DaddleDew

@DaddleDew@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

DaddleDew,

One is them is angry, the other is furherious

DaddleDew,

The old RainbowSix games (pre-Vegas) were absolutely brutal in difficulty. Enemies died in one or two shots, depending on what part you hit. Even a non-mortal wound would cripple them permanently. But the same rules applied to you.

DaddleDew, (edited )

I never really cared for the planning myself but Vegas ruined it for my by introducing that stupid cover system to make it like Gears of War which was popular at the time. They completely removed the ability to lean. You couldn’t properly peek around a corner to take a shot without almost fully exposing yourself anymore. This meant you couldn’t avoid absorbing bullets all the time. This made the game unplayable so to counterbalance that, they’ve added regenerating health. But then it became too easy so they kept putting you in tactically completely unfair positions against hordes of extremely aggressive enemies that can see you and shoot you through walls. They also had a lot of visually busy environments where the enemies are difficult to spot even when they’re shooting at you because the sound mixing was so botched up that often you couldn’t even tell when you were being shot at.

They turned it into a mindless arcade shooter where you constantly absorb bullets like it’s normal and fight a whole army on your own. I wouldn’t be surprised if all of this is because some Corporate dipshit forced the inclusion of that cover system because Gears of War made money.

DaddleDew,

Scout.

Thrive at becoming the most annoying thing on the map to the enemy team.

DaddleDew, (edited )

What you are asking for is for Valve to start behaving like developers like EA and Activision, who keep milking the crap out of their franchises with one bland generic release after the other for a quick cash grab.

The fact that Gaben doesn’t force his employees to work on the game just to make money is the reason why Half-Life games are of such good quality. The employees at Valve work on what they are motivated to work on at the moment. They aren’t being given arbitrary deadlines from overhead either. This is how we got amazing games like Team Fortress 2 and the Portal games too. Both Half-Life games were major milestones in video game history by pushing the envelope. And currently, no Valve employees believe that the conditions are currently set for this to happen with a new Half-Life 3. It would never meet the hype if they tried right now and it would be a huge disappointment.

Half-Life 3 isn’t vaporware either as Valve openly admits that they are not working on it at the moment.

Just accept that great things can’t happen as often as we wished they did.

Speaking of Team Fortress 2 and Portal, I have been around to witness other attempted iterations of what TF2 could have been been, only to be abandoned by Valve because it wasn’t good enough. Then Valve finally got their vision for what the game ultimately ended up being and then suddenly everyone was motivated to work on the game. The first Portal game was also an experiment that motivated Valve employees to work on the sequel. Hopefully one day there will be a lightbulb moment in Valve and everyone will be motivated on working on Half-Life 3 and the resulting product will surely be worthy of the name. But you can’t force it to happen.

Hopefully it will happen while Gaben is still in control of Valve though because there is no telling what will happen to the company’s unique culture and philosophy after that.

DaddleDew,

That rainbow effect is just the default demo mode and is the peripheral’s manufacturer’s way to advertise that the LEDs inside are RGB. This means that the LEDs can be customized to be any color or combination of color that the owner wants at the press of a button. It eas say and simple to do.

The whole point of it is customization. And yet for some reason a lot of people leave it on the default demo rainbow mode after buying it.

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