We won’t see large language models. We will likely see a stripped down version like a small language model (or Domain Specific models if you want the fancy marketing wank term) because a NPC in a fantasy game doesn’t need to know about 13th century Europe or 19th century Asia.
Yes, LLMs are too costly for this and require a cloud service, smaller models could run on the client. The main difficulty is getting the training data and preparing it for machine learning.
I separate games into two categories basically: Games I can play any time/in-between other games, and games I need to follow until the end or I forget everything and have to start over.
I only play 1 big game at a time if I can help it until I either finish it or lose interest. That said, I can play as many secondary games as I want like Binding of Isaac, UFO 50, Balatro, and whatever multiplayer game I’m into right now.
Especially as I got more busy IRL it became really annoying to play a bunch of big games at once. I ended up restarting Ori Will of the Wisps because I came back to it later and forgot where I was and what I was doing.
Add on to this: Slay the Spire, Rouge Legacy 2, that card game… Balatro? Pretty much any rogue like. Hades… Etc.
Secondary games are my main. Sometimes I will play a good story game but it gets broken down into like 1-2 hr segments and only if I can stay awake after everyone goes to bed.
When it comes to "games I need to follow until the end or I forget everything and have to start over" that's when I really focus down the games.
Story heavy games like the Ace Attorney series or Danganronpa are best marathoned so you don't forget the small details that matter (at least until you clear the chaper). Likewise, puzzle heavy games, specially ones that build on your knowledge like The Witness, Tunic, Return of the Obra Dinn or Chants of Senaar are ones I also focus down so I don't forget vital info involved in even playing them.
Journey. You can get it on PlayStation, iOS, steam (on sale for $5 atm) and epic. It is 2-3 hours short and not very challenging, but it does look absolutely stunning and has a very beautiful gameplay mechanic that you better find out for yourself. IMO it is one of the best games of all time and one that really demonstrates what the medium is capable of.
I wish someone had told me what Journey was about so I could have avoided it. I went in blind and didn’t enjoy it at all. It was a cool concept but it wasn’t for me.
Tap for spoilerThe person I matched up with was a 10/10. I went in blind but I knew it would match me with someone. I found them right away and they stayed with me the whole game. My partner got a person who dropped out, then restarted. Got another person… speedrunner. Tried once more and got someone who dropped out after an hour. Got another person they finished with, super frustrated. They did not have my experience.
Thank you for this. Just recently picked up and played through twice Gris and Neva. Even though they’re short as well I really find myself loving the visuals, gameplay and the atmosphere created by these games.
That lawsuit might take years, and the requested damages from Nintendo are only $66,000. Palworld isn’t going to be shut down anytime soon, even if they lose the case.
The Palnoctahedron. “It’s a totally different shape and it’s just the fact that it’s very small, and we enabled smooth shading, that makes it look like we haven’t done anything to it.”
There was a request to halt sales until the specific mechanics were removed, with the mechanics being throwing pokeball like items and riding monsters.
One of the patents was for seamlessly transitioning from one type of ride to another, as it happens in Legends Arceus, ie: jumping into the water while riding the stag will automatically change to the giant piranha. The irony here is that palworld lacks anything like that, you never transition between 2 different mounts without player input. The closest to that is using some pals as gliders, but you’ll just get back on your feet once you touch the ground or water.
Another patent was for throwing stuff at enemies in order to begin combat. They’re all hard reads, mostly because they read like they’re describing how Legends Arceus works in minute detail.
They would still have to face the courts in Japan if they want to sell in Japan.
Your line of thinking is the same thing that X fell for with Brazil. Just because you don’t have your HQ in a particular country doesn’t mean the legal system can be ignored. Otherwise the EU wouldn’t be gifting fines to Google and Apple every 15 minutes.
The suit is effectively not about the money at all. It’s about setting a precedent in Japanese court to basically allow Nintendo to patent whatever they want, whenever they want, so they can go after and shut down competitors with ease. Pirate Software has a decent and short breakdown on their youtube channel iirc
Yes, they can be a personal device like a game boy, but they can also be a shared device.
The regular Nintendo Switch (and I think the OLED one) can be played handheld or docked (aka. plugged into the TV). I’d recommend this version.
The Nintendo Switch Lite cannot be plugged into the TV, and is also harder to play multiplayer with other people in the same room. So avoid the “Lite”.
The controllers on the regular Nintendo Switch are removable. This means that you can buy a console and have two controllers for some games. Some games require more buttons, so each player would need a pair, but some simpler games like Mario Kart or Mario Party can be played with just one half (aka. Joy-Con).
The games are generally sharable between consoles and within consoles.
Between consoles: The cartridges will work no matter how many consoles you swap it between. Only the console with the game inserted will be able to play the game. However, the saved games (progression in a game) are usually saved to a console, not the cartridge.
