bin.pol.social

_Lory98_, do games w Day -3 of posting a screenshot from a game I've been playing until I also forget to post screenshots

Recently played through I and II and they were great. Kinda wanna see the bump combat in more games: it was really satisfying.

callouscomic,

I had always heard how horrible it is to go back to these games, and I regret not playing them sooner. It was very fun. People misled me about the old combat style. It’s just different, but not bad.

Meltrax, do games w Stardew Valley 1.6 is Coming November 4th.

I’ve heard the hype but I have never played this game. What am I missing out on?

Empricorn,

There’s farming and fishing, tons to collect and craft and upgrade, there’s dungeons, there’s relationships and rare items, and variety of play in the seasons and festivals… But for me, my favorite thing is just how damn charming it all is. The soundtrack is great and atmospheric, even the sound effect of just chopping down a tree is so perfect and satisfying. And IMO, there’s no game that’s a better example of “play at your own pace”. It’s pretty cheap and appeals to such a wide variety of gamers… So give it a try!

irotsoma,
@irotsoma@lemmy.world avatar

If you like this genre of games, then this is one of the best, so yes, play it. It’s a great, addictive, one more… kind of game with a ton of stuff to do, lots of goals short and long term.

I never really care for the dating sim portion of these kinds of games all that much, so I can’t comment on that part much, but the rest is great!

Tarquinn2049,

Can always go the krobus route, platonic roomates with a friendly shadow monster.

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

if you’ve got 15 usd to spare it’s a great relaxing timekiller.

SatyrSack,

Game changing updates like this every so often that make you feel like it is an unfinished game still in early access. You may as well just wait until it is finished to actually start playing.

TommySoda,

Bro, the man’s basically releasing free dlc not updating an early access game. The game was never in early access and all your saves are compatible with the new expansions (I sometimes still play the same farm I’ve had since the game was first released). The game already has more content than any other game in the genre and ConcernedApe is still releasing all updates for free and promised to never charge for anything new added to the game. What is there to complain about when you’re getting free shit where in most games it costs $5 to $10?

SatyrSack,

My issue with Stardew Valley content updates is that they change how the game works. It is not just adding extra postgame missions or something. The content updates tend to fundamentally change how some things work. Your possible/preferred routes to reach endgame today are much different than they were in 2016. It makes it feel like perpetual Early Access.

TommySoda,

I don’t know what game you’re playing because I’ve never run into this issue before. I’ve played through year 4 on several different farms and never encountered anything of this magnitude. I’ve been playing this game since day one and have had nothing but positive experiences and so has pretty much everyone else. If minor adjustments to gameplay are enough to classify a game as being in perpetual Early Access, then every single game that is being made today is in perpetual Early Access. In fact in most games you don’t even get the new content with the updates. Also, the game costs $20 it’s not like you’re spending over $100 for the Premium Deluxe Edition Game of the Year Season Pass Preorder Bundle. It’s $20 and goes on sale so frequently you could pick it up for $5 four or five times a year.

SatyrSack,

As an illustration, grab an endgame save from 1.0 and open it up in a modern version of the game. The moment you step out of the door, you will be greeted with a series of cutscenes/dialogs explaining several of the various game mechanics that were added in the versions since 1.0. These are game mechanics that, if they had been part of the game from the start, would have greatly altered how one would have chosen to play and reach endgame. One may have prioritized different crops, events, upgrades, relationships, decorations, etc.

Stardew Valley is absolutely worth the money, and the content updates definitely make it even more of a bargain. But calling the transition from 1.0 to 1.6+ “minor adjustments to gameplay” is disingenuous.

I just miss the days when games were already finished upon release.

Charapaso,

The point folks are making is that Stardew was finished on release, it’s just that the developer has the passion and financial ability to continue to improve it.

If it was 1994, maybe the game would have been released on a cartridge and never changed for myriad reasons (publishing rights, being on physical media, etc).

