W odróżnieniu od pozostałych piszących – choć, przepraszam, nie podam lepszej alternatywy, też aktualnie researchuję temat – to chyba nie polecam jednak NextClouda. Odniosłem wrażenie, że to nie jest jeszcze dopracowany, dojrzały i stabilny projekt – może właśnie przez jego rozrost, feature creep. Baikal i Radicale także wystąpiły w rekomendacjach. Dzięki za Anytype, @harc i @dynks.
Got myself a Switch and started playing Cult of the Lamb and Jack Jeanne! Cult of the Lamb is incredibly fun, and I’ve just started the second dungeon~
I think there’s better patterns RPGs can use for them.
A lot of games now just put them wandering the world, and touching/attacking them prompts combat. Then, the game needs to invent various motivations for you to actually want to attack the enemy.
In a lot of games, they’re just genuinely in the way through tight corridors to a destination. A better approach can be to associate some kind of minor quest reward to directly pursuing the enemies.
But, then you get the problem that a lot of RPGs just have no interesting decisions to make in combat. And, participating in combat can lead to a slow wearing down of the party’s mana points, or the game’s equivalent. In many games, you only want to use the basic cure spell and auto-attack because you’ll survive fewer fights without mana rationing. It becomes counter-intuitive and less fun.
Some games resolve this well. Cosmic Star Heroine for instance, a short indie JRPG, heals you after every fight, and each combat is uniquely scripted in for pacing much like Chrono Triggwr.
NiMH is perfect for an application like this, where the power draw is high but you don’t need the batteries to retain charge while in standby for that long, so the high self-discharge rate is irrelevant.
10yo me realized that other sized batteries that were also 1.5v could be used as well if I had enough tape and aluminum foil, so then all the flashlight D batteries around the house started to go missing as well.
I had a plug that went with rechargeable batteries or something, and it was great for a while, but then the connector failed and if I moved at all the gameboy would turn off. very frustrating.
It's an attempt at piggybacking off the success of the first game, but they don't take the time to understand why it was successful and if a sequel is needed. I'd love to see devs try something new when they find success instead of just pumping out a number 2.
I read it more like they did well, but after a decade making the same game in a couple of iterations, they just want to be done. So sell the company, make 10x what you could running it, and just head on out.
I watched the LGR Video then saw this and it looks bleak. EA promised to update the NHL series into the new Frostbite engine and all we got was the same game with the same glitches plus a bunch of new ones and longer load times. Even now like 4 years later it’s not worth playing, a total mess. A real shame Life By You got cancelled I had that on my wishlist and it looked almost finished…
I still play Sims 3 with the entire pirate pack from time to time, guess the tradition will continue for now
l haven’t played Planet Coaster, but my impression was it’s more of a coaster builder than a theme park manager? A lot of “hardcore” players play OpenRCT 2, and for a slightly more modern take on the genre there’s Parkitect. But classic RCT hasn’t been replaced
I wouldn’t know, I’m a filthy casual. Parkitect never did it for me, but Planet Coaster did. The point is nobody’s making a new Rollercoaster Tycoon under that name, but that doesn’t mean there aren’t worthy successors from competitors.
Cities Skylines is a better example, I remember how much Sim City sucked, but Cities Skylines knocked it out of the park
Skylines is ok, it never clicked for me, consider it more of a city painter than a management game… That plus Paradox’ DLC policy made the game quite unattractive to me rather quickly. And it was very car-centric.
Unfortunately, I’m unaware of a serious contender.
It’s only been “irrelevant” because of the poor reception to Sims 4. The Sims was the first great “life sim” game, and the 3rd installment added a crazy amount of content. That’s all we wanted. More stuff to decorate with and places for our Sims to explore. Nah, Sims 4 took away the variety and added paywalls and multiplayer and was just generally a poor experience.
For anyone holding out hope for #5, this is on par with Blizzard announcing their smartphone diablo game. EA killed this franchise, and yeah I’m a little sad about it.
The main difference between Link and Zelda is that Zelda can’t fight. Instead, with a magical staff, she can summon material “echoes” of real objects from thin air – which could be anything from a cut of meat to distract monsters, to crates and tables to construct towers and staircases. When you come across the usual Zelda selection of deceptively mild-looking monsters, you can simply conjure a spear-wielding Moblin or a few bats into existence to dispatch them for you. Or, failing that, you can manifest a pot and throw it at whatever’s menacing you.
I did get used to Echoes of Wisdom’s new way of doing things as time went by – but I didn’t love it. There’s lots to like about it; particularly the painfully cute toylike aesthetic, which makes Hyrule feel a bit like like a giant Polly Pocket, and Zelda’s adorable horse. It’s a good game, and its mishmash of intersecting ideas does bring something new to Zelda. But I hope that the next time we play as Zelda, it feels more empowering.
So it sounds like this is the type of game that appeals to sickos that liked playing summoner necro in Diablo 2 (i’m one of those sickos). Except obviously it works better than that bc the entire game is built around it.
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