(The same holds true for digital games only if the account that bought the game is connected to a console. Accounts can be connected to multiple consoles. An account can only be logged in to one console at a time, so ALL digitally-owned games on that account are locked to one console at a time…but if they aren’t logged in, then the another console can log in and play the digital games. So no multiplayer, but taking turns playing the digital game on different consoles. Saves might be shared here, though)
Within consoles: Almost every game allows each profile on the console to have their own saved game. So you could buy one Pokemon game, and up to 8 people can have save files for that game. Depending on the game, they may not be able to play simultaneously (e.g. trading), but they can all have their own save files with their own progression.
So, what you suggested is overkill. Here’s my advice:
If you want family game time, you just need…
One OLED Switch (connects to TV)
Buy games physically if you foresee anyone wanting their own console in the future, or digitally if not
Check if the games you’re buying can be played with a single Joy-Con. If so, the console comes with 2. If a player needs 2 Joy-Cons each, you have 1 controller with the console. Buy enough Joy-Cons or Pro Controllers (which are equivalent to a pair of Joy-Cons, but can’t be “split”) so that you have enough for all your players.
This console can still be played handheld whenever someone wants solo game time or when someone else wants the TV.
This will allow everyone to play single-screen multiplayer games on your TV together. Note that most games allow up to 4 players at once. More is rare.
Or, if you’ve got older kids who want their own individual games that they’ll play independently at the same time, it gets more complicated. But here’s what I’d suggest.
Get at least one dockable (non-Lite) Switch in the family. This Switch “gets” access to the TV, but may also have to “share” for family multiplayer time.
Get Switch Lites for anyone who REALLY needs to be playing something else independently when the TV/“main” Switch is in use
Get physical games: Any kid can play it in any console, and as long as they’re on the console that has their profile, they can continue their saved game. You DON’T need multiple copies of any game except in very rare scenarios.
Having extra consoles is rarely necessary to play games together. The only time they’d need It is if they’re playing games online together and the game doesn’t offer split-screen. Maybe Fortnite? But then they can take turns, unless you really want to buy separate consoles, lol
Please ask any follow up questions you have. I’d be glad to help clarify anything! Typing this up was surprisingly fun, lol
Get Switch Lites for anyone who REALLY needs to be playing something else independently when the TV/“main” Switch is in use
Obviously only if the budget allows, but if your kids are at the age where they’ll take their Switch when they visit friends or family, then the version with detachable controllers is probably better.
The Switch has a built in kick stand, and some games, like Mario Kart, let you disconnect the controllers and have one each for a two player game. It’s handy for keeping the kids quiet for a bit, and you don’t need to carry loads of stuff.
If the kids regularly go somewhere, like your parents perhaps, you can buy an extra dock to plug into the TV there, and the non lite Switch can use it in exactly the same way as the one at home. There’s nothing special about the dock, it essentially just connects the Switch to the TV.
It’s a great little console with some fun, if sometimes expensive games. I play mine probably as much as my kid plays theirs 🙂
Great addition! I was trying to keep budget in mind, but truthfully, I don’t know the price difference.
It’d be good for OP to know the different capabilities of what the Lite vs. the other consoles can/can’t do. But I think my comment was long enough as it is! Haha
I personally stick to only physical games since they cost the same, but are stored on the cartridge, meaning I don’t have to upgrade my switch’s measly 32GB of storage.
The Switch is an insane device to me. It’s been underpowered before it launched, but 32GB storage? I had flash drives twice that size when the Switch came out. What the fuck?
I also prefer physical games. I have very few digital games on my Switch – only for massive digital-only sales, or for games that had limited physical runs that I missed. Or when I didn’t know a game had a physical release, lol
Some people prefer digital games, and I get it. Especially with kids who might break, lose, or “trade” physical games.
Back in my day I had to share a single console with my siblings. We had to take turns playing single-player games. This can be fine, and can even be a bonding activity. I’m not sure if it’s “ideal”, but nothing is. Most likely your kids will outgrow the Switch soon anyway, or they could not even like it to start with, so don’t go overboard buying them each a console. You can decide in the future to buy more if you want, but the new Nintendo device is also on the way, so that’s something to think about.
That makes sense! I was picturing a scenario where each kid was begging for a Switch.
If there are two kids who each want to play their own games independently (or niche cases like they really want to trade Pokemon together or play games online together that can’t be played with couch co-op), then having multiple devices would be important. Of course, it depends on where the budget is, lol
Buying two SNES consoles would be crazy. Buying two Game Boys probably happened in some households.
Yeah, good point. The Switch isn’t just a console. I guess that’s probably why it’s portable; to sell one for each child. We did each have our own Game Boy in my household, mostly I think to make road trips less hell.
I mean, it’s like a hobby. If you are unlocking them with a program you’re just cheating on yourself. If you feel like you need to cheat to make yourself feel better about something that doesn’t impact anyone else, then I think you should reflect a bit on that and ask yourself why you wanted it in the first place.
