I’ve only gotten like 1.5 hours in so I can’t really say yet, but so far it feels similar to the first one with some improvements to stuff like gunplay.
In Wasteland 2 there is a museum of pre-war artifacts. One item is an undetonated nuclear bomb. If you monkey around with it you can find a big red button. It is obviously a terrible idea to push the button. If you still decide to push it you get a special game over screen.
on arc raiders yesterday my squad had another one cornered in a room and we got third partied by a much better kitted one. we asked the people we were trying to kill if they wanted to team up and kill the bigger threat and they agreed. and I warned them that the enemy was waiting outside so we needed to be careful…
they immediately ran outside, turned the corner, and I just saw a bunch of bloody mist coming through the open door. afterwards they all crawled back in on all fours and preceded to get set on fire in the hallway by the enemies.
This one is it for me. The game really does so much with so little. The reality of the game is that it is a roughly linear sequence of closed levels (with some hub levels thrown in) that feels like a cohesive, connected world. It’s absolutely incredible!
Yes, I go back and replay the game every few years. Its grittiness is definitely a bit silly to me now, but when I was a kid, I was enchanted by it. While the Jensen games did not have the charm of the OG, the first was still decent, and it’s a shame Square Enix drove it into the ground with the second Jensen title.
DX:MD is one of the most fun stealth games, it’s just unfortunate they put vent shafts everywhere. Absolutely tragic what Square Enix did with the preorder bullshit.
Zeepkist. It’s nice to play something that’s absolutely zero stakes every once in awhile. Race the clock in a soapbox derby car with a cute lil character, crash a few times, unlock some interesting stuff.
In Shadow Complex, a shameless ripoff of Super Metroid in its game mechanics, you play a guy who drives a girl out to a remote location in the Pacific Northwest and she gets kidnapped by a military organisation. You’re cut off from your vehicle, but fairly early on in the game you are able to return to the start point. You are able to get in the car and drive away and an achievement pops saying “Plenty of Fish in the Sea.” So you win but your guy gives up on his girl, leaving her to her fate.
Hack/NetHack had a similar thing where you could just leave without completing the main objective (retrieve the Amulet of Yendor, which has a random chance of appearing at the 35th level and below, and make it back out with the Amulet). I remember it saying something snarky on the Amiga version, but I don’t recall exactly what. Like it said you went on to live a boring life or something like that. Any time you felt like you were locked out of the objective or outnumbered by enemies without the means to fight through them, you could backtrack and leave (though, things like disease, hunger, and thirst could take you before you got out) and you’d “win” (as in, you get to keep living).
Far Cry 6 has a similar easter egg. Near the beginning of the game (which takes place in an archipelago) you’re given a boat to head to the main island for the quest to start but you can just take the boat and point it towards the open ocean and you’ll end up drinking beer on a beach in miami completely skipping the entire game.
This is a running joke in the Far Cry games. I know Far Cry 4 does something similar. You meet the big bad at the beginning of the game, he asks you to wait for him, and if you just chill for like 15 minutes he shows back up, honors his word, and you finish the mission that you came to the island for.
Mostly FFXIV. I decided to try a new class: Rogue/Ninja. Kinda impromptu, but I needed way to sneak by some baddies in the new-ish “Occult Crescent” field exploration zone. And Ninja has an ability to slowly stealth walk, going undetected by mobs.
And Oh. My. God. I’d forgotten how awful it is to level a class from 0 to 50. I haven’t done this since I did my initial class as Thaumaturge/Black Mage. Which would’ve been like 3-4yrs ago? I have other classes – technically, Jobs – to max level (Lvl 100), but those classes all start at higher levels. FFXIV is weird like that; classes from expacs 3.0 and up start at higher levels. Like Machinist at Lvl 30, Red Mage (which is my main) at Lvl 50, and one of the most recent classes, Pictomancer, at Lvl 80. I was also playing those classes/job while going through the game’s Main Story Quest, so I didn’t “notice” the grind. I was just playing the MSQ, the game, normally.
As such, I’ve really not tried to quickly grind from Lvl 1 before. And the game doesn’t help. No access to dungeons and trials until Lvl 15. And overall a very limited selection until Lvl 50. No AoE attacks until somewhere in mid-30s! Barely any attacks in the kit, until Lvl 30 (when the Ninja job opens up).
For EXP, had to grind out leves, dungeons, FATEs, and random quests. I’m not against grinding, it’s just a boring-ass grind.
Anyway, I got to Lvl 50 yesterday, so now things should start get less boring. Lvl 50 on its own opens up like 30+ instances of various kinds. And there are tons more opportunities from there til Lvl 100. My goal is to get to 100 within the next two weeks. Could probably do it this week, but I don’t wanna go that hard.
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