Excessive reliance on audio recordings and written text for storytelling / world building. Oh look another game where I’m alone in this world and I have to listen to a ton of audio recordings or collect snippets of text throughout the entire game to learn anything about this world and what happened to it!
If anything, let it be audio, not text, I’m tired of reading through often very subpar writing, I just glaze over it. Better yet, have actual (skippable) voice actors read any text out loud. Ideally, weave all that info into the game’s main storyline or side quests, and have it communicated to the player via interesting NPCs. Also, use environmental storytelling more than info-dumps. Show, don’t tell.
Text/in-world notes/memos/books and found audio recordings have a place but don’t let that be the main way of learning about the world or my place in it.
I understand it’s also a budget issue, so I’ll cut indie games some slack.
I agree on everything except the audio over text bit. If it has to be anything, let it be text. Let me be able to skim it if I want, don’t make me sit through an audio file to get background lore.
If it isn’t gonna be presented through the actual storytelling of the gameplay, put it in a text file.
Yeah I get it, but I like having the option of having a voice actor narrate the text to me rather than having to read everything. Especially as I mostly game on a TV that was not meant for reading.
Not really. It’s less to do with hearing/perception and more how the human brain processes regular speech; neurodivergent people, like those with ADHD and/or autism like myself, process these things differently.
The brain processes singing differently than regular speech and the issue with audio processing disorder is that how we process regular speech makes it hard for us to hold conversation. Like I need people to repeat things a few times occasionally and if I’m not paying direct attention to the person speaking then voices are basically like “whomp-whomp” from Peanuts, so if someone calls for me while I’m doing something I straight up won’t know I’m being called for.
So needing to listen to an audio log takes forever cause I need to replay it a few times to fully process the words being spoken. Especially if they have audio effects like distortion added over the voice.
That’s normal. The brain isn’t able to process multiple sources at the same time, it has to bounce around and eventually too many inputs means nothing gets processed.
For those with APD, even a single input is a struggle.
I see. Happens to me too that I lose focus while listening to an audio recording. But not to the extent you describe. Have always had difficulty separating voices from background noise though, like when a few people talk in parallel or when loud music is playing in the background. I don’t remember what that’s called, but I remember a long time ago reading that it’s a thing. Doesn’t affect my gaming much though if at all. Anyway I’m always interested in things having to do with auditory perception, thanks for sharing.
I’d prefer text over audio, so long as I can skip the text when I am done reading. (Grr argh to the games that have both, but won’t let me skip because the NPC isn’t done speaking.)
Being able to choose either as the primary information delivery would be fantastic.
True, reading is faster. Narrating I find more pleasant, more engaging if done well. But that’s personal opinion. So having an option would be great. And yes to making dialogues or narration skippable. I think most games do that nowadays. To be honest, if I am really immersed and interested and the voice acting is top notch I may not skip at all. But that should be left to the player to decide.
As much as Starfield is hated, I like how they did the difficulty settings. Each type of interaction has different settings, the easier the less XP the harder the more XP earned. I like fragmented difficulty settings, not just easy, normal, hard and nightmare fuck myself have no fun.
Kingdom Hearts. The writing is equally sappy and edgy fanfic crossover slop. But there’s something so satisfying about the combat, especially after the introduction of the command deck.
I remember back when streamers and big YouTubers weren’t a thing. I watched a complete play through of kingdom hearts when i was sick. No commentary nothing. I’m still not convinced that game isn’t a fever dream. Somehow i never really heard of it, just the name and i don’t know anyone who has played it.
Heroes of Might and Magic III, although I don’t think the game is bad.
What’s bad is that there’s really nothing new to it and yet from time to time I sink lots of hours into a new campaign.
It’s a kind of time machine bringing me back to more innocent times…
For the same reasons I need to beat some computer opponents in Broodwar on Big Game Hunters every once in a while.
