bin.pol.social

njm1314, do games w What are some old games that are hard to revisit, because a more modern and superior version exists?

Mount and Blade. Warband is just the better version all around. It works in reverse too cause Warband is better than Bannerlord.

Denjin,

Add Floris and it’s basically the only game in that sphere worth playing at all!

bollybing,

Prophecy of Pendor is legendary. I might get bannerlord if they release a Pendor mod for it.

positiveWHAT,

What do Pendor do so well?

bollybing,

Everything. Map, factions, units, weapons, companions, knighthood orders, horde armies. Its just the biggest and highest quality conversion mod I’ve played.

Angry_Autist, do games w What are some good examples of "Where the fuck do you go" kind of games?

The original Bard’s Tale

Me and my best friend literally spent a month of near nightly playing trying to get through the first in-town dungeon

Daggerfall also fits the bill

andros_rex,

The problem with Daggerfall is that the dungeons are procedurally generated. I have spent hours digging through a dungeon, hugging the right wall and spam clicking on every surface for a hidden door, to eventually give up and hotkey through all the spawn spots, to find the quest target in a disconnect glitched out dungeon segment.

HelixDab2,

I would love to see a complete remake of Daggerfall with the same randomly generated dungeons; I’m not sure that the random landscape and dungeon generation would work with the way games are programmed now though.

Come to think of it, re-doing Morrowind, Arena, Battlespire, and Redquard would be neat, too.

Abnorc, (edited ) do games w What are some good examples of "Where the fuck do you go" kind of games?

La Mulana for sure! It’s a game where you play as professor Lemeza Kosugi (i.e. Japanese Indiana Jones) exploring an ancient temple. I admit that I did not have the patience for it. The map is huge and exploration is very non-linear. You also have to solve fairly obscure puzzles. If you really wanted to give it a go, I’d keep hand-written or typed notes separate from the in-game notes. They only let you save so much data at once, and you need more notes (or a good memory). I still kind of loved exploring the maps even partially though. It’s pretty huge and ambitious in scope.

The combat and movement are not fantastic though. Not bad, but they feel very limiting compared to typical metroidvanias that let you style on enemies as you get better at the game. The game is not very shy about how it enjoys killing you too! I respect it, but it was tough for me to enjoy.

cr0n1c,

Came here to say this!

tophneal, do games w What are some good examples of "Where the fuck do you go" kind of games?

Myst 3 and hollow knight got me that way. Hollow knight was the worst, I simply couldn’t tell where I needed to go and where I’d already been 😅

MajesticElevator,

Myst 😭

slaneesh_is_right,

I like hollow knight, but i don’t think i can ever go back to that game. I had so much fun for a few hours and then i walked around for an hour or two, being beyond lost.

GoodEye8,

Interestingly that’s the exact thing I loved about Hollow Knight. I got so immersed in the exploration specifically because I got lost. On my first playthrough I ended up sequence breaking the game and cleared out deepnest, ancient basin, hive and kingdoms end before the city of tears. I was way out of my depth and I loved every moment of it.

bjoern_tantau, do gaming w Weekly “What are you playing” Thread || Week of May 4th
@bjoern_tantau@swg-empire.de avatar

I’m obsessed with Clair Obscur: Expedition 33. I thought I wouldn’t be able to handle the complexity and dodge mechanics. But story mode goes brrrrrr. Thanks to Jennifer English, lead actress, who asked them to make an easy difficulty so that she could play it as well.

And I might even put the difficulty up a notch.

TheDoozer, do games w What are some good examples of "Where the fuck do you go" kind of games?

This is an extremely specific situation in a game, but…

In World of Warcraft, back in the day, there was a dungeon in Outland, I believe it was Helfire Citadel. It wasn’t particularly hard, but if you died, you were screwed. The way dungeon deaths worked was your spirit would spawn in a graveyard out in the regular world, and you would have to run your spirit ass back to the dungeon entrance to respawn. But finding the entrance to Helfire Citadel was so difficult I told the group if they don’t rez me, they’d have to just kick me, because I’d never make it back in. It was awful.

