I’m disappointed with it, but that’s my problem. I can’t put my finger on why, I think my expectations have changed. Somehow I was expecting it to blow me away like the first time I played it and obviously it just can’t do that.
Of those 3 I've easily spent the most time in Portia. I really love the fishing in that game and when you get the super valuable fish you really feel like you earnt it :)
Yeah it kinda does. It's this weird sandfishing minigame though with a kind of claw thing that you throw out. Nowhere near as fun as the fishing in Portia imho.
I like the remaster, it plays much better than the original of course. The graphics at first were really sluggish/choppy, but i found disabling the steam overlay fixed it for me.
Try moving it out of your Program Files folder. Some programs don’t do well in those folders, because writing requires admin rights. It looks like the game is trying to do some sort of operation on a game file, and that operation is failing because it can’t actually access the file. Maybe move it to something like C:\Games instead, which won’t require admin rights to access. You probably shouldn’t be installing games to Program Files anyways.
I suppose the quick and dirty way to test would be to run the game as administrator. If that solves the issue, you know it’s likely something to do with Program Files being write-protected.
Upvoted, I hope someone can help you here. But also a bit of condescending, it’s been solid as a rock for me on linux :D But, seriously hope you figure it out, it’s frustrating having a new game not work
It’s working on Linux? Was it straightforward to setup? I’ve given up buying games on steam because of their terrible Linux support, and I’d seen a lot of comments about the steam deck version sucking, so I’d assumed the Linux version wasn’t great. But maybe the deck hardware is the issue?
I’m not criticising Linux gaming - I know basically nothing about it. Just my own experience over the last year, where I’ve tried buying and playing a couple of games and had difficulty getting them working, tried different Proton versions etc. But maybe I should be trying the window versions? My question was just innocent curiosity, but looking at my downvoters I’ve obviously touched a nerve!
I’m not very experienced with Linux gaming, and the last game I tried (xcom) crashed consistently, and reading forums people were suggesting using certain Proton versions and other stuff. I eventually gave up. I also got uncharted:LOT refunded because I couldn’t get it working in Linux. So if it’s “click install and click play” the great! It is straightfoward.
Beyond selecting a proton version it was no more difficult to set up than any windows game. Deck hardware I’ve heard issues with, but I’m not surprised. The deck is essentially a mid level right from about 8 years ago. The remaster struggles on my 3090. I was finally able to get 60fps after tweaking graphical settings for a while, but none of that was because of Linux.
I’ve not yet touched it. But since you mentioned it: How does leveling now work? And more importantly, how does enemy scaling work?
If I remember correctly, in the original, I felt strongest when I got Umbra at Lv 1 and just never levelled up.
Furthermore, how are the character animations? I saw the Emperor in the Remake and while the model was quite nice, in combination with his facial animations, I actually preferred the original. What I assume to be the original animations paird with updated models seemed too uncanny. However, that problem could be specific to him.
IIRC in the old oblivion there was an arbitrary limit to how many skill points you can put in a stat depending on your class. This has been removed, you can now put up to 5 points in a single stat every time you level up to customize the build as you’d like. You get the same skill points regardless of skills you leveled up.
Some stats have been balanced, like how Agility now scales damage of daggers and shortswords now (before it was only bows). Many masteries have been rebalanced and changed to fit the playstyle more. Enemy scaling still exists and AFAIK enemies scale the same, but because leveling has been reworked you shouldn’t have to worry about min-maxing or what skills you’re gaining.
As for face animations, they’re a little uncanny but overall I’m impressed with them. They look great, most of the time.
I haven’t played the remaster, but the old Oblivion leveling system was exceedingly hard to do efficiently unless you planned in advance. It very much needed a rework, although skyrim dumbed it down way too much, in my opinion.
Basically, among all the skills, like destruction magic, blade, sneak, you pick 7 (I think it’s 7) major skills. Those get a boost at the beginning. When you raise your various major skills 10 times, you level up. When you level up, you get to raise three attributes, like strength, speed, or intelligence. You get bonuses to how much you can raise an attribute per level, with 1 being the minimum and 5 being the max. The bonuses are determined by what skills you raised during the last level. For example, the sneak skill is tied to the agility attribute, so raising your sneak skill gets you a bigger agility bonus on leveling up. So, to optimize it, you’d have to raise your major skills exactly 10 times (so none of them go to waste) and fill out the bonuses by raising minor skills, which don’t count towards a level up, to get the ideal spread of +5 to 3 attributes per level.
The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn’t understand the leveling system, they’d wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.
The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn’t understand the leveling system, they’d wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.
Yep, the old “optimal” way to play, if you didn’t want to focus so hard on efficient leveling, was to make all of your major skills ones that you never planned to use. That way, for the skills that you do use frequently, you can increase those as much as you want while still sitting at level 1, allowing the player to become considerably stronger while enemies stayed at the same difficulty.
Alternatively, if someone messed up character creation, they could also simply choose to never sleep and never trigger the level up dialog. But there are a couple of quests which require the player to sleep to trigger an event, so folks would have to be smart about how they go about engaging with those.
The old style auto added points based on what attributes you used. So if you leveled destruction a lot during level 5 you could get a boosted willpower or Intelligence stat when you leveled up. It was a little chaotic. Now you have 12 stat points(virtues) you can add to whatever 3 attributes you want maxed at 5 points per attribute.
The only fishing game I’ve ever played was The Black Bass on the NES. Being an older game, it has fairly simplistic gameplay that’s actually very similar to the fishing mini games that you see today.
That’s the difficulty mod I’m using. Do the performance tweak mods actually make a difference? Every time I tried one of these it ends up being placebo.
Yeah GoT quickly turned from a fun game I enjoyed to a game I almost loathed and resented as I had to force myself to finish it.
It really doesn’t have enough variety to support being that long, in my opinion. The mission design is way too bland and samey and the tone of the writing just starts wearing you down. Literally everything is the same serious tone delivered in a dour monotone. A handful of moments with Kenji is not enough to break the tedium. It would be fine if the game was 20 hours long, not 60.
I still think it’s a fine sort of 7.5-8/10 at the end of the day but I consider it one of the most overrated games of all time. It’s just a polished Ubisoft collect-a-thon open world with solid combat at the end of the day. It’s not game of the decade or whatever.
Definitely how i’m feeling with this game now. The opening was really good, but the middle is disconnected and very hard for me to get attached to the story. It definitely brings it down a point for me, which sucks because besides that i really enjoy the game.
Ghost of Tsushima is not quite as big as more recent Ubisoft games, though. Valhalla was just a stupidly large game with not much meaningful content in it. Just big for the sake of being big.
I heard that Shadows was supposed to be a bit smaller, but guessing they still don’t know how to really pare down the scale to match the content.
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