat that it was actually the truth)?
I saw it more as a way to resolve it peacefully without getting to the stuff nobody likes
I think the crime here is to post those images online? I don’t know the specifics of US copyright law. This article is about leaking though, the datamining wasn’t the problem.
That’s exactly what they’re trying to say. It could have been cheaper if Valve didn’t have pricing clauses that doesn’t allow developers to price things cheaper elsewhere.
The only thing that doesn’t sit right with me is developers stating Steam threatened to delist the game when they expressed wanting to sell elsewhere. I haven’t seen any proof except just the statements, but it would be weird for a developer to lie about that stuff. If anyone has any more sources on that, it would be appreciated
Seems like a lot of folks are not really interested in the quirky sport, so saying fans are rejoicing because of this announcement sounds like they don’t really understand why people played HL.
Its like saying Dark Souls fans rejoice because From Software announced a fitness spinoff called Yoga with Solaire. Okay actually, they might. Bad example.
My game is called Do Not Press The Button (To Delete The Multiverse) and in it I have a multiverse called A Universe Where This Game Was Made By People With Actual talent and it’s a “What If” the Crow Crows Crows guy made my game. I think it’s turning out good. What do you think? Here is my Steam Page
It would make sense to require a company to release the code for players to host their own servers, which has been done by many games in the past. Not to continue to run it themselves.
That’s basically what people are asking for. Instead of not being playable anymore, give consumers the means to keep it going for themselves.
This could mean always-online having to be gutted from the game after it’s support ends so you can play it offline. Or server hosting files to host your own private or public server.
The goal is to have games not be impossible to play after X amount of time. How companies reach that goal is up to them.
Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity....
Phantasy Star Online Ep. 1 & 2 has two loading screens where you can manipulate the location or speed and angle of the visuals on-screen. Not super interactive but enough to make the loading times feel less long
Hello, I've been working on the game, Towerful Defense: A Rogue TD, for almost a year now. I'm about to release the game after Steam's Next Fest in June. And I'm about to release a free version of it, a prologue in May 8th. You can wishlist the prologue now to get notified on the launch day....
What made you decide to release a separate free app vs a demo on the original app? Not critiquing the choice, just curious what the reasoning could be.
I looked at the trailers and I think it would be helpful if your towers and other friendly buildings / units have a different coloured orb compared to enemies. I found it very hard to distinguish between friend or foe. That could be less impactful when playing, but first impressions leave me slightly confused. Put it on my wishlist!
For some reason I was thinking the prologue would stop being available at release like a demo, but that’s just my sprinkled size brain being tired. I totally get it now, thanks
Saw RCE play this and while the combat wasn’t shown, it’s like Anno had a baby with Mount and Blade. Am tempted to pick it up for sure, I miss playing both
Any dev worth their salt knows to balance and weigh the feedback across all channels. Discord is easy for quick troubleshooting and frequently asked questions. I see devs have some issues with Steam forums because of the toxicity, but most still take feedback from there too.
Usually Discord is just a funnel to redirect feedback to an internal backlog though. Together with all the other channels, including in-game reporting tools.
That might just be the instant chat nature of Discord and how it’s easier to get a reply on there. I’m sure if you went the classic route of sending email it would be acknowledged as well, generally speaking.
The game made you think there was something wrong with your game or TV by showing fake effects. Some of them aren’t really relatable anymore due to their age, but the top comment shows you all the timestamps and what the effect was.
Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!...
You don’t work on a game two weeks before release. The game is already finished (gold) then and you work on day 1 patch stuff (QA and programmers) and DLC stuff (designers, artists, programmers) if applicable.
Being able to manipulate scores before the game starts is related to accessibility, and is always an optional feature. It helps balance the game or session for those who need it, or might spice up a game for those who enjoy it.
Aside from Mario multiplayer games (like Mario Party) and just sports games in general I don’t know of any games that utilise this.
There are games that give you something OP it you fail a lot though. A lot of Nintendo games work like this when they notice you failing a lot and ask if you need a hand. There was another game I can’t remember that makes you start with a power up if you die too many times, but I’ll have to edit this post when I find it.
Edit: it is Super Mario 3D World / Land for WiiU / 3DS. If you fail a lot in succession the game throws you a golden leaf that makes you invincible when picked up. It’s entirely optional otherwise.
You have access to a bunch of games accessible through the Netflix app or directly through your app store. Most of the games are available elsewhere and pretty solid like Moonlighter, Terra Nil, Oxenfree, Spiritfarer, Storyteller, Into the Breach. But they are (were?) ad-free full versions of the paid counterparts
I’m so happy so see this upvoted here. On Reddit people say toxicity is justified if developers do “stupid shit”. Or they say the toxicity is their own fault for making a mess, it should be expected, etc. Glad to be gone there
I’m starting to find that HUDs in games clutter the screen and take away from being fully immersed in the game. I like games that force you to pay attention to what’s going on in the game and not numbers/markers on the edges of the display. What are some of your favorite games to play with no HUD? Here are a few of mine:...
