Same here. Ironically I’m using a bunch of original Xbox controllers on it. I just like the shape. whaddayagonnado microsoft? Your OS and your consoles are shit! You are the third party now!
Me too. And I even purchased the official proprietary dongle from Microsoft and play it wireless. Why not Bluetooth? I don't like Bluetooth, as I have bad experience with it in the past and would need a dongle for it anyway. Otherwise, the controller works very well with Steam and with non Steam emulators. Microsoft knows how to make good controllers, I give them that.
But on the other hand, I wonder how it is to have a PS5 controller. First, Sony has open source drivers for it and they are included in the Kernel I think (tag me wrong, if it's not true). Plus it has some features, which the Xbox controllers do not have. I'm very curious, but the prices for new controllers are so expensive!
Weird how entitled publishers have become, you don’t automatically get peoples money because “gaming”. Something is only worth what people can buy it for learn it one way or another.
They think it literally does not matter, and sales kinda reinforce this. The game was an enormous hit on release, but I think it gradually eats away at the faith of the customers as their experience falls to shit in the endgame where the rushed development is glaringly obvious. That’s gotta add up and will eventually have an impact cause they sure as shit aren’t learning the right lessons. Always remember the best outcome for the top deciders is the quickest biggest buck, and they will throw ANYTHING under the bus that challenges that. Especially thoughtful and rich game design which takes time and love to produce right.
I don't think it eats away the faith. Capcom fixes the performance and endgame before the next release, everyone remembers only the final product. Capcom releases a poorly optimized game with bad endgame. It's a massive hit. Eventually people start complaining. Capcom fixes the game and the cycle continues.
People could've learned from the launch of World but people remember only the final update and final update World is great.
It’s Capcom, they have no intentions of “fixing it” or “turning it around” because the execs either don’t care or no ones told them of the “overwhelmingly negative” reviews on steam. They’ll just shut it down like they have previous games. They won’t see it as people are not playing it because it’s not good they’ll just see it as people are not playing it so that must mean it’s at it end of life so we should shut it down.
What a shitshow it was from Sony. But I’m glad the games are back, especially The Last of Us 2. The second season of the show was underwhelming, but the game sits an 90% of positive reviews.
I have different reasons I hate MS and Game Pass specifically, but I was never convinced by this argument.
It works on the argument of “We would like to stop offering direct purchase models, and require consumers to play by subscription.” But no one has done that. No one has really come close to doing that.
People argue the price will steadily go up; and that’s one of the reasons I don’t play Game Pass anymore. I knew that I wouldn’t maintain access to the games on there, which is why I bought the ones I wanted to keep playing - not very many.
They have started doing that though. No company is going to stop selling individual games. They are going to continue raising the prices, specially of games in high demand, to price out most people.
Same result for us. But they get the ideologue whales who keep buying individual games to virtue signal, and also get to exploit gamers. It’s a win win.
So this is basically an observation about raising prices. But I think there’s a misconception on social media that you have to be reading the news and on your soapbox to alert people to those things.
Pricing has always very readily affected people’s spending behavior. Not just people that follow gaming news, but people browsing GameStop for whatever’s new. We’ve even seen that - stats are showing people spent much less on games this year. Some people are even spending less through the option of going for a subscription rather than buying 8 games through the year. The publisher plan is certainly to tune up that cost with time, but personally, I don’t think that plan has a high chance of success.
And there’s a very worrying reality on the publisher side that gamers have many alternatives, especially as quality falls in these AAA products. You can imagine someone starved for a Soulslike might’ve spent $70 on generic copycat “Folly of the Dodgeroll 7”, if not for seeing Hollow Knight Silksong for $20 one shelf over.
So basically, I never hated the subscription model itself as a “weapon of capitalism”; just the constant attempts to shrinkflate as has been happening to most else.
I mean, you changed the topic onto the subject of pricing, which is the main thing driving sentiment that Microsoft is anti-consumer. There are other smaller gaming subscriptions out there, and I don’t call many of them anti-consumer.
That’s fair. Game Pass definitely has perks, but I get your point subscriptions are great for trying stuff out, not so much for long-term ownership. Prices creeping up makes it harder to justify, and like you said, actually buying the games you care about ends up being the safer move.
There are open source engine rebuilds for Dune 2 that offer lots of QoL/UX refinements so it is really great to play but at the same time those changes make the game way to easy.
Dune 2 was designed and balanced with the limitations in mind and removing them utterly breaks the difficulty.
I read a piece not too long ago by one of the developers of WC1. He originally had it so you could select all your units at the same time and just order them to attack. The lead designer said that was too boring and easy, so he had him limit the unit selection to groups of 4.
After trying it both ways, they agreed the smaller group limit made the game more skilful and interesting to play. Ever since then RTS games have gone towards increasing the selection cap more and more! I think it’s a mistake.
Yeah that’s how the Total War series does it. A single unit could be up to 200 people. It tends to make the unit far less maneuverable though. This means it leans pretty far away from what the WarCraft/StarCraft fan is looking for with highly microable units.
I love the old games but I wish that unit pathing and attacking would’ve been updated a little. Or at least for the remastered version, or have it an option in the settings.
Another thing that always bothered me a bit was the max amount of selected units in many older RTS games. Sometimes it’s limited by the UI too, but they could update that as well.
Got into it yesterday, there’s a toggle to switch between old and new graphics during gameplay. And there’s also an option for original or updated music, it was an instant nostalgia kick lol
I loved the first one so much. I’ve been hearing the remaster for WC1 won’t have online multiplayer. That’s a huge disappointment for me. Hardly anyone ever got to experience that game multiplayer. I played it with my friend exactly once, when I brought my computer over to his house. It worked over LAN and I think also modem, but not the internet.
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