I played a bunch of HoMM 3 but I don’t think I understood how to really play the game. That game is a lot more complex than it initially seems and it’s not trivial to me when to add new heroes, explore and split your units.
have you played HoTA(Horn of The Abyss)? its a community made expansion + rebalance of HOMM3, I found out about it this year and I have lost soooo much time to it, new towns new maps new artifacts…
A remove HUD options. I’d also like it if they put a big warning in the graphics section explaining how higher graphics can affect the game.
I see a lot of people bitching about lag, but if my shit connection and potato PC can run the game on low, I’m pretty sure the complainers need to reduce their expectations, accept that they don’t have a top of the line computer anymore and bring down their settings.
Another commented said Fully Remappable Controls, but I want to foot stomp it. On PC games, I use EDSF instead of WASD, but if some controls can’t be remapped and they overlap with EDSF then I won’t play the game.
On console, I fucking hate that Elden Ring maps “crouch/sneak” to pushing down on the movement stick. I’m furiously fighting for my fucking life against a boss that attacks every 0.7 seconds. I’m moving that stick as fast as I can, which means I’m pushing hard on it. It sucks to be trying to run away from an attack but then start crouching and sneaking away from a 40ft tall axe coming down on you.
I tend to clutch the remote when stressed. It’s highly frustrating when I’m in the middle of an intense gunfight and suddenly my character tries to melee. Having to push down and hold a thumb stick while doing other actions with my fingers makes my hand sore as well.
Not necessarily. That’s the max size but tons of games were 1.5-3GB. My modded OG xbox has iso’s loaded directly on the drive. Jurrassic Park: Operation Genesis is like 600mb.
That’s why I went with the 4.7 GB DVD as the average. Actual game disks ranged from 700 mb CDs to the 8.something GB dual later DVDs, with actual game sizes ranging anywhere in-between.
I joined and immediately noticed time seemed to flicker between night and day at random intervals. It stopped when I slept but I wonder why did it happen?
I was wondering that too. Its actually a thunder storm. The worst thing is that it also spawns a lot of skeletons :/. I feel like it is happening alot, it might be related to the biome. Thanks for checking it out though. :)
The PS2 has a hard drive slot but just didn’t come with one by default. There was an official Linux release for it and in Japan you could even use it as a DVR. I don’t think this is a fair comparison.
At least they were better than the memory cards for the original PlayStation, which didn’t even hold enough data for a single player. I’m pretty sure there were some games that used most of a card by themselves.
Fortnite. No story to catch up on, no true goals besides winning, no long-term strategizing. I’m sure PUBG is the same/better, but my SO is entertained by the cartoonish nature of FN. It brings us excitement when I’m close to winning. With the introduction of zero build, I fair well. I used to feel more guilt for it being a “bad” game and for not giving time to the betrer story/campaign titles, bur you know what? I’m tired and my time is limited as an actual adult. I’ll take my dopamine where I can get it, thank you.
I’m replaying Ace Combat 7 right now. I can’t believe how bad the writing is. I played it in 2020 and had a grand time with probably 6 runs for the various achievements. Turns out, I remember basically nothing of the story. It’s definitely amusing to revisit the AI story aspects now that “AI” is in full swing. I guess AC5 set my standard for AC stories, but maybe that doesn’t hold up well either. Regardless, I’m in it for the fun, respectable flight physics. Just don’t ask me where I keep 144 missiles stored.
My kids play fortnite and I sometimes join them. Was watching some tournament on a stream and the “meta” at a high level of this game is just completely bonkers.
I quit around 2019 because I just didn’t stand a chance anymore. I’d place 2 walls and a ramp in the time it took most top-25 players to build a small castle with a wine cellar, jacuzzi, and escalator (or so it felt). I can’t keep up with these goddamn Ritalin-riddled kids.
It always cracks me up when my go-to move (in zero build) is to just stand still when it gets to close quarters. They start jumping like a cracked out kangaroo and miss shot after shot. I only do pitch/yaw and some sideways strafe, no jumping. It lets me use my Ps1/Ps2 era PvE experience.
Is it? I actually just played the mission where you find out Mihaly has 20 names and thought “this must be a joke, right?”. If it’s anime tropes, I’m totally unaware. The subreddit was just full of meta memes so I didn’t learn anything useful in my reddit days
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