MirthfulAlembic,
@MirthfulAlembic@lemmy.world avatar

There is a reason that as long as Hellfire Citadel has existed, the first Google auto complete suggestion is “Hellfire Citadel entrance.”

Frostbeard, (edited )

Lots of the vanilla WoW instances was like that. Often the way to the entrance was populated by the same level elites as the dungeon so you had to run a gauntlet just to get in.

The Deadmines and Uldaman comes to mind. And since you spawned at the entrance you had to dodge and sneak past patrols avoided on the run. Gnomereagan and Maraudon and parts of Dire Maul was very maze like if my memory serves me right

ICastFist,
@ICastFist@programming.dev avatar

Blackrock Depths was fucking big, too. Later on, with the LFG tool, it was separated into 2 or 3 parts, I think. I mean, running alone back in WotLK days, where you could easily kill everything side, would still take you 2 to 3 hours to fully clear the place

Frostbeard,

Forgot about BRD. I also remember stranding in Ironforge begging for someone with the key to Upper Blackrock Spire to unlock it. Man that key was hard to get, and the gems did not even have a 100% droprate

Obi,
@Obi@sopuli.xyz avatar

Maraudon was the worst of all imo, big empty rooms so not only did you get lost it just took forever to run everywhere. Good times.

Kazumara, do games w What are some good examples of "Where the fuck do you go" kind of games?

Disco Elysium for me. Too many open directions. Too much player agency. I had no idea where I should go.

abigscaryhobo,

I always took Disco as just a “stumble into the plot” kind of game. You’re not supposed to go anywhere.

eronth,

True, but the problem (at least for me) is that I was simultaneously going nowhere and running out of places to go. I legit wasn’t sure how to progress literally any of the opened quests and felt like nothing was getting done.

DragonTypeWyvern,

The funny thing about Disco Elsyium is that there’s so much to do in the opening area and it builds such a rich picture of the city that you assume it’s a much bigger world than it really is.

It really isn’t that much bigger than the first part, but they did such a great job you don’t end up minding.

lukkolocku, do games w What is your favorite indie game?

Crumble A speedrunning platforming game, where you play as a blob with a tongue. Pleasant experience to play through while learning, while absolutely balls to the walls insane when actually speedrunning, actually 100% achieved this

Cyberpulse Twin-stick arcade neo style virus slamming game. Great control precision, challenging and colourful. The right thumbstick pressing might take a bit of getting used to.

Pseudoregalia Such a fun old school platformer. Big bunny girl MC for some reason but SUPER FUN and satisfying movement mechanics and the world is built well enough for the mechanics. A few hour long game, unless you look everything up.

Actually going to put some indie demos here I played this weekend, that I really enjoyed: Half-Sword Physics based medieval combat game. Reminds me of Exanima but instead of 2.5D, you can play Half-sword in 3rd or 1st person, which is really fun. Can have full gore or turn the gore completely off.

Tainted Grail: The Fall of Avalon First person (potentially later also 3rd person) RPG, very much in the vein of Elder Scrolls or Dark Messiah of Might & Magic. Really enjoyed the demo, it takes place on the tutorial island/dungeon. Going to buy the full version when it releases, because there seems to be a save wipe for 1.0.

Bloodthief Reminds me of Neon White and Ultrakill having an even more indie baby. Seemed to be pretty simple and good speedrunning platforming fun.

Shape of Dreams 2.5D action RPG roguelike. Very pretty and gameplay feels good. Didn’t play it quite enough yet, only thing I kinda disliked was the amount of cooldowns on abilities.

9Kings Small town defense game with waves of enemies led by other kings attacking your kingdom. Really enjoyed this one. Demo isn’t too difficult, even when I am really bad with these type of games.

RKGK (RAKUGAKI) 3rd person platforming game, where you bring some colour to the world with your graffiti. Very fun movement and popping colours. The dialogue isn’t necessarily for me but the gameplay felt really fun.

Unbeatable Colourful rhythm adventure game, style is great and soundtrack slaps.

