bin.pol.social

simple, do games w Does it feel like the PS5's library is *severely* lacking compared to the PS4's around the same time in its lifecycle?
@simple@piefed.social avatar

No doubt. There are many factors that lead to this, from studios wasting years chasing live-service and failing, to AAA games generally taking way more time to make because they “need” 50+ hours of content to justify being $70, to most importantly publishers realizing that exclusivity is a bad idea.

Sony has been winning the console race vs Xbox but have been really slow at pushing out games. I like God of War but they’re putting out one game every generation.

givesomefucks,

but they’re putting out one game every generation

That wasn’t as big of a deal when it was a two year console cycle…

But I think for hardware and software, consoles keep wanting to hit metrics, because that’s what the parent company looks at.

The result is usually all flash and every game hitting the same points that were popular 5 years ago when development started

There’s no risks, so there’s no payoff. They have built in audiences so they still make money and keep getting paid.

Shit only changes when an I die game blows up and AAA try to integrate what made that game popular.

ArchmageAzor, do gaming w "The balance on this game is trash!"
@ArchmageAzor@lemmy.world avatar

That’s what I like about Helldivers 2, AH looks mainly at the numbers to decide what gets nerfed or buffed, not at big mouths.

Not to say they can’t do a better job at it, but still.

zalgotext,

Lmao time truly is a flat circle. People used to (they might still, but I don’t follow anymore) say this about Blizzard and Overwatch, except not in a positive way

abir_v,

The mechanical divide between being PVE and PVP makes a big difference here.

zalgotext,

It would have, if Overwatch had actual serious PVE modes

trslim, do gaming w "The balance on this game is trash!"

I really REALLY want a game where its like 40 vs 80, where the 40 have great tech, information and drone systems, but long respawn timers, vs 80 insurgent style players with cold war weapons, little to no armor, and litte information, but have fast respawns. And the game tries to keep weapons realistic rather than balanced.

ANTIFA_JAWORZNO, do news w Protestujący z pokolenia Z jednoczą się pod flagą piracką w stylu mangi
Klanky, do games w Day 433 of posting a Daily Screenshot from the games I've been playing
@Klanky@sopuli.xyz avatar

Thanks for sharing your thoughts, really cool to hear. We just started a Realm for our 8 yr old and his friends and I hope he has fond memories when he gets older.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It’s definitely a good experience growing up having those fond memories to look back on. Supporting children like that is a good thing to do

GerardsGuitar,
@GerardsGuitar@retrolemmy.com avatar

I’m not OP but I wanted to say that’s really cool! My dad set up a server for me and my sister when we were kids and some of my core memories from my childhood are playing Minecraft with friends.

psw, do zapytajszmer w Skąd za darmo pobrać mapę polski z podziałem administracyjnym w grafice wektorowej?

Jeśli chodzi o gotowe mapy, przejrzałbym tę kategorię na Wikimedia Commons: …wikimedia.org/…/Category:SVG_maps_of_Poland

Natomiast - zakładając że chodzi o same granice - sam sięgam po pliki SHP (np. tu: gis-support.pl/…/granice-administracyjne/), otwieram w QGIS i sobie exportuję do SVG po ewentualnych modyfikacjach.

dj1936,
!deleted2556 avatar

Dzięki za odpowiedź. Szukam czegoś jak to: allegro.pl/…/mapa-polski-administracyjna-suchosci…

Nie znalazłem w linkach od Ciebie.

wacpan,
@wacpan@szmer.info avatar
miklo, (edited )
@miklo@szmer.info avatar

jak to mają być osobne mapy poszczególnych jednostek adm. drukowane w różnych skalach, to raczej nie widzę innej opcji niż import danych i dopasowanie stylów/szczegółów pod konkretną skalę, która jest sporo większa niż do oglądania w internecie. Bo zakładam, że nie chodzi o mapę całej Polski skoro ona jest do kupienia. Jak chcesz przykład takie mapy w QGIS z danych pobranych ze strony gis-support to zobacz sobie taki projekt: cloud.citizen4.eu/s/polska-adm . To jest zrobione na kolanie więc nie wygląda idealnie ale wszystko tam można łatwo modyfikować żeby wyszło całkiem jak z tego linku wyżej.

https://szmer.info/pictrs/image/76056b3c-2328-4476-96f1-68a7513b3877.jpeg

myfunnyaccountname, do games w Silent Hill f | Review Thread

We don’t need a review thread. They already put an f in the title of the game.

Jk…I dunno, it’s probably a banger other than being ue5.

RagnarokOnline, do games w Day 433 of posting a Daily Screenshot from the games I've been playing

Love some Minecraft. It’s just digital Legos

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It’s great to relax with, and also scratch that Lego Itch with how pricey they are nowadays

Catpuccino, do games w Silent Hill f | Review Thread
@Catpuccino@lemmy.world avatar

Seeing that the gameplay hours are short really makes the price that much worse

Katana314,

I’m sure it’s a good time to mention Portal though. Many gamers have said they want tighter, more focused experiences that are really worth the price tag. I guess question being, is this game all that amazing, and are gamers honest about that thinking towards prices.

I at least agree that $70 is a lot.

Psythik, (edited ) do gaming w "The balance on this game is trash!"

To be fair, games that allow only a handful of players to grab a vehicle, while everyone else has to play walking simulator on foot are bullshit. (Looking at you, Battlefield.)

Either provide enough vehicles for everyone who wants them, or don’t provide them at all, plain and simple. Otherwise a handful of players will hog them the entire time, and I’m stuck hiding in a foxhole for most of the match.

krunklom, (edited ) do games w Silent Hill f | Review Thread

Modders are going to do some really weird things to this game.

Sunsofold, do gaming w "The balance on this game is trash!"

coughOverwatchcough

pyre,

i was gonna say this is the entire discussion around overwatch balance. “the balance is trash” usually comes from people who do this exact thing with equivalent heroes

Sunsofold,

‘They have a hero with a shield AND a Bastion? We might as well just forfeit now.’

‘That McCree stun is such bullshit. It’s like ten minutes long.’

‘How’d they win? I was shooting them from less than 20 feet from the point. Well, okay, less than 50, but still…’

‘We keep killing them all one at a time without advancing past the doorway. Why aren’t we winning?’

‘The hog hooked me over the edge for the fiftieth time today. How am I, a simple Brazilian DJ, supposed to avoid death in the face of such terrible game design?’

filister, do games w Silent Hill f | Review Thread

Add to the mix its starting price of 79.99€, a hard pass for me!

MaggiWuerze,
@MaggiWuerze@feddit.org avatar

yep, that’ll either be a key (starting at 40€ currently) or a late buy for me. No way I’m paying 80 bucks for that

MilitantAtheist, do gaming w "The balance on this game is trash!"

I wonder if there could be a game where players decide the balance at the start of the game. So everyone has sliders with all the damage values for all weapons, and the game sets the balance to a median of all the votes.

boringbisexual,

furious scribbling

You could have a point system. Oh! Maybe each player could have their own individual sliders. Of course, you’d have to have less guns for it to really work well but the game would balance itself…or be incredibly broken. Both are fun

MystValkyrie, do gaming w "The balance on this game is trash!"

There was this really interesting indie game called Atlas Wept. I played the demo and it was really high-intensity fun using new and innovative systems. Loved it. But then critics on YouTube tore the game apart and the dev made the game so much easier that you could finish the game without really interacting with the core mechanics at all, without providing separate difficulty settings.

The game was still feeling good, but I feel like we really lost something, and people would have realized that if the dev had listened to more than just the people who are financially incentivized to be impatient with the games they play.

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