bin.pol.social

blarth, do gaming w Inspired by another post

No no you see it is because I have dedicated the last 20 years of my life to Witcher lore and have memorized not only every line but every plot in the series and books, and you see, Ciri is supposed to be much [choice: less/more] powerful than this trailer makes her appear! I’m boycotting this game and recommend everyone else does too! I’m tired of them shitting on lore with woke propaganda!

Anyway, I think that covers it.

scrubbles,
!deleted6348 avatar

Ah I see you too are a “true” gamer

squirrel, do gaming w Inspired by another post
@squirrel@lemmy.blahaj.zone avatar

Add Naughty Dog’s “Intergalactic” to the pile: The protagonist is female and a PoC! The usual suspects are already frothing at the mouth and recording a bajillion outrage bait videos for their Youtube channels.

CrunkBy,
@CrunkBy@lemmy.world avatar

And bald! Which probably reminds some of the negative anti-wokers of their current day living situations

Cethin,

I dislike when space games have loose hair on characters. All hair should probably be cut short or tied up if you’re making a game in space. Bald makes a lot of sense for this reason, especially since even short hair you’d ideally have physics in it floating around (assuming it has zero-g stuff or anything like that).

ouch, do games w What are your favorite "gotta go in blind" games?

Minesweeper

BigDanishGuy,

I don’t know if you’re being sarcastic, but your comment is so true it hurts. When you first figure out how minesweeper works, your mind is blown away.

DarkMetatron, do games w For me, Cyberpunk 2077 was uninteractive and has low replayablility value.

Cyberpunk is a great game, it has a great story that is marvelous told. That is the games biggest strength and one of its biggest limitations too. Heavy story driven games like cyberpunk don’t mix very good with a open world with its many detractions and side quests. If a game has a strong story that will capture the player, making side quests and open world design a burden, or into something that gets ignored.

Logically viewed everything that V would do after having Jonny implanted in his/her brain should be laser focused on the task to learn more about it and to find a cure or solution. There should be no driving around and playing mommy or daddy for some freaked out cabs or other side quests. Yes, doing side quests could be explained as a way to get resources for the main tasks, but as those side quests are completely optional there is nothing really backing that explanation up.

So you either have to ignore a life threatening condition to play side quests or ignore that huge part of the game and fixate on the main quest.

Cyberpunk has no real “sandbox” moment because the open world really only opens up after you get the world largest cyber brain virus implanted deeply.

beerclue, do games w What are your favorite 1000+ hour games?

Project Zomboid, Rimworl, Dwarf Fortress, Stellaris, Starsector…

DuckWrangler9000,
@DuckWrangler9000@lemmy.world avatar

You really like simulators?

beerclue,

I… guess? I don’t know how I would classify these games. But they all are able to steal from me 8h in a day, no issue :)

fartsparkles,

Story generators. Best kind of games, in my opinion. It’s truly amazing how the interconnection between numerous systems can result in totally unexpected and memorable experiences no scripted game could provide.

mercano, do games w Grand Theft Auto: San Andreas release 20 years ago today.
@mercano@lemmy.world avatar

Such an upgrade over the previous two. Three whole cities to explore, plus the countryside. They managed to stream the world data from the disc as you moved about, so no more loading screens between islands like III and VC had. This was the first GTA where you could swim, so water was no longer a death trap, and the first to introduce skills, so you could swim further and faster as you got better.

aeronmelon,

Police chopper pilot: “Hey, I thought you couldn’t swim!”

Commodore, do gaming w I can't enjoy Diablo anymore.

Blizzard make money extraction software now, not games. The lifecycle of their products starts with a complicated system of overlapping, interrelated components like events and currencies and battlepasses and sales and shops and services and items and subscriptions, and then they dress it up to look like a game.

clickyello, do games w Corporate greed is killing RuneScape. What do people play instead?

they’ve done a really good job culling the bots in osrs, imo the biggest hurdle in it is the long boring grinds it takes to get to midgame pvm where it starts getting really really fun.

I’d also say that if you think rs3 is the default game you are very mistaken

graph of percentage of RuneScape accounts playing osrs

osrs has been the more popular game by far for almost a decade now.

Buttflapper,

they’ve done a really good job culling the bots in osrs

You’re badly misinformed. Their official subreddit is rife with complaints constantly about how bad the bot problem is. Some top ranked players on high scores are bots too.

Example one where top fishing skill players are bots.

Example 2 The top 25 Bandos highscore ranks are dominated by ranged-only tick-perfect bots, with a combined kill count of 1.7 million, generating approximately 225 billion gold from Bandos sets and 50 billion gold from hilts, and similar botting issues persist across other high-level bosses and activities.

