All I can say is you’re missing out… I can see that it’s a type of game that may not be for everybody, but it is honestly probably the most unusual game I have ever played in my life and I’m enjoying it a lot. I almost did the same as you did, I beat Leshy one time and then continued messing around with it sort of out of curiosity… and then the whole actual fuckin’ game started.
It just made me pick a file from my hard drive, made me a card based on it, and then told me if I let that card die, it’s going to delete that file. This game is nuts man.
As I understand it all of daniel mullins’ games have layers like inscryption, to put it mildly. I’d check them out when you finish inscryption if you’ve enjoyed it
Americans often incorrectly ascribe degrees to “unique.” At this point it’s so baked into all of their dialects that it’s hard for me to keep calling it wrong.
www.merriam-webster.com/dictionary/unique definition 3 includes examples like “very unique” and “fairly unique.” So it’s incorrect only if you assume that American usage is wrong and British usage is right, I guess. According to the Cambridge Dictionary I think you are right about how it’s used in British English.
Game spoilers and subjective opinions below, be careful.
spoilerI enjoyed all parts of Inscryption, but I think Act 1 was the best part of the game. The gameplay of act 2 wasn’t great and had too many mechanics flying around. Act 3 just felt too sterile and devoid of charm. I get that that was what they were going for, but I think I would have preferred multiple rooms in the shack over multiple chapters. There needs to be more games like Pokemon TCG for the gameboy (which is what Act 2 was referencing) though. With a card game that fits it.
Agree on all points. Act 1 was the best. Your reward for playing all the way through is you get to play Act 1 again, as a full-fledged game of its own.
Yeah. It’s not a perfect game, it has many issues, but it is fun and exciting and it does something very very different, very successfully. I’m reminded of the Zero Punctuation review of Psychonauts basically saying that its number one good point was that it was something genuinely mad and original, in contrast to the sea of imitation that is modern gaming, and for that alone hooray.
Thanks for remembering! I kinda liked how they just threw you into Firebreak. I get why some gamers were confused, but I love it when a developer shies away from the hand-holding and over-explaining we all get these days. It’s got so much that it needs, really is a bit bare…but still, I’m enjoying it!!! And I’m glad you are too, the game doesn’t seen to have made much of a splash
Absolutely! I hope it can find an audience soon; it’s not perfect, but I love it so much.
I didn’t mind the slow ramp-up in jobs, but I’m guessing that the change to more easily unlock level 3 jobs can help more people see what makes it special (Hot Fix, in particular, is just spectacular in level 3). And I love a game that, as the devs said well before release, doesn’t want to hold you hostage and keep you playing indefinitely. In some ways, it feels like it was designed twenty years ago, and for me? That’s a great thing.
Solo play isn’t too rough, then? Some jobs have been incredibly hectic with just two, so I’m curious about whether or not it works alone.
Good read, as always. The link to lego island is broken, on my end at least (it redirects to LW).
For copyright reasons I’d rather it be the link to the decompiled/ported source code rather than directly to the game itself. I doubt they got the 3d models IP owner autorisation to use them, thus falling into the no linking to piracy rule.
The game was deemed abandonware years ago now, featuring both on the site myabandonware and on archive.org. There’s no complaints from LEGO itself as a brand since being shared there, but I’ll just remove the link entirely for you since you’re worried!
Honesty I’d agree that it should be allowed, but the EU has a much more strict rules on fair use than most countries has. And as LW is hosted in the EU, that’s the rule we have to follow.
But the jurisprudence made it clear that source code is considered as ok as soon as it does not contain copyrighted materials (original 3d models, music, etc). That why I’d prefer to link directly to the source code.
And if they have a direct link to the playable version of that game on said repository, that’s not our problem anymore 😅.
Hey, don’t worry! Better safe than sorry, this way at least if people reading are curious and want to find it (and play!) they can search it up, I’d assume. No problems!!!
Congrats on the cabin! Is that more of a home or a getaway?
Also, I’m one of those guys who grew up on Lego Island. I can’t say I’d want to revisit it for anything other than a history lesson, but it was in fact important to a lot of us.
I’ll keep my apartment in the city, of course, but I like the idea of having somewhere that I will perhaps be less inclined to work, or stay in a chair/sofa, and instead keep running wild. That’s the hope, anyway!
If the name of the developer of the nintendo switch pirate store is blawar, you should know that he is a transphobic, right-wing nut who was arrested for beating his wife.
That being said, thank you very much for your high quality content and I hope you can fix your health problems soon 😊
I have been losing interest in Blue Prince. (This is spoiler free.) Many of the late game puzzles are beginning to feel grindy. I need to get specific rooms but it’s random chance if I do, and then when I get them it’s not guaranteed I’ll even know how to solve what’s going on. It’s been very enjoyable up until now but it’s lost some appeal in the end.
I have been playing a little Animal Crossing because my spouse got back into it. I have been playing a little Luigi’s Mansion 3 and Mario + Rabbids because I’ve been using my switch more.
I’m right there with ya on Blue Prince. The late game seems more like tricks than actual puzzles. That being said, it also makes it so I feel less bad about looking things up.
There was one puzzle I looked up the answer to and I was furious.
Office safe spoilerYou’re supposed to count the counts but there are four fucking statues?? Not three?? So why the fuck is the code 0303 and not 0304??
