The game seems to be very sensitive to CPU (and possibly memory) overclocking and was crashing for me the same way until I went back to default settings. Even though everything else had been rock solid, it caused oblivion remaster, stalker 2, and Indiana Jones to crash at launch.
Double check if your bios is doing any automated overclocking or revert any manual overclocking that you’re doing.
I can (anecdotally) confirm the overclocking sensitivity. Although it seems to be more that this game just REALLY pushes hardware if you let it which is naturally gonna draw out overclocking instabilities.
Googling MoAppCrash, one of the things that stands out in you log callstack, leads to multiple people experiencing issues on win 10, even unrelated to an Unreal game. The windows version noted, is the latest one? Can’t properly check, I’m on my phone.
Try to Google this: Fault bucket 2270348712785277475, type 5 Event Name: MoAppCrash Response: Not available Cab Id: 0
Maybe including unreal, even oblivion in the search terms.
Without looking at the other files of the report, that’s probably your best bet.
I think it may be due to the middleware they used to bridge the old code with unreal. This is not an Unreal game per se, they are using unreal for rendering graphics and ui mostly, every other thing is literally the same code as the original, with a bridge. I think the middleware is fucked up in your system, and probably is related to the other issues reported for win 10 on the error I pointed out.
If you are not capable of searching in the log files for specific clues, you can try upload them to chatgpt. It’s useful if they are extensive, and the task is like finding a needle in a haystack.
If you don’t want to do any forensics, I would suggest a clean OS install. Probably something in your system is interacting poorly with the chimera oblivion is. Without any forensics, you will never know what it is. That or hardware issue.
I enjoyed the 2nd, but most of the things were very cookie-cutter generic. I liked that style to an extent, but it just becomes very predictable and after a while and I wanted to just finish it by the end. Decent enough story I guess and could have been worse. Fighting was probably its best part.
It’s kind of crazy how well this 20 year old game is designed. Each NPC has a life. Each house is a real house, and not just a closed box for background setting.
The gameplay feels so good that it’s a bit startling when things are buggy, or just not as modern. Like when you have a fetch quest, but you already have the item: there’s no option to say: here it is! You have to literally walk away to trigger something in the quest engine, and then come back to deliver the item.
Also, the way enemies are not at all aware of each other stands out: 2 bandits standing next to each other. I snipe one of them, and the other doesn’t even react. Must have been the wind…
Agreed, I’m also surprised how much more alive the NPCs feel. They start conversations with each other and have their own lifes. It’s feels much more dynamic than Skyrim’s dumbed down version of the same system.
I loved the original and Second, but I played the demo for II and it did not click with me at all. I really disliked the change to how turn order worked, the original system dovetailed so much better with the titular Brave/Default mechanic.
good to know about performance. I was going to try to play it anyways, even though my Ryzen 1500x and RX580 GB didn’t meet minimum specs, but it just might not be worth it.
Careful! If your card doesn’t support DX12 you’ll not even be able to launch it. UE5 in Oblivion Remastered does not have a DX11 fallback and will refuse to launch.
Factorio, I know you said you couldn’t get into it, but try peaceful mode, it’s a great game even without enemies
RimWorld, it’s an excellent colony management game
Dwarf Fortress, this is the big boss, it’s really hard to start, but it’s the most complex simulation game out there. If you can get into it, it’s infinite hours of fun.
For the performance issues: Like many UE games (doesn’t even matter the iteration of UE) this one is not properly configured. There are already several ini tweaks up on the Nexus that address this and actually fix the exterior cell performance.
City looks good. Time to devlop the water front area. A nice quay with a bike path and park then medium density buildings is what I like. I dont like putting builds right up next to the water.
The suburbs are good you could run a 4-6 lane road in the middle of them and have the traffic flow onto that.
well most roads are now like 6 lanes cause of the traffic though I wanna like create a tourism attraction on the coast of the river though I am unsure how to got any pointers?
bin.pol.social
Gorące