Example 3 where CVC admits they have no fucking idea how many bots there even are but that they’re important to OSRS and part of the game.

The bot problem is out of control and they obviously profit from it massively, banning them takes away subscribers

clickyello,

example 1 is from a year ago, 2 is new so it may still be a thing but likely something they’ve already dealt with and 3 is from “someone close to CVC” how on earth are you gonna take that as fact?

from mod ayiza’s response to that 3rd one:

"To give some context in the form of data, here are some ban stats:

Last year we banned over 6.9 million accounts.

So far in 2024, each week on average, we ban over 2,300 RuneScape accounts.

So far in 2024, each week on average, we ban over 67,000 Old School RuneScape accounts.

Of these accounts, 2,800 are for botting popular boss-related content.

Each week, around 1.5T GP is removed from the RuneScape economy.

Each week, around 900B GP is removed from the Old School RuneScape economy. "

they’re playing wack-a-mole because there’s no possible way to preemptively ban bots, but they’ve done a good job of it and will continue to.

Velonie,

In addition to what the other commenter said, it’s more likely as someone newer and thus engaging in lower level activities to encounter bots since it takes less time to set them up and get going than mid to late game content. I find it rare to encounter an obvious bot as someone doing high level pvm/skilling

Akrenion,

There is also iron mode which helps to ignore bots. Yes they can still steal your ore deposit but there are enough worlds to go to.

MarcomachtKuchen, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

Hey im all for giving Bethesda shit for publishing an incredibly bland game, but 8 reviews hardly seem like a solid foundation to make that title.

EDIT : I’ve realised that autocorrect might have gotten you since around 1, 1k user reviews still sit at around 42% positive

hal_5700X, do games w PlayStation product manager says ads being shown was just a bug

Funny, how all the bugs hurt the players not them.

ytsedude, do games w Stardew Valley 1.6 is Coming November 4th.

Well, time to start a new farm. Again.

Squibbles, do gaming w What games would you recommend others to just play on easy difficulty
@Squibbles@lemmy.ca avatar

FTL. At least until you’ve beaten the game several times

SuperSaiyanSwag,

This is such a good answer. I remember playing it on easy back in the day and the final boss still kicked my ass.

smeg,

I remember having some really solid runs, easily beating every enemy I encountered… and then not even being able to make a dent on the final boss

RisingSwell,

I spend the entire game prepping for the boss. Just because I can ohko every other ship the moment I land doesn’t mean I can touch the beast. I’ve done the last sector without taking a hit just to never even get past the shields in phase 1

smeg,

Yep, that’s what everyone realises after getting stomped a few times!

ahal,

I think that’s my main complaint with the game. Once you find a way to beat the boss, you just go for that build every time. It’s so punishing and the path to get there is so long, that it’s a massive disincentive to try new things.

all-knight-party,
@all-knight-party@fedia.io avatar

That's a good example. You simply can't grasp optimal choices or know possible events and outcomes before going through it a great deal of times, and it's likely that you'll get killed too fast to experience much if you start on normal. You definitely end up switching to normal as you improve, learn, and unlock, but it really benefits and smoothens the learning curve to start easier.

smeg,

Into the Breach too, it’s just a less brutal way to learn how to play

DdCno1,

And once the game has become a breeze, with 100% of your runs being a success, install the Captain’s Edition mod and suddenly, it’s a pleasantly challenging title again. The add-on that turns it into an endless game in particular is so good, I spent dozens of hours playing it.

henfredemars,

Shoutout to Twinge’s Balance Mod. It’s actively maintained, and it makes the game more interesting by encouraging use of unpopular weapons and systems

Captain’s is great too, but it can be overwhelming.

DdCno1,

Thanks for the recommendation!

CileTheSane,
@CileTheSane@lemmy.ca avatar

The difficult steps in FTL are no joke. I was having no difficulty clearing on easy and was just trying to unlock all the ships. Once I did I switched to normal and had to restart 3 times before getting out of the first sector.

Varyag, do games w Does AAAA just mean awful triple A games now?

Yes, yes it is. The term coined by the Ubishit CEO trying to cover his own ass by claiming that Skull and Bones took so much time and money to make, and was being sold for higher than $60 (while still being a pile of shit) by saying it was a “AAAA game” and the term stuck. I mean, it’s own very first use was to describe a terrible AAA game. It’s only natural.

LucasWaffyWaf,

Oh hey, I forgot about that game’s existence until now. It’s name is so generic I used to accidentally call it Sea of Thieves, cause that’s a more memorable name. Also a more memorable game.

ivanafterall, do games w rdr2 question
@ivanafterall@lemmy.world avatar

The guided part does take a bit to get through, but it sets you free pretty soon after you’re out of the snow.