Example: Super Metroid was one of the best games ever made, and was complete when it was released, but you better believe I’d take free updates that further improve on it. There’s always improvements to make, because nothing can really be perfect. Those hypothetical updates wouldn’t retroactively make it an incomplete game. Maybe it’s too a subtle philosophical point

Empricorn,

As another example, The Legend of Zelda: Ocarina of Time is the best game ever made, in my opinion. But there’s a laughable amount of glitches in it and speedrunners can easily tear the game apart. So it’s not perfect. It’s also old and the graphics are dated. If it were somehow still supported today, there would be a high-resolution texture pack released, no doubt about it…

rigatti,
@rigatti@lemmy.world avatar

Calling Stardew unfinished is hilarious.

SatyrSack,

What would you call it? Live service does not really fit

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

A video game that happens to get big updates every so often…? Call 'em expansion packs if that makes life easier

rigatti,
@rigatti@lemmy.world avatar

I would call it a complete game that was finished a long time ago but has a passionate developer who provides free content updates. It’s definitely not a live service game, as there are no microtransactions and the updates are free.

Empricorn,

Wow, AAA publishers really did a number on us all, huh? Think of them as “expansions”. The game was absolutely complete on 1.0 and you can still get that version! I have most of my time playing the game on v1.0.

The developer then added more content to the game, for free. The bug fixes have been pretty minor and would have happened with paid updates or without, like any modern game…

Tarquinn2049,

Would you say to not play World of Warcraft until it is “finished”? It has huge game changing updates all the time.

SatyrSack,

“Games as a service” are by design never really finished, right? If you are cool with that, go for it. I have never personally tried one.

Bluefalcon,

Great game with some simple fighting against creatures, foraging, farming, fishing, building, simple life role playing, romance, and all good vibs. Everything is optional though.

EnderMB,

It has essentially killed Harvest Moon as the established farm simulator for relaxed gaming.

If you know someone that loves games, but hates fighting or quick skill-based stuff, they will lose hundreds of hours to this game.

pearsaltchocolatebar,

Fields of Mysteria is looking pretty promising as a stardew replacement

growsomethinggood,

I’d hesitate to call it a replacement but it is very fun! Top of the Stardew-likes imo

NOOBMASTER,

Fields of Mistria

Landless2029,

Yeah well Samsung killed harvest moon so we needed a successor.

ConcernedApe fucking delivered. Much relax. Very cute. Such plot.

TommySoda,

If you like this genre this game is at the very top. I played Harvest Moon back in the day and this game surpasses it in almost every way. Plus, it’s $20 and goes on sale for less than that very frequently, sometimes as low as $5. It’s not like you’re losing much if you pick it up. It’s one of my top games on my PC with over 700 hours.

squid_slime, do games w I think Sims is a dead franchise now

It lost its charm after sims 3.

JusticeForPorygon, do games w I think Sims is a dead franchise now
@JusticeForPorygon@lemmy.world avatar

Do people still play The Sims 4? I bought it like 7 years ago, played it once, got bored, and never picked it up again. I saw gameplay once of the Sims 3 and was genuinely surprised by how many more features it had.

Exeous,

I play sims 1/2/3 only look at 4 because it free.

burgersc12,
@burgersc12@mander.xyz avatar

But did you buy the hundreds of expansions to bring it to feature parity with Sims 3? Only costs like $1065 for all of them! So cheap /s

ryven,
@ryven@lemmy.dbzer0.com avatar

The Build Mode features in 4 are pretty good if you’re into virtual dollhouse building, and there’s a ton of custom content for it (as long as you’re on PC).

Live Mode is not very good, but it’s functional enough to play dolls in the houses you built if you’re willing to do all the story writing to make up for sims not having very interesting personalities/desires/autonomy.

Buttflapper,

Do people still play The Sims 4?

Yes, it’s widely streamed on Twitch, most of them are just chicks doing house builds. It’s pretty much a PC game version of HGTV to build homes with absurd amounts of customization. Most of them don’t even play the game, they just give themselves tons of money and build a “dream home” like some Ikea home builder simulator. Which is fair, btw, I just want to say that… Completely ok if they like that, not to bash them. But it’s not really playing the full extent of the game, building a family and a career and life simulating.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

When I did play I would build relationships with people before locking them in my house until they died and then steal all their assets

KoboldCoterie, do games w I had to install directx 9 to run gta 4 on windows 11
@KoboldCoterie@pawb.social avatar

GTA4 is 16 years old at this point. Why would you expect it to support DirectX12, which is 7 years newer than the game?

over_clox,

Why would someone expect DirectX12 to not also support 11/10/9/8/7?

