As you rightly point out, both IPS screens and OLED screens (plus related technologies) have their problems. Unfortunately, IPS still has that glow effect and OLD risks burn-in for productivity work. Since there is no readily-available technology that fixes both of these issues, you will ultimately have to consider what you value more and make a compromised decision. Take a look at comparison articles (example linked here is authored by one of the people from Hardware Unboxed) to see what they recommend within various categories of monitors.
Loved Max Payne 3. As someone who also enjoyed the first two, I always felt 3 was underrated. Honestly think it holds up, too. Worst part was tacking on multiplayer imho, but that was extremely popular for most games at that time.
The monitors unboxed youtube channel does really good in-depth reviews and includes mixed usage. They also have good buying guides at various price points.
Story wise though, i’m a bit mixed on. I’m really liking the story, just not as a Max Payne story. The Brazil setting isn’t really doing it for me and it feels a bit more GTA Coded than Noir, at least until i detach it from the first two games.
This is pretty much the general consensus of the game overall I think. Good game, just not a good Max Payne game.
I have an LG 38GN950-B, 1600p Ultrawide, IPS, 144Hz, and really like it.
For productivity, I think Ultrawide is great. WFH on this is really nice.
For gaming, it’s kinda hit-and-miss. Many games just don’t support UW, so you’re stuck with black bars or have to mess around with mods, fixes or tools. While not a dealbreaker, when I upgrade in a couple of years, I’ll probably just go back to 16:9, because of that.
IPS glow is there, but not really noticeable. I’m usually in a well-lit room, so that cancels out any glow I could notice out anyway, so it doesn’t really matter.
For the most part, the story is nothing to write home about and it’s not exactly the most beautiful game out there. However, I think the mechanics are great - I did enjoy my time with BD2 a lot and would recommend it.
That being said, if you don’t enjoy the gameplay, it won’t change that much. You just get more classes.
https://lemmy.world/pictrs/image/ec76d781-a916-4cfe-98e8-ea24552c20e1.pngso so far i’ve been doing good though I am having issues with either not enough good products or too much products from the industry and I am unsure how to fix that I’ve changed the roads to maximize traffic remade a few areas made the farming industry bigger and the new forest industry I wanna like be able to morein there though I am unsure how to like expand the city without huge traffic issues and I wanna make a piece of my city down for the ships and to expand the farm and then go to the sand part for tourism if anyone has ideas or views it would be appreciated
Seems to be going nicely so far. One thing I can suggest is to make sure not to expand too quickly. It’s tempting but can lead to serious issues down the line (just in general, not that you’re doing so).
Other than that, keep an eye on your public transport and change/improve as necessary - doing so will save you a lot of rebuilding. Traffic wise, a large central road with smaller streets branching out to various districts is usually the way to go. Also put your commercial and office zones near the bigger streets, housing on the smaller ones (can’t really see how it works in your map so this is just a general suggestion).
Oh! I haven’t played in a while and don’t remember if this is a thing but see if there’s an option to hide district policies before taking screenshots - all those icons add a lot of noise and make it harder to see the layout of certain spots.
How’s gaming on the monitor? I kept reading about how VA isn’t good for gaming due to black smearing and motion blur issue.
Yeah, the IPS glow is a major issue. When I bought the 24G2 4 years ago, it was on a whim and probably had luck. Now it’s tough to find a good IPS monitor.
There are some high performance VA panels that are good for gaming. Samsung Odyssey Neo G7/G8 for example.
Are there really no mini-LED monitors in your country? I’m a really big advocate of them. As close to OLED HDR performance as you can get without burn-in and with better peak brightness. I’m currently using a Cooler Master GP27Q that I got for cheap as an opened box, which has been a really solid monitor for the cheap cheap price I got it for (couple hundred euros).
I think a 27 inch 1440p monitor with 2000+ dimming zones will be the sweet spot between performance and affordability, though none like that are on the market yet.
Gaming is fine, I haven’t noticed any issues but I have to admit that I’m a casual gamer at most. The monitor supports FreeSync and refresh rates up to 165Hz.
I haven’t compared VA to OLED yet, but the latter costs at least twice as much where I live. For me personally, I don’t think that’s worth it. My previous monitor was a Samsung CF791 with Quantum-Dot but honestly I find the iiyama to have nicer colors. That’s highly subjective of course and the CF791 was released roughly 10 years ago, so take this with a grain of salt.
I absolutely love my VA monitor. Never had an issue with motion blur (although I always turn it off in games) nor smearing to a noticeable degree, but I wonder if higher refresh rates can help alleviate it. I have a 165hz for reference
Smear and ghosting are bad on VA in my experience. I had one around when Miles Morales first came out and it was so bad I thought my tv was broken, and Samsung agreed and sent a guy to replace the panel. The new panel did the same thing though, and at that point I just sold it and bought an OLED.
Smear and ghosting are bad on VA in my experience. I had one around when Miles Morales first came out and it was so bad I thought my tv was broken, and Samsung agreed and sent a guy to replace the panel.
That’s what I have been reading here and there, that VA are good for visuals (movies, tv shows and such) but bad for gaming. Though it seems that some people have a decent experience with VA panels when gaming but I don’t want to risk it (yet). Unfortunate that the new panel did the same thing.
bought an OLED.
How has the OLED monitor been for you when gaming (and either general usage or office work)? Response time, text clarity, motion and actual black screen? Since like another person said that there’s not really one-fit and always have to have a compronis (IPS with glow and OLED with possible burn-in), I’m tempted to purchase* an OLED monitor for around €600 and then just save up money for when the burn-in happens. I have been trying to find a decent monitor for quite a few months, so I have become a bit impatient and just want a good monitor to game mostly (say 80% gaming and the 20% is either browsing, movies, tv shows and office work).