It’s very much worth it, in my opinion. It continues to ruin many other games for me.

scrubbles,
!deleted6348 avatar

Yeah, after replaying a couple of times idk why but the training area felt very locked in and long, but really it’s only 3 missions.

moonpiedumplings, (edited ) do games w Recommendation engine: Downvote any game you've heard of before

Aw yeah! This is where my knowledge of absurdly good but extremely niche games comes in. I think I’ll make multiple replies to this comment.

Chronosphere

Think enter the gungeon combined with superhot, but simplified a lot. It’s a turn based bullet hell, and an excellent arcade game playable in the browser.

EDIT: I’d also like to take this oppurtunity to talk about flashpoint. Flashpoint is a massive archive of basically every flash game and animation, and you can even play them again.

However, in addition to flash projects, I also noticed that flashpoint also archives HTML/HTML5 games… but only a subset of them. Although flashpoint’s primary purpose still is as a flash archive, it can also be used as a curated list of HTML5 games.

Here is a website that lets you search the flashpoint database

moonpiedumplings,

Swarm Simulator

Open source idle game, playable in browser. No clicking, just watching numbers go up.

moonpiedumplings,

A Dark Room

Open source idle game, but not quite. It eventually expands beyond watching numbers go up, into a sort of roguelike, where you can wander the world and collect stuff. And die. Die a lot.

A Dark Room was where I first saw the @ symbol used to represent the player character.

moonpiedumplings, (edited )

Gridland

Also by double speak games, and open source gridland is a variant on the match 3 style. During the day phase, you accrue and store resources, and build stuff. During the night phase, you fight.

moonpiedumplings,

Ember Skull

Fun arcade bullet hell survivors (think vampire survivors) type game. Dodge bullets, and survive as long as you can.

moonpiedumplings,

The glitched attraction

A fnaf fangame that is close enough to feel like fnaf, but has a twist: Every single level also involves a puzzle. While trying to survive enemies fnaf style. Although I’ve never played this game, I LOVE watching it on Twitch. I like to call it “Human’s can’t multitask: The Game”.

moonpiedumplings,

The Game

Absolutely obligatory, the simply named “The Game” is a work of art, and truly a life changing experience. You’ll never think about things the same after experiencing “The Game”.

moonpiedumplings,

Code Romantic

Learn the pleasures of loving another human, and the pain of being a programmer — at the same time!

moonpiedumplings,

Touch Some Grass

A wonderful and life changing experience.

I like to link it without the ending title, like store.steampowered.com/app/1944240/ because it’s funnier when people can’t see the game title in the link.

moonpiedumplings,

Warfork

Fork of the older warsow, open source movement shooter. Think quake.

Sadly, it seems to be dead on steam.

moonpiedumplings,

Bonk.io

A simple but elegant io game. You are a ball, and you want to knock other balls to the ground.

One thing I like is that rounds in small, 4 person lobbies, rather than the massive worlds of other io games. Although you can’t really make friends, you can know personas, and it’s more personable.

moonpiedumplings,

Mole Mania

Gameboy puzzle game. Very high quality.

shrodes,

Always love to see Mole Mania get some love. One of Shigeru Miyamoto’s earliest titles he worked on also

moonpiedumplings,

Cave Noire

Gameboy roguelike that is simple, but very elegant.

Sadly, since romhacking went down, I don’t think it’s possible to find the translation patch for it, unless they uploaded it to the internet archive.

moonpiedumplings,

Spent

A short questionaire game that demonstrates the difficulties of poverty.

Lightsong,

Spent

This game hurts, got a bit of water in my eyes. Hit me in feeling bruh.

moonpiedumplings,

Keep Out!

A webgl/browser based 3d dungeon crawler with proceduraly generated levels.

moonpiedumplings,

PhobosLabs

This site has a few high quality browser games. The one I come back to is X Type, a bullet hell shoot-em up that has ever expanding enemy ship sizes, and never ends. It gets hard fast.

I also like Xibalba, which is a Doom/Wolfenstein style game playable in the browser.

The creator also did a rewrite of quake in 13 kb of javascript

phlegmy,

That guy’s seriously talented!
Among the things he’s made, he’s also made some really nice, easy to understand, high-speed compression formats (QOI/QOA), as well as a public domain mpeg decoder.

I’ve used all three for various projects and I’d highly recommend that most software developers check them out. If only for the learning experience.

moonpiedumplings,

Free Rider HD

Simple bike racing game, although the player is very fragile, which adds some difficulty. Playable in browser.

All the maps are user created content.

moonpiedumplings,

Master Archer

Addictive arcade game about archery. Reminds me of flappy bird, not in the raw mechanics, but in the way they are both addicting in the same manner.

tetris11,
@tetris11@lemmy.ml avatar

this game is really fun

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