It makes money so it’s not dead. People using it and playing it are the reason. It would only flop if people weren’t giving them tons of money. It’s the hard truth one’s got to acknowledge.
Przystępny docker do nextclouda w jednym kontenerze, z lokalną bazą danych: github.com/linuxserver/docker-nextcloud . Do prostych zastosowań dla jednego użytkownika, typu właśnie kalendarz - działa wystarczająco dobrze.
W odróżnieniu od pozostałych piszących – choć, przepraszam, nie podam lepszej alternatywy, też aktualnie researchuję temat – to chyba nie polecam jednak NextClouda. Odniosłem wrażenie, że to nie jest jeszcze dopracowany, dojrzały i stabilny projekt – może właśnie przez jego rozrost, feature creep. Baikal i Radicale także wystąpiły w rekomendacjach. Dzięki za Anytype, @harc i @dynks.
Got myself a Switch and started playing Cult of the Lamb and Jack Jeanne! Cult of the Lamb is incredibly fun, and I’ve just started the second dungeon~
I think there’s better patterns RPGs can use for them.
A lot of games now just put them wandering the world, and touching/attacking them prompts combat. Then, the game needs to invent various motivations for you to actually want to attack the enemy.
In a lot of games, they’re just genuinely in the way through tight corridors to a destination. A better approach can be to associate some kind of minor quest reward to directly pursuing the enemies.
But, then you get the problem that a lot of RPGs just have no interesting decisions to make in combat. And, participating in combat can lead to a slow wearing down of the party’s mana points, or the game’s equivalent. In many games, you only want to use the basic cure spell and auto-attack because you’ll survive fewer fights without mana rationing. It becomes counter-intuitive and less fun.
Some games resolve this well. Cosmic Star Heroine for instance, a short indie JRPG, heals you after every fight, and each combat is uniquely scripted in for pacing much like Chrono Triggwr.
NiMH is perfect for an application like this, where the power draw is high but you don’t need the batteries to retain charge while in standby for that long, so the high self-discharge rate is irrelevant.
10yo me realized that other sized batteries that were also 1.5v could be used as well if I had enough tape and aluminum foil, so then all the flashlight D batteries around the house started to go missing as well.
I had a plug that went with rechargeable batteries or something, and it was great for a while, but then the connector failed and if I moved at all the gameboy would turn off. very frustrating.
It's an attempt at piggybacking off the success of the first game, but they don't take the time to understand why it was successful and if a sequel is needed. I'd love to see devs try something new when they find success instead of just pumping out a number 2.
I read it more like they did well, but after a decade making the same game in a couple of iterations, they just want to be done. So sell the company, make 10x what you could running it, and just head on out.
I watched the LGR Video then saw this and it looks bleak. EA promised to update the NHL series into the new Frostbite engine and all we got was the same game with the same glitches plus a bunch of new ones and longer load times. Even now like 4 years later it’s not worth playing, a total mess. A real shame Life By You got cancelled I had that on my wishlist and it looked almost finished…
I still play Sims 3 with the entire pirate pack from time to time, guess the tradition will continue for now
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