There’s an investment you have to do, you can’t just make one line and expect people to take it, you’ll need to make sure you have good coverage, just like in a real city. A train line between each major area, and busses to connect multiple blocks within the smaller section, so people can easily go from anywhere to anywhere. Roads will become laden with traffic soon. Just like real life it takes an initial investment, and then becomes indispensable later.
This guide on transit is a really comprehensive resource about anything traffic related. It contains info about everything from basics to all types of public transport and pathways. Also lots of screenshots and diagrams to make things easily digestible.
The early-game motorcycle is not good. A big part of the game is upgrading your bike, and this is fine, but early game you’ve got a motorcycle that can’t outrun a dog, skids like you’re on black ice, and needs a fill up every three minutes. By the end of the game that bike is a joy to ride, but it’s weird to make a first impression like that.
The combat mechanics are good, but there’s the weird progression thing again where early weapons are stupidly bad. A single shot form an M4 was way more powerful than from an M14. If you’re like me, that’s annoying.
The zombies are what they get right. They’re fast and scary and they will destroy you. The hordes are challenging sandboxes of destruction that these developers nailed.
I got stuck on this part early on in the game where you have to enter this mobile research station thing. I could never find the entrance and gave up. Not a fan of how formulaic and repetitive the game was, anyway.
I’m not gonna critique it based on efficiency and min-maxing as that’s something I couldn’t care less about. Design wise however, I like it. It’s has some more organic and interesting shapes than a basic “American city” that’s so easy to default to. Split between suburbs and the more urban centre is a nice touch (tough I would try to add some transition in the empty space between the two to make it look more natural).
You have a clear separation between residential and industrial areas which will prevent issues with health and happiness (as long as you keep it in check). You also remembered to dump the sewers downriver which is good.
I’m sure some CS pro could give you a bunch of pointers but it looks like a good start to me. Are you planning to share your progress in the future? I’d actually like to see what you’ll do with it.
More interconnections to the highway otherwise Hamilton district will get clogged with transitive traffic.
To reduce the amount of cars inside the city add walking paths everywhere
It looks like Hamilton and Chester districts are connected via highways, those don’t have footpaths so anyone wanting to get between them will use a car.
Cheat mode: if you have the parks DLC you can charge money for people to use said footpaths if you stick the foot paths into a park district.
I’m disappointed that they apparently didn’t do any bug fixes. I find that embarrassing and not charming at all. I’m also not crazy about the UI, and the performance could be better.
Otherwise, pretty happy with it. Looks amazing, really breathes new life into it, honestly couldn’t be happier in regards to the visuals. I’m stunned that people cared so deeply about the saturated color pallete of the old game though, I mean they’re literally talking about the exact shade of the grass. Never in a thousand years would I have imagined this would be such a problem, I really have nothing nice to say about that lol
Seriously. The bugginess of Bethesda games has always been one of their top criticisms, people used to call them “BUGthesda” for crying out loud. Granted, the bugs never bothered me all that much, but you’re telling me they had an opportunity to correct some of that infamy in a remaster, and still didn’t do it? Get the fuck outta here.
Regardless, yeah. It’s great, can’t deny it. Gotta find time to play it alongside Clair Obscur now.
They literally used the same logic from the OG. The .esm and .esp files are exactly the same as the latest version of the original Oblivion. They did absolutely nothing to the original scripts and quests other than replace the dialogue for certain characters to a new recording.
I think it’s dumb, but also funny that Todd definitely knows that the “charm” of his games are how fucked up they are.
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