Now this is the niche content that makes Lemmy great. I’ve never really dabbled in multiplayer a lot as even though I have hundreds of hours, I never actually finished the whole thing, opting to start over every time I picked it back up.
Just wanted to thank you for your post, it was fun to read
I’d say this is mostly due to budget constraints. Voice acting, music scores, high fidelity art, models, animations etc cost a ton of money. Making random generated boards / levels / dungeons with simple art and scalable gameplay is simply just more feasible.
Another aspect is the popularity of the game. We’ve seen a lot of saturation in genres over the years. A the peak of PUBG and Fortnite popularity, there were so many battle royale games coming out. Then we got extraction shooters, and so on.
Personally, I love roguelikes and how we got to the point of mixing it with other genres (Balatro, Dungeon Clawler), but I can see your point. I feel the same about 2D (pixel art) platformers: I feel like I’ve seen it all already and nothing can excite me anymore.
Had the pleasure of playing an early version last year, very cool to see how much of it has “settled” and the direction is crystal clear now. Love the little mechanics
Nintendo said they will announce/reveal something this fiscal year, that’s it. No word about launch.
The rest are just rumours and just a bunch of dudebro’s who replaced 2023 with 2024, and now have to scribble in 2025 pretending they never said they were 99% sure it was releasing earlier.
It’s a simpler game for sure. There were only 4 civilizations (Norse, Egyptian, Greek, Atlantian) and they were all very different from one another compared to AoE. Each civilization had multiple deities to choose from for some more specific buffs and abilities. Every type had unique mythical units as well, and these units are quite large so maps felt a bit smaller in comparison. Overall the maps were smaller than AoE anyway, but not in a bad way.
Then instead of stone there was favor, a resource like the rest (food, wood, gold), acquired by putting townies at your temple to pray. All in all it was pretty similar to AoE but it felt a lot less serious. I played a lot at LAN parties and we always had a blast though!
The memory card game only had four eight different layouts, so by using deduction you could figure out which of the four was being presented to you at the time.
I still have the paper sketches of said memory game somewhere in my house. My mom would draw them to help us play the game (I was like 4 at the time)