FeelzGoodMan420, (edited )

Because it’s not backwards compatible like that.

over_clox,

Guess not, but as far as I ever knew, M$ has been known to try to maintain backwards compatibility for longer than most users would even consider necessary.

XP supported DirectX 7/8/9

I would have figured that would have continued on with future versions of Windows, but I guess Satya Nadella decided to scrap backwards compatibility.

Oh well, all the more reason I switched to Linux as my main daily runner after Windows 8 came out. 🤷‍♂️

FeelzGoodMan420,

But it IS backwards compatible in the way you are describing. You can play a dx9 game on windows 11. So it is backwards compatible. What you cannot do (usually) is force a game built with dx9 features to use dx11/12 features. If the game wasn’t built with new API features (because it released before those features even existed) then you cannot expect it to be able to just “be dx12” all of a sudden.

computergeek125,

DirectX 12 was released in 2015 with Windows 10, so it’s unlikely to have been ported back to 8.1 and lower.

MS usually only does current+ with compatibility - so for example FF11 (DirectX 8.1 I think) still works (mostly) on Windows 11, but DX12 won’t work on W7

over_clox,

I wasn’t suggesting that I’d expect newer DirectX to work on older versions of Windows. I was suggesting that I would have expected newer DirectX standards to still be backwards compatible with older DirectX standards.

Sigh, I guess Satya Nadella decided to scrap backwards compatibility. Oh well, I switched to Linux after Windows 8 came out anyways. 🤷‍♂️

computergeek125, (edited )

I mean… DX 9, 10, and 11 were all released prior to Nadella being CEO/chairman.

But in software, it’s very commonplace for library versions not to be backwards compatible without recompiling the software. This isn’t the same thing as being able to open a word doc last saved on a floppy disk in 1997 on Word 365 2024 version, this is about loading executable code. Even core libraries in Linux (like OpenSSL and ncurses) respect this same schema, and more strongly than MS.

Using OpenSSL as an example, RHEL 7 provides an interface to OpenSSL 1.0. But 1.1 is not available in the core OS, you’d have to install it separately. 1.1 was introduced to the core in RHEL 8, with a compatibility library on a separate package to support 1.0 packages that hadn’t been recompiled against 1.1 yet. In RHEL 9, the same was true of OpenSSL 3 - a compatibility library for 1.1, and 1.0 support fully dropped from core. So no matter which version you use, you still have to install the right library package. That library package will then also have to work on your version of libc - which is often reasonably wide, but it has it limits just the same.

Edit because I forgot a sentence in the last paragraph - like DirectX, VC++, and OpenGL, you have to match the version of ncurses, OpenSSL, etc exactly to the major (and often the minor) version or else the executable won’t load up and will generate a linking error. Even if you did mangle the binary code to link it, you’d still end up with data corruption or crashes because the library versions are too different to operate.

Tattorack, do games w I think Sims is a dead franchise now
@Tattorack@lemmy.world avatar

Isn’t Sims 2 still the most robust and fleshed out Sims out there?

ripcord,
@ripcord@lemmy.world avatar

I think 3 was, I guess it’s subjective though.

Maybe the base game of 2 had more features or something, and with 3 you needed add-ons

Cagi,

Relative to its time, yes, but Sims 3 is peak Sims. It improved on 2 in every way, but the thing they did the best and left out of 4 was the create a style tool, which allows you to make any surface any texture and colour you like. You could have a wooden sweater and metal carpet. No limits. You could make uncanny replicas of most homes, furnishings and all.

krashmo, do games w I think Sims is a dead franchise now

There’s nothing fun about the game, and you see people streaming it, it’s just building. That’s all they are ever doing. Just building crap.

To be fair, that’s always been a reasonable description of games like Sims, Minecraft, and most other simulation style games, depending on personal preference. Maybe the fact that you’re choosing to use it now means you aren’t as interested in that style of game, or even video games in general, as you used to be. Maybe not, but I think it’s worth considering at least.