Can’t run the game because Unreal Engine runs like crap on Arc GPUs… Or in this case, not at all. :/
I’ll have to wait till MESA 25.1 drops later next month to see if it fixes my issues.
Besides that, from the few gameplay videos I’ve seen; I don’t like the Argonians. From the reveal video the developers said they’re using the same lip-sync animations for all races/species, and it’s very easy to tell that the large, blunt faces Argonians have in the remaster are a design decision for this. It still doesn’t look right either because the teeth inside their mouths are animated with the lips.
Other than the Argonians, however, the game looks great. Just wish I could play it. This was my first Bethesda game, and the first open world game of its kind I played.
Only with Unreal Engine games, it seems. That includes Direct X 12 implementations in Unreal Engine 4 games:
The Ascent runs at 2 fps on the main menu, where it basically just renders one dude standing on a roof with a completely red background. It’ll also freeze.
Outer Worlds Spacer’s Choice Edition also runs at 2 - 5 fps in menus, has low framerate in-game, and crashes every 5 to 10 minutes.
I have Conan Exiles. Not DX12, but still UE4. Should probably give that a try and see how it goes…
Oblivion Remastered refuses to launch. Says my system doesn’t support DX12.
Nightingale also refuses to launch. Same error.
A couple of indie games still in development switched from UE4 to UE5 and now crash immediately after trying to launch.
Works just fine on everything else. My card is the Arc A770:
Can get a reasonably stable 40 fps with ultra settings (including ray tracing) in Cyberpunk 2077.
Helldivers 2 is great. Had to use launch commands to force DX11 at first, but after a few numbered updates to MESA that’s no longer a problem.
Baldur’s Gate 3 is great. Avoid the option to launch the game with Vulkan, though. It is really badly implemented and causes very obvious graphical glitches all the time.
I get a stable 50 fps on KCD 1 on ultra. Though I have only played it for three hours recently (started a new game).
Very smooth in Sins of a Solar Empire 2, except for truly massive fights (thanks to the large VRAM size my card actually does a better job at rendering large battles than some of my friends with more powerful cards).
For none game related stuff:
Great performance in Blender 3D, though it’s finnacky to set up and I think I still didn’t do it right (can’t get One API to work), but despite that it still performs fast in cycles.
That gives me hope. Sounds like it’s just drivers they need to fix. I really just want something for transcoding, which it sounds like they’re great for that. Figure they’ll go up in price once the bugs are ironed out.
Friend of mine in the Netherlands has a server at home with Jellyfin. He bought the weakest A series ARC card (forgot the exact model number), because he found out all the ARC cards use the exact same hardware for transcoding. Meaning there’d not be any performance difference between the lowest end card and the highest end card.
Check that info yourself, of course, but me and my group of friends have been using his Jellyfin for watch-parties and it’s been going great.
The game seems to be very sensitive to CPU (and possibly memory) overclocking and was crashing for me the same way until I went back to default settings. Even though everything else had been rock solid, it caused oblivion remaster, stalker 2, and Indiana Jones to crash at launch.
Double check if your bios is doing any automated overclocking or revert any manual overclocking that you’re doing.
I can (anecdotally) confirm the overclocking sensitivity. Although it seems to be more that this game just REALLY pushes hardware if you let it which is naturally gonna draw out overclocking instabilities.
Googling MoAppCrash, one of the things that stands out in you log callstack, leads to multiple people experiencing issues on win 10, even unrelated to an Unreal game. The windows version noted, is the latest one? Can’t properly check, I’m on my phone.
Try to Google this: Fault bucket 2270348712785277475, type 5 Event Name: MoAppCrash Response: Not available Cab Id: 0
Maybe including unreal, even oblivion in the search terms.
Without looking at the other files of the report, that’s probably your best bet.
I think it may be due to the middleware they used to bridge the old code with unreal. This is not an Unreal game per se, they are using unreal for rendering graphics and ui mostly, every other thing is literally the same code as the original, with a bridge. I think the middleware is fucked up in your system, and probably is related to the other issues reported for win 10 on the error I pointed out.
If you are not capable of searching in the log files for specific clues, you can try upload them to chatgpt. It’s useful if they are extensive, and the task is like finding a needle in a haystack.
If you don’t want to do any forensics, I would suggest a clean OS install. Probably something in your system is interacting poorly with the chimera oblivion is. Without any forensics, you will never know what it is. That or hardware issue.
I enjoyed the 2nd, but most of the things were very cookie-cutter generic. I liked that style to an extent, but it just becomes very predictable and after a while and I wanted to just finish it by the end. Decent enough story I guess and could have been worse. Fighting was probably its best part.
It’s kind of crazy how well this 20 year old game is designed. Each NPC has a life. Each house is a real house, and not just a closed box for background setting.
The gameplay feels so good that it’s a bit startling when things are buggy, or just not as modern. Like when you have a fetch quest, but you already have the item: there’s no option to say: here it is! You have to literally walk away to trigger something in the quest engine, and then come back to deliver the item.
Also, the way enemies are not at all aware of each other stands out: 2 bandits standing next to each other. I snipe one of them, and the other doesn’t even react. Must have been the wind…
Agreed, I’m also surprised how much more alive the NPCs feel. They start conversations with each other and have their own lifes. It’s feels much more dynamic than Skyrim’s dumbed down version of the same system.
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