I think the crime here is to post those images online? I don’t know the specifics of US copyright law. This article is about leaking though, the datamining wasn’t the problem.
The parent literally asked whether their kid was in trouble. Wouldn’t it be disingenuous to not answer truthfully (at the caveat that it was actually the truth)?
I saw it more as a way to resolve it peacefully without getting to the stuff nobody likes
‘So you’re saying he hacked your game.’ And I hear in the background: ‘I didn’t hack anything!’ I start describing it more technically. She says, ‘Is this a problem?’ I say, ‘Hacking software, that’s a federal crime, but I don’t want that to be the conversation. Why don’t we make it a conversation about the good and bad things he can do with a computer?’
To the people saying he threatened a kid, I think he did the exact opposite? He made them aware that technically it’s a crime, to convey the severity, but also said he doesn’t want that to be the conversation he’s having with the parents.
To me that sounds like he didn’t want to threaten with legal action, but the parents did need to be aware that it was a crime, technically speaking.
The only thing that doesn’t sit right with me is developers stating Steam threatened to delist the game when they expressed wanting to sell elsewhere. I haven’t seen any proof except just the statements, but it would be weird for a developer to lie about that stuff. If anyone has any more sources on that, it would be appreciated
That’s exactly what they’re trying to say. It could have been cheaper if Valve didn’t have pricing clauses that doesn’t allow developers to price things cheaper elsewhere.
It would make sense to require a company to release the code for players to host their own servers, which has been done by many games in the past. Not to continue to run it themselves.
That’s basically what people are asking for. Instead of not being playable anymore, give consumers the means to keep it going for themselves.
This could mean always-online having to be gutted from the game after it’s support ends so you can play it offline. Or server hosting files to host your own private or public server.
The goal is to have games not be impossible to play after X amount of time. How companies reach that goal is up to them.
Phantasy Star Online Ep. 1 & 2 has two loading screens where you can manipulate the location or speed and angle of the visuals on-screen. Not super interactive but enough to make the loading times feel less long
For some reason I was thinking the prologue would stop being available at release like a demo, but that’s just my sprinkled size brain being tired. I totally get it now, thanks
What made you decide to release a separate free app vs a demo on the original app? Not critiquing the choice, just curious what the reasoning could be.
I looked at the trailers and I think it would be helpful if your towers and other friendly buildings / units have a different coloured orb compared to enemies. I found it very hard to distinguish between friend or foe. That could be less impactful when playing, but first impressions leave me slightly confused. Put it on my wishlist!