Hellblade: Senua’s Sacrifice stayed with me for quite a while. It’s a walking simulator with some mild puzzles and fun combat, but the real experience is something I’ve never seen before. They really made the best of the medium to tell their story. Also there is a short documentary you should watch after finishing the game.
How is thst compared with a regular no Vm gaming rig?
How is the multiuser support on that?
I find the project super interesting and it is under my radar but I don’t know how it will work with multiuser/ multisession and some first hand experience would be appreciated
It’s been shockingly good. If you are at least somewhat proficient with Linux and Docker it’s not too difficult to get going. If the game runs on Linux / SteamOS it should just work on Wolf without issue. I think the project also requires you to have Intel or AMD GPU and I would highly recommend an AMD. I have only run into one game that doesn’t work and that is Doom Dark Ages.
Performance is pretty near native, but that is very much YMMV since you are sharing a single host. My Proxmox has about 20+ LXCs and VMs on it, my biggest contention is GPU Memory. I tend to have transcodes going, Ollama, other light AI stuff, etc. It really leaves about 8-10GB of VRAM from my 16GB card.
Wolf wants to be multiuser by default, and it requires some configuration to do it the other way. Every device you pair via Moonlight gets its own unique “home” directory. So each device is its own copy of Steam, your games, etc. I am the only user on here and wanted to share one profile for my devices. It requires you to edit a config.toml for Wolf and change the profile for each to device to the same string. IE: change the profile of each device to “gamer1” and they get a shared home directory.
More about Moonlight. To get your pin for pairing you will have to log into your Wolf server and look in the docker logs of Wolf, this is the only place the PIN is available. They do have a Web GUI for Wolf but it is very early stages, it works but can be buggy. Once paired the experience is pretty great, when you launch Steam in Moonlight, Wolf will start a containerized version of Steam for you with the display matching what your client requests. This for me is the greatest feature since I have a 165HZ Ultrawide desktop, a 4K TV, a Handheld, etc and it just works.
Besides Doom Dark Ages not running I do have a few other issues. Wolf currently doesn’t support any fancy display features like HDR or 4:4:4 display, so the quality is great but if you’re used to playing native on an HDR display it does feel a tiny bit lacking. Moonlight clients on the Mac and PC are amazing but have been hit or miss on other devices. I have a few Onn Android TV boxes, oddly enough they have really high latency and decode times with H264 and H265 but work amazing with AV1, they also don’t seem to like anything above 1080p. This also requires me to have a card that support AV1 encoding, which luckily I do. I side loaded the Moonlight app on an LG TV and it works great at 1440p with H265 but absolutely falls apart with AV1. Moonlight also does not support microphones. If your game requires in-game voice you are out of luck (IE: REPO, that one got me).
Kingdom Hearts. The story is a little confusing at first but replaying them after getting it shows new things. The whole, “My friends are my power!” really resonates with me to this day. 358/2 Days is the best story, and I cry every time I hear Xion’s story. I named my dog Xion because I love the character and what she represents so much. Can’t wait till #4!
Man I really wanted to like this game but I found the goddamn mazes on the sand planet too frustrating. Stumble around, get lost, the window closes, die, respawn and start completely over.
Panic gets the best of most players. If you take time and patience to observe the patterns, you realize it is all very logical and well structured. Super predictable and the designers created clear paths that become obvious once you get it. Also, part of the message of the game is that you cannot and actually are not required to be everywhere or do everything. You can finish the game in a single loop right from start. But that’s not what the game is about.
Thank you. I found the time limit really frustrating as I like to take my time with things and could never really get anywhere because I kept dying before I could make any progress.
Accidentally, because I fell in love with the characters so much that I started watching the actors’ streams on Twitch and learned that I probably have ADHD.
I am an emotional person, and I regularly cry during movies, shows and books. But this is the first and only game to day, where I cried. I don’t mean just teary-eyed, actually crying. And on more than one occasion.
It made me want to be a better person. Hopefully I am succeeding.
Cyberpunk 2077 is close second.
I didn’t play Expedition 33 yet, but I saw the prologue and it was very emotional. There is a really good chance this game will be on my list too.
I couldn’ finish Enderal, because I did not want to make one of the two shitty decisions in the end and cried about it. “Just a mod” had me in tears and sobbing twice.