Creat, do games w The Definitive Guide to Steam Play Tools

This comes at the perfect time. I was thinking I’d have to find out how to run modloaders or managers on Linux, but I guess I got my answer right here. Thanks for posting!

PerfectDark,
@PerfectDark@lemmy.world avatar
warm, do games w Day 291 of posting a Daily Screenshot from the games l've been playing

The game is great fun. There's loads of really fun mods too.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’ve been considering modding it but i’m not sure how difficult it is to mod on Linux. I want to look into it though

slazer2au, do games w What is your favorite indie game?

I am having a lot of fun with Timberborn and Big Ambitions.

Timberborn is a colony builder where you are in control of beavers. You have to survive between times of good water, bad water, and no water.

Big Ambitious is a business sum in new York make by the same person who made Startup Company.

LunarLoony, do games w What is your favorite indie game?
@LunarLoony@lemmy.sdf.org avatar

Dungeons of Dredmor! Just a really solid, straightforward roguelike with a ton of stuff and a cheeky sense of humour.

redwattlebird, do games w What is your favorite indie game?

Balatro. It’s a great Maths game.

cmhe, (edited ) do games w What are some good examples of "Where the fuck do you go" kind of games?

I would say many games with procedural generated worlds, like Minecraft, No Man’s Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.

There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.

And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.

Some games have a very labyrinthine level design, where it also isn’t really clear what to do next, like Dark Souls, Subnautica, etc.

Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.

Simulation6,

Open ended games, like Minecraft and NMS , can be really hard for people who only play ‘on rails’ type games to wrap their minds around. ‘Whats the point?’, the same one as in living your life.
Also, personal opinion, Stanley Parable is NOT a game. It is a walking simulator with a bunch of bad philosophy thrown in.

cmhe, (edited )

Wherever Stanley Parable is a game or not, isn’t really important. Someone could make the argument that open ended games, without a clear winning or completion state aren’t games, but instead simulations.

Someone could argue that the winning or completion state of Stanley Parable is seeing all endings.

Other people say that to be a game, you need some kind of adversary or challenge to overcome, but that would depend on the definition of challenge. Is figuring out what to do in order to see a ending you haven’t seen before a challenge? If not, that would exclude many other genres.

So I just do not want to down the road of making useless distinctions, and be liberal in my understanding of words, and just ask if something is not clear.

I just call Stanley Parable a game, because the creators call it a game, you can buy it and games similar to it for game consoles and on Steam under the game category. Wherever you can or cannot find enjoyment in experiencing it, does not depend on wherever it is a game or not.

Elevator7009,

Came looking for someone to say Minecraft. If I’m not good about intentionally placing landmarks and the like I can get myself lost very easily. And sometimes even when I do place landmarks and write down the coordinates of my starting place! I have to tryhard on keeping directions, placing markers everywhere, on crafting maps with a little icon that shows where I am, to prevent getting lost when exploring. Admittedly I am not the greatest with directions in real life.

MajesticElevator,

0 0 0 best place to build your base to not get lost x)

And as a bonus, you spawn there without needing a bed

Elevator7009, do games w The Definitive Guide to Steam Play Tools

Already gaming on Linux, but I have not tried third party tools and this article’s explanation of how to is pretty useful for if I ever do. As well as the explanation on why you need compatibility tools in the first place. I have just always taken “the exact software for one OS might not immediately run on the other” as a given. (In other words, I might as well be a newbie given how much I know: not everything the article had.) Thanks for sharing!

PerfectDark,
@PerfectDark@lemmy.world avatar

I’m going to send a link of this comment to Gardiner, I know he’ll be so happy it has helped someone!

Glad you enjoyed it :)

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • krakow
  • fediversum
  • NomadOffgrid
  • test1
  • Technologia
  • Spoleczenstwo
  • muzyka
  • FromSilesiaToPolesia
  • esport
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • Psychologia
  • antywykop
  • Blogi
  • lieratura
  • informasi
  • retro
  • motoryzacja
  • giereczkowo
  • MiddleEast
  • Pozytywnie
  • tech
  • warnersteve
  • shophiajons
  • Wszystkie magazyny