ResponseAhhhhhhh, okay. I retract my comment then, but that’s still stupid to me. I was missing a few letters and thought it said something like “GAINS”. I guess I got a few wrong on that row.
Oh, don’t retract it. It is a bad way to indicate the solution since it requires the Foyer and to have finished the grid message accurately. IMO anything that can be foiled by RNG is a bad way to do it.
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Jagged Alliance 2 (especially with the 1.13 mod) is the most ludicrously detailed tactical RPG you’ll ever find. It can be a nightmare to actually play until you spend many, many hours learning all its systems, but nothing else comes close immersion-wise. You can customize every mercenary’s loadout down to individual weapon attachments, capturing different parts of the map gives bonuses that actually make sense (like being able to ship in weapons once you’ve taken the airport), you can train militias to hold onto captured sectors for you, and you can even use the in-game internet to send flowers to the main villain.
Just tried it, and it was some other game I was thinking of; I hadn’t played JA3 yet.
While I haven’t finished the game, thoughts:
It’s the strongest of the post-2 Jagged Alliance games that I’ve played.
Still not on par with JA2, at least relative to release year, I’d say also in absolute terms.
My biggest problem — I’m running this under Proton — is some bugginess that I’m a little suspicious is a thread deadlock. When it happens, I never see the targeting options show up when I target an enemy, and trying to go to the map or inventory screen doesn’t update the visible area onscreen, though I can blindly click and hear interactions. The game also doesn’t ever exit if I hit Alt-F4 in that state, just hangs. AFAICT, this can always be resolved by quicksaving (which you can do almost anywhere), stopping the game (I use kill in a terminal on Linux) and reloading the save, but it’s definitely obnoxious. Fortunately, the game starts up pretty quickly. Nobody on ProtonDB talking about it, so maybe it’s just me. I have not noticed bugs other than this one.
So far, not much by way of missions where one has to figure out elaborate ways of getting into areas or the like: more of a combat focus. I have wirecutters, crowbars, lockpicks, and explosives, like in JA2, but thus far, it’s mostly just a matter of clicking on a locked container with someone who has lockpicking skill. Probably more realistic — in real life, an unattended door isn’t going to stop anyone for long — but I kinda miss that.
The maps feel a lot smaller to me, though the higher resolution might be part of that. A lot of 3d modeling to make them look pretty. There’s a lot more verticality, like watchtowers.
The game also feels considerably shorter than JA2, based on the percentage of the strategic map that I’ve taken. That being said, JA2 could get a bit repetitive when one is fighting the umpteenth enemy reinforcement party.
Unique perks for mercs that make them a lot more meaningful than in JA2 (though also limit your builds). For example, Fox can get what is basically a free turn if she initiates combat on a surprised enemy. Barry auto-constructs explosives each day.
Thematic feel of the mercs from JA2 is retained well.
Interesting perk tree.
A bunch of map modifiers like fog that have a major impact.
Bunch of QoL stuff for scheduling concurrent tasks for different mercs.
Pay demands don’t seem to rise with level, though other factors can drive it up (e.g. Fox will demand more pay if you hire Steroid).
Feels easier than JA2, though I haven’t finished it.
I’m pretty sure the keybindings are different.
Tiny thing, but I always liked the start of JA2, where your initial team does a fast-rope helicopter insertion into a hostile sector. Felt like a badass way to set the tone. No real analog in JA3.
I started running into guys with RPGs early on in JA3, much earlier than in JA2.
JA2 has ground vehicles and a helicopter and they require you to obtain fuel. Transport logistics don’t exist in JA3, other than paying to embark on boat trips at a port (and just checked online to confirm that they aren’t just in the late game).
More weapon mods in JA3. Looks like some interesting tradeoffs that one has to make here, rather than just “later-game stuff is better”.
For me, it was a worthwhile purchase — even with the irritating bug I keep hitting — and I would definitely recommend it over the other post-JA2 stuff if you’ve played JA2 and want more. It hasn’t left me giggling at the insane amount of complex interactions that were coded into the game like JA2 did, though, which were kind of a hallmark of the original.
Thanks for the detailed write-up! I’ll have to pick it up at some point; even if it doesn’t hit the same highs as JA2, there hasn’t really been much else that comes close and a more modern coat of polish would be welcome.
What did you think of the new aiming system? I’ve heard mixed things, but it sounded good to me (or at least way better than a flat percentage).
What did you think of the new aiming system? I’ve heard mixed things, but it sounded good to me (or at least way better than a flat percentage).
I don’t know what the internal mechanics are like, haven’t read material about it. From a user standpoint, I have just a list of positive and negative factors impacting my hit chance, so less information about my hit chance. I guess I’d vaguely prefer the percentage — I generally am not a huge fan of games that have the player rely on mechanics trying to hide the details of those mechanics — but it’s nice to know what inputs are present. It hasn’t been a huge factor to me one way or the other, honestly; I mean, I feel like I’ve got a solid-enough idea of roughly what the chances are.
even if it doesn’t hit the same highs as JA2, there hasn’t really been much else that comes close and a more modern coat of polish would be welcome.
Yeah, I don’t know of other things that have the strategic aspect. For the squad-based tactical turn-based combat, there are some options that I’ve liked playing in the past.
And there’s X-Com. I didn’t like the new ones, which are glitzy, lots of time spent doing dramatic animations and stuff, but maybe I should go back and give them another chance.
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