FWIW, I straight up did not like Enderal. And yet, I would still recommend you try it. If you didn’t particularly enjoy Skyrim because it was too open, and instead prefer a more story driven game, Enderal could be your next favorite game.
RDR2 is the only game for which I ever took the day off work for launch day. Totally worth it. I bought eclairs, dropped the kids off at a parkour class, and just drank it all in. So good. Still haven’t finished it, just on principle. I can say I still have more to play.
Yeah RDR2 is the one for me. I had a pretty on-the-nose experience though as I got diagnosed with TB just weeks before playing through Arthur’s illness. When he started coughing 😬
Desperados 3 did it for me. The game ends right where it promised, getting revenge and jumping to black as soon as the trigger’s pulled. Knowing something like this will likely never be made again drove me into a light melancholy.
While I never saw the credit rolls (because the game doesn’t have it), Dwarf Fortress definitely changed something in my head.
From my initial attempts where I couldn’t even figure how to make my dorfs get food or dig, to reaching a point where most of my forts would be retired due to low FPS and, to this day, only failed attempts at taming an evil biome for more than 2 years, the game showed that procgen, by itself, is not an excuse for shitty looking worlds or terrains. Hell, the procgen can even generate interesting stories and situations, though no longer absurdly awesome ones like the story of Cacame Awemedinade. Quote:
Cacame, at the ripe old age of 12, he became a Guard. Two years later, an elven attack from the Field of Kindling’s city of Fish of Magic injured him in the lower body and killed his wife Nemo Ruyavaiyici (who was then eaten by Amoya Themarifa, the elf who killed her). Maddened with grief, Cacame set off to the nearest front as soon as he healed enough to fight.
During his first combat he took up his fallen commander’s legendary warhammer[name?] and slew many elves with it, being noted as the battle’s fiercest and deadliest warrior; for his deeds, the dwarves’ second-in-command acknowledged that Cacame would best put the warhammer to use and should keep it.
Two years after that, in 99, the Battle of Both Kings was fought. In this battle Cacame struck down King Nithe of Field of Kindling (who was finished off by another dwarf called Sibrek Handpages, though); however the other king slain was the dwarven king himself. The dwarves decided that Cacame, by now dubbed “The Immortal Onslaught”, should take over as their king.
Once made King, Cacame left in a brief quest to resurrect his wife. He returned riding a zombie wyvern, but without achieving his goal. In 111, at the age of 28, he moved his capital to the Gamildodók (Trustclasps) Fortress.
Doom Eternal after completing the game and all the DLC. They put you through HELL (literally) and these levels are a BITCH at the end and the sigh of relief to see this arc of the story finally come to a close is so satisfying.
Doom 2016 was an overall better game from an atmospheric perspective, and it had better direction overall, but Eternal was just fun and hard. If you can bare it on at least ultra-violence the sense of completion at the end of it all is quite gratifying.
One that should get way more attention: Little King’s Story. It presents as a cutsie Pikmin-like, but is actually a dark, metaphorical tale about abuse and trauma.
Most recently, the final choice in Clair Obscur: Expedition 33 gutted me.
I mustbe weird, because I see people talking so good about expedition 33, but my experience with it was so terrible, that I had to force myself to finish it, but only because I feel uneasy if I don’t do things until the end.
I had a few speedbumps along the way. Gestral beaches were infuriating until I found out if you limit the frame rate to 30 FPS, they get much easier. Same with the parrying mechanics in combat to some degree, though they are easy enough in 60 FPS. Seems like they designed the game for 30 FPS and things get borked when upped to 60. It might be fixed by now, I haven’t played in some time.
My bad experience was mostly from feeling that things were too repetitive, and that the story started to feel bad written in mid game and got messier and messier as the game advanced further.
In the combat aspects, I felt like character builds and overall strategy were worthless because I could just dodge everything and be invincible.
Also, I didn’t really like the characters. They felt too shallow somehow.
I can’t really disagree with any of that, though I did feel like the plot made a comeback in the latter half of the game after struggling through the middle like you say.
And some of the combat was quite hard for me. Though very late game, there are some utterly broken character builds that can make almost any fight trivial. That’s part of the fun!
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Aktywne