Klanky,
@Klanky@sopuli.xyz avatar

That’s how I’ve felt about The Sims since the first one. It was so boring making my Sim go to work, come home, eat, go to bed, shower, etc. I bounced off it hard and never went back. If someone likes it, good for them, but I’ve never gotten it.

thermal_shock,

exact same. even gave away licenses that came with humble bundles.

Buttflapper,

To be fair, that’s always been a reasonable description of games like Sims

I disagree with you here. You’re making it out to be that this is the extent of it, and that’s not true. Sims 3 had a HUGE amount of content aside from Building. There were quests/tasks, lineages for families, hidden objectives, you could wander around your entire city/neighborhood. None of these are possible in Sims 4. Every “neighborhood” has like 5 housing plots. Some have more than that, one of the Vampire ones has literally 4 homes, you can’t scroll over or have your sim walk next door and make a new friend nope. If you/others haven’t played Sims 3, seriously… Go try it, try to 100% it by experiencing all it offers, especially the Future DLC. It’s insane, really. Every S4 DLC by comparison is hollowed out and has like 5 things to do total. Most of the traveling ones, the university ones. They slashed the content in Sims 4 by 75% and kept the price for the DLC the EXACT same. It’s criminal.

krashmo,

I’m not saying it’s not possible that the Sims franchise has gotten worse. I’m just saying that lots of people would have described every Sims game in the same terms OP did. I’m also saying that your tastes and preferences can change over time. It’s possible, but certainly not the only option, that these two things are more true than it is that Sims is getting worse.

computergeek125, do games w I had to install directx 9 to run gta 4 on windows 11

DirectX, OpenGL, Visual C++ Redist and many other support libraries in software programs typically require the same major version of the support libraries that they were shipped with.

For DirectX, that major version is 9, 10, 11, 12. Any major library change has to be recompiled into the game by the original developer. (Or a very VERY dedicated modder with solid low level knowledge)

Same goes for OpenGL, except I think they draw the line at the second number as well - 2.0, 3.0, 4.0, 4.1, 4.2, 4.3, 4.4.

For VC++, these versions come in years - typically you’ll see 2008, 2010, 2013, and the last version 2015-2022 is special. Programs written in the 2013 version or lower only require the latest version of that year to run. For the 2015-2022 library, they didn’t change the major version spec so any program requiring 2015+ can (usually) just use the latest version installed.

The one library that does weird things to this rule is DXVK and Intel’s older DX9-on-12. These are translation shim libraries that allow the application to speak DX9 etc and translate it on the fly to the commands of a much more modern library - Vulkan in the case of DXVK or DX12 in Intel’s case.

Edited to remove a reference to 9-on-12 that I think I had backwards.

Dremor, (edited )
@Dremor@lemmy.world avatar

I know I’m a bit late, but here is some more info that may be of use to some.

OpenGL/GLSL

OpenGL, is a set of “extensions” (currently 160 as of OpenGL 4.6), which is a subset of features that has to be implemented by each vendor/manufacturer driver.
To be considered compliant with OpenGL 4.0, you have to implement all its extensions. This base serves as the first stepping toward the next step, OpenGL 4.1, which is basically 4.0 with some more extensions, and so on untill the current OpenGL 4.6.
But as everything in OpenGL 4.0 is also in OpenGL 4.6, a driver for 4.6 will run any 4.0 games. But if you used an extension found in the 4.3 spec, your game won’t work on a 4.2 level driver… Well, most of the time, as it may already have implemented the extension you need, but did not implement yet enough of them to reach the 4.3 specs.
To complicate things even further, you have the cut-to-size versions, aka OpenGL ES, which targets embedded devices with a stripped down version of OpenGL.
As an example of this, you can find here the compatibility matrix for the open-source Mesa collection of drivers : mesamatrix.net

DirectX

DirectX, in contrary, is a monolithic spécification. You either support DX11, or you don’t.
Part of it is implemented in the NT kernel (Linux équivalent in Windows) by MS, through its libraries, and the other is implemented by the GPU manufacturer, in their drivers.
DX version are often tied to Windows versions (DX12 with Windows 11), for multiple reasons. It requires the right features available in the NT kernel, the right hardware to be run, and, lets be honest, it is a great sale argument to try to push users to get the latest Windows version. Same goes with hardware manufacturers, it is a great way to make sure your customers upgrade for a GPU that support the latest DX version.
Subsequent versions are not compatible with each other, that’s why, if you play a DX9 game, you have to install the correct driver that (still) supports DX9, and the DX9 libraries.