Both Zelda BotW and TotK have the option for a “PRO” HUD mode which only shows certain elements of the HUD at the right time.
It makes exploration so much more fun when you’re not (if not subconsciously) navigating with the minimap instead of the environment in front of your eyes.
+1 for Battlefield 1. That game nailed the cinematic experience and without a HUD it’s turned up to 11.
Have you played heists in GTA5 in first person without a HUD? It becomes a completely different game!
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...
Experiencing weird rubberbanding and disconnects on lan connection. [Satisfactory] angielski
Hi there,...
It's a Good Time To Be an Indie Game Fan (www.youtube.com) angielski
The world’s first Nintendo Museum is now open | CNN (edition.cnn.com) angielski
EcoGnomix, a roguelite town-builder x exploration/mining game hybrid, released on Steam (store.steampowered.com) angielski
The Day Before studio returns from the dead and asks for a 'second chance': 'From now on, our development and marketing will be based on the principle of honesty' (www.pcgamer.com) angielski
Seems to me like this studio never actually closed. Either way, this is at least as funny as Ubisoft’s and Sony’s dreadful live-service games flopping hard.
Nintendo and Pokémon are suing Palworld maker Pocketpair (www.theverge.com)
Well that took a while but its finally here....
Developers reportedly told not to expect Switch 2 to launch before April 2025 [VGC] (www.videogameschronicle.com) angielski
TIL Despite common stereotypes, video games can provide a range of benefits for our cognitive abilities, mental well-being, and social skills! (www.bbc.com) angielski
"Age of Mythology: Retold is going to be the most approachable game we have ever built." World's Edge developers talk rebuilding a strategy classic for Xbox and PC. (www.windowscentral.com) angielski
Roblox gets banned indefinitely in Turkey over “child exploitation” (www.dexerto.com) angielski
It's harder than it looks (lemmy.world) angielski
Why are you like this (lemmy.world) angielski
Former Bungie, Pokémon Lawyer Explains How They Caught Leakers (www.bloomberg.com) angielski
$843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players (www.gamesradar.com) angielski
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I have a level that is a tribute to The Stanley Parable in my game, here is my progress. Any feedback? (lemmy.world) angielski
My game is called Do Not Press The Button (To Delete The Multiverse) and in it I have a multiverse called A Universe Where This Game Was Made By People With Actual talent and it’s a “What If” the Crow Crows Crows guy made my game. I think it’s turning out good. What do you think? Here is my Steam Page
Weekly “What are you playing” Thread || Week of May 19th
Whatcha all playing!...
UK petition of "Require videogame publishers to keep games they have sold in a working state" just got thrown back to the Government angielski
I just received this email saying that the response “did not respond directly to the request of the petition”...
Sony Confirmed To Be Behind HD2 Delisting Of 180 Countries, Not Valve (lemm.ee) angielski
Manor Lords gets its first big patch, with new taxes, animations and changes to trading (www.rockpapershotgun.com) angielski
Interactive Loading Screens - High Hell angielski
Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity....
My solo project roguelike tower defense game is having a free prologue (store.steampowered.com) angielski
Hello, I've been working on the game, Towerful Defense: A Rogue TD, for almost a year now. I'm about to release the game after Steam's Next Fest in June. And I'm about to release a free version of it, a prologue in May 8th. You can wishlist the prologue now to get notified on the launch day....
Manor Lords - Early Access Launch Trailer | Medieval City Builder/RTS (www.youtube.com) angielski
Git gud (lemmy.world) angielski
Many are worth checking out (lemmy.world) angielski
Still one of the cleverest moments in gaming history (lemmy.world) angielski
Which games do you dislike, but the rest of the world loves them? angielski
Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!...
deleted_by_author
What are your opinions about 'handicap' features in games angielski
I’m talking about something like setting starting percentages on smash bros....
Netflix is reportedly exploring adding in-game ads to its gaming service (www.videogameschronicle.com) angielski
The Trials And Tribulations Of An Acquisition: A Look At Microsoft's Journey To Purchase Activision Blizzard (www.gameinformer.com) angielski
This fan-made HD PC port of Zelda: Link's Awakening is so cool I can't believe Nintendo hasn't taken it down yet (www.pcgamer.com) angielski
The Day Before mods lock down Discord, urge players to refund (www.pcgamesn.com) angielski
Good gaming experiences with no HUD? angielski
I’m starting to find that HUDs in games clutter the screen and take away from being fully immersed in the game. I like games that force you to pay attention to what’s going on in the game and not numbers/markers on the edges of the display. What are some of your favorite games to play with no HUD? Here are a few of mine:...
The Weekly 'What are you playing?' Discussion (lemmy.world) angielski
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...