But that’s just like, my opinion, man. It doesn’t really harm anyone in the end. I just think achievements are used as carrots on a stick, exploiting the human psyche of “number go up = dopamine” to make the player think the game has more value than it does, or is “worth the price” because you got so many hours out of it (grinding for those last shitty achievements).
I think it’s fair for someone to want to cheat in achievements of this nature. OP put over 100 hours into this game and is only 0.1% of the way there. If I put 100 hours into a game, I would also want to fast track past these two middle fingers the devs threw in
The subscription hike is something, but U.S./U.K. inflation from 2008 to 2022 is about 40%, and that’s not accounting for any changes in corporate taxes. Its… well, it’s kinda mad that WoW hasn’t increased the subscription price that whole time, if that’s true, but that’s partially because they sell expansions, right? And those probably creep up with inflation.
The problem is the choices they’ve made with that money, aka shoving more aggressive monetization into the game instead of keeping it simple, which was so central to its appeal long ago. Of taking short term profits instead of investing in R&D, new game development, and deeper development for Runescape. This is the real corporate greed. Making money is fine, but just taking it as pure profit at the expense of long-term health is destructive, greedy, unfair to the employees and wrong.
Also, I played Runescape ages ago, and well… I just got tired of the game. I feel like thats why many people left, and I also think it’s kinda mad expecting most players to play the same game forever.
Well, I mean wow was already at $15 a month back in the day. When it came out in 2004, It was like paying $25 per month today. It was damn pricey back then. At this point I think they’re getting all the money out of it that the market will bear. Yeah the expansions help but I suspect they’re running leaner now than they were.
I doubt anyone knows how much of the playerbase it makes up, but the WoW subscription effectively went up to $20 a month for anyone that’s using in-game gold to fund it.
And it was something people were hoping would save the game. But, it’s unfortunately more confirmation that Bethesda can no longer produce quality games.
he’s saying “they” haven’t improved since 76 came out. i don’t know what else he could possibly mean by that, especially since 76 itself has improved immensely since coming out
So Bethesda is good because Starfield might be worth playing 10 years after it was released? You’re obviously not understanding the point here.
It doesn’t matter that they improved '76 after the fact. It matters that they keep releasing top dollar garbage that needs years of work after the fact to even be playable.
Like imagine if you bought a brand new car that broke down immediately after you drove it off the lot. You take it back to them and they tell you “We understand you’re disappointed, so if we get time we’ll fix it for you and should have it back to you in a year or two.” Are you going to be satisfied with no car and no money for that long? Does it really make it better if they do actually fix it at some undetermined point in the future?
Is that my “line of thinking” when I never said anything of the sort? I don’t think so.
I’ve never played Cyberpunk 2077 nor No Man’s Sky and have zero opinion on them, but you bringing them up out of nowhere as some sort of ‘gotcha’ screams “my argument is based on emotion and not fact.”
what is factually wrong about 76 being improved after release? that’s the entire thing, i’m not the one convienently ignoring those facts because it doesnt support my argument 😂
For the fourteenth time, it’s completely irrelevant to the discussion.
You talk about conveniently ignoring things while you’re ignoring the whole topic so you can keep talking about some updates to Fallout '76 as if that has any bearing on Bethesda trending toward doing worse and worse with each new release. You’re making a completely separate argument to the rest of us.
actually its only the 6th time, not 14th. how can i trust your word now?
and 76 has gotten new releases pretty frequently. they are called content updates or dlc, which are free on that game. i think bethesdas only released 2 other games since 76, redfall, which was done by a different studio, and starfield
This is a puzzle-driven metroidvania with a simple retro-inspired aesthetic that aims to teach you how to interact with it wordlessly, and it usually succeeds at it. I’m honestly not sure how to fill out the rest of this blurb without ruining the intended experience, but while I wasn’t this game’s biggest fan and wasn’t interested in digging into its secrets post-credits, I did enjoy my time with it.
I’m really happy with my few hours in it. I was afraid it’d be another Rain World situation where I can tell I like it and admire the craft but don’t actually feel the need to play it much, but I do find it enticing still.
This game got me good. The atmosphere and way it drips out puzzle after puzzle is so rewarding. I drew maps. I wrote down a litany of notes on my iPad to keep track of. I tried to solve everything I could on my own until I just couldn’t any more. It felt like playing games as a kid where you had to have paper handy and wrote down passcodes.
Pouring over every inch of the map was so fun, and while I do think there will be copy cats to this game pop up in the next year, I don’t think anyone will be able to capture the magic of this again. It’s like its own singular entity that no one else has ever done. Not in this way.
For that, it’s my game of the year. Astro Bot is my second, since it’s a technically near perfect game. But it’s also simply peak platformer. Animal Well is novel. It’s just built different.
I wanted to love it, but I just liked it. I was hoping it’d be more similar to TUNIC, where I can do 99% of the game solo. Idk if this is controversial, but I hate the community-based puzzles with a passion.
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