To convert or not to convert to new API version ?

To convert a game from DX9 to DX10, you have to rewrite part of the underlying engine, which mean putting ressources and money into it.
Most publisher won’t bother, as the return on investment isn’t good enough to motivate such work. The new features won’t be used, and even though it usually give a substantial boost to performance, those games are often old enough to work exceptionally well on the current era hardware anyway.
So, once again, why bother ?

The specific case of DX12 (and Vulkan)

DX12 is to DX11 what Vulkan is to OpenGL. Both are a dramatic philosophical shift in the graphical API world. Previously, graphical APIs where at a higher level in the stack, which reduced their complexity, at the cost of bigger overhead.
Now with those two new beasts, you get a lot lower in the stack, which mean a lot closer to the hardware itself. You loose some of the ease of use in exchange for a lot less overhead, and thus potentially better performances.
But if your game worked on previous APIs, your are out of luck, as the changes are so radical you’d probably have to rewrite the whole engine renderer. It cost a lot, so only very few games goes this way, mostly the very successful ones, and probably mostly to gain experience with those new paradigms before starting to go all DX12/Vulkan for future games.

computergeek125,

Thanks! I learned something new today, and that makes today a good day. I’ll strike out a few relevant parts of my answer when I get a minute to open the beast.

MangoPenguin, do games w I had to install directx 9 to run gta 4 on windows 11

It’s a very old game, from before DX12 existed.

LucasWaffyWaf, do games w I had to install directx 9 to run gta 4 on windows 11

The game doesn’t support DirectX 12 because the game is younger than DirectX 12.

Mango, do games w I think Sims is a dead franchise now

Why is nobody competing with them? It doesn’t seem like a hard type of game to make, and they’re doing such a terrible job that it should be easy to compete with them.

Who’s got a Sims alternative?

deus,

The fact that there aren’t many alternatives likely means that making a Sims-like game isn’t as simple as it looks. That being said, there are a bunch of life sims under developement right now (probably because EA is doing a terrible job) such as Paralives, Inzoi and Alterlife.

Mango,

Ooohhh, Inzoi and Alterlife both look really good!

Tarquinn2049,

Just a heads up, Alterlife likely never got off the ground. They mocked up a demo video with store assets 3 years ago, but were never heard from again. I still have it on my wishlist, but my hopes are not up, lol.

yamanii, do games w I think Sims is a dead franchise now
@yamanii@lemmy.world avatar

Look forward to Inzoi, I think it launches next year, they released the character creator to try it.

Bustedknuckles, do games w Stardew Valley 1.6 is Coming November 4th.

As a PC player, I’m glad our hardware cousins get to play 1.6 - it’s a good update and ConcernedApe again going above and beyond. What I’m most excited for though is that this may mean Haunted Chocolatier gets back into development. Fields of Mistria did a good job scratching the itch before I ran out of Early Access content, but I’m really looking forward to seeing what Barrone comes up with in his next game

kerrigan778,

I don’t think ConcernedApe does the console and mobile versions, I would assume he got back to Haunted Chocolatier after 1.6 dropped on PC. Pretty sure he licenses the porting process.

Bustedknuckles,
kerrigan778,

Huh, fair enough

jeff,
@jeff@programming.dev avatar

He did at one point. I think he’s said that he likes being in full control of the project, so he took back over the porting process.

It’s really impressive that a single developer does as much as he does.

lagomorphlecture,

You might like Chef RPG. It’s early access but it’s been fun and the developer seems very responsive.

FeelzGoodMan420, do games w I had to install directx 9 to run gta 4 on windows 11

If you can force Vulkan, you cna use DXVK to get it to support DX12 features. Might be a pain in the ass to get it to work though. Not even sure if GTA4 will run on Vulks .

HAL_9_TRILLION, do games w I think Sims is a dead franchise now

I recently was holding out hope for a franchise that was similarly treated. I can tell you from experience that Sims 5 will make a billion dollars and they will then fire all the programmers who made it.

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