Personally, I really like watching Nilaus play factory games. I enjoy playing the games to a point but he puts forth an amount of effort that I can never bring myself to emulate and it’s really satisfying even to just watch. Satisfactory, Tectonica, DSP, etc
You get to actually modify cars “by hand” swapping out or repairing individual components and the chassis can get bent up by big wrecks, you can buy new or used cars and tear them down and build them up and just cruise the world do street or track racing, demo derby etc. It’s all extremely rough but conceptually it’s the best thing ever, you really get to “own” a car and experience the highs and lows associated with that.
The closest game with any amount of polish I’ve played is Test Drive: Eve of Destruction you buy cars at the junkyard and take them to demo derbies, they need to be repaired upgraded etc and they have permanent damage from big hits.
Obviously there is My Summer Car and Mon Bazou both great games but they lack a racing centric gameplay loop and MSC in particular is too hardcore to be a mainstream game.
There was an ooooold, like, older than me, game like that called Street Rod, and I still end up going back to it time to time because there’s nothing quite like it.
I do yearly rewatches of Until Dawn - Scary Game Squad. It’s five slightly drunk guys keeping teenagers in a horror movie alive. They played this at release so all their guesses and theories during the game aren’t influenced by what they saw on the internet.
The Scary Game Squad is fantastic, and Until Dawn is their finest work. It’s a perfect marriage of a group of guys who know all the horror story tropes and clichés and a game that is deliberately built around them.
Chip and Ironicus did a whole series on the metal gear series which is worth a watch. I’d also recommend watching Tietuesday dunk on that awful Wii U PacMan game
Chip and Ironicus in general are just fantastic, especially when it's a REALLY stupid game (in the good way!) like Wonderful 101. Ironicus just losing his shit at this next absurd thing never fails to make me laugh.
A game like Stray, but with actual mechanics and that’s difficult where you actually need to git gud at. I’d like the world be even more like a maze, both horizonal and vertical (like Kawloon Walled City), that isn’t strictly linear, but has many hidden ways to be completed. Basically what I want is a Stray-Dark Souls hybrid.
I’m not really a fan of Let’s Plays, so it makes sense my favourite is CowChop’s Shadow of the Colossus Let’s Play. After around five episodes they abruptly decide to rent an RV and road trip to the Grand Canyon, all while still “playing” the game.
Games that lets you explore beautiful and fictional worlds in VR. Kinda like Minecraft but not with voxels, not a survival game but have some sort of game loop to keep you going. Or a puzzle game like Myst but with bigger and explorable maps, perhaps a “home” to decorate with trophies you found in other worlds (ACNH style?) I just want a chill game in VR…
This might not be what you’re looking for, but Real VR Fishing is a really nice looking game and really relaxing. I have made some open lobbies and some of the chillest people join and we just talk until one of us has to log off
There is also a web browser in the game and I just watch youtube or listen to music while playing. It is really fun and relaxing after a long day
A game with a truly completely fluid magic weaving system where you can casually levitate spoons around the corner and then liquify that spoon into a pool of metal and finally having a spoon-elemental emerge. Magicka comes really close, but even there you have pre-defined spells with specific effects in addition to the “3 stone 1 fire 1 arcane” stuff. I can’t just magically slap on a conjured knife onto my fire elemental.
Bonus points if the magic system is gesture-based like in Arx Fatalis.
Yes, this is something I’ve been wanting for a really long time, I’ve been playing around with different magic system implementations especially because of playing Arx Fatalis, trying to get a dynamic magic system that feels natural, it’s just really hard to get right and from experience, gesture based systems might seem fun, but they fall apart under certain circumstances and are limited to specific actions, so I’ve actually been considering different types of input systems and effects, for example graph based systems with multiple layers for construction and then for execution using key combos or hotkeys to combine sub graphs or just execute a single graph to perform actions or initialize causality based systems.
A game like Hunt Showdown, an extraction based game set in 1895 Louisiana, fighting other hunters on the same map to get to the bounty (a boss that everyone goes after) and extract.
Imagine that game, but set in something like in the Star Wars world, With lightsabers and blasters in dagobah or tattoine, going after a boss like Darth Maul or Yoda, while every other bounty hunter is going for the same target.
Kerbal Space Program crossed over with factorio/satisfactory. Basically building worldwide factories over several planets and moons and travelling between them by using the harvested materials and minerals.
It seems like that’s something that they are going for in KSP2, but the concept is vague and the game is quite delayed and the uncertainity is huge. So I am not optimistic that it will ever be close to what I want.
Dyson Sphere Program is basically this. However, space exploration is a lot simpler as the mech character can fly around in space when you have sufficient fuel. It’s a very good factory game and personally I like it more than Factorio.
Astroneer has some of that vibe, but it’s a simpler and more casual game. Really fun though, worth playing! Your character also needs oxygen to breathe and that makes exploration interesting
Honestly, Elden Ring. I kept a small notebook on the side to write down all the different bits I didn’t want to forget. Clues and quests and stuff like that. There were so many things if you pay attention and take care to try to piece together. It was really fun to come across something many hours later and then pull out the notebook to find my notes on it.
A game like the mainline Sims series, but better developed and without EA’s involvement. I’m aware there’s projects like Life By You and Paralives, but neither of those are publicly playable as of now, and until they release there’s no way to truly tell if they’ll actually be any good.
Although at this point I don’t think they can be much worse than the current status quo.
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