My wife and I have been playing Vintage Story. We’re really enjoying it. It’s a block survival game ala Minecraft but it’s much nicer to look at and the mechanics are way more in depth.
We’re in our first winter currently and doing things around the house we built at the start of the cold season (so we can stay close to somewhere warm). We’ve just made our first windmill and are building a chicken coop and making our farm look nicer with fences and paths. I’ve just started tanning to make leather using barrels full of borax and tannins (which you get by soaking oak logs in water for a day or so).
It’s also highly customisable with the world gen/ server settings and mods. For example we’ve moved our default spawn to our base and have a mod that sets spawn at beds for when we are off exploring.
It’s in early access but there’s definitely enough game to justify the cost at present.
This one’s pretty controversial, but if you’ve never played it before,
Half Life 1
It’s really confusing and enemies will pop out of nowhere and kill you instantly. Not really fun imo, but then again I AM playing it for the first time 27 years after it came out 😂
Which bits in particular? Because on one hand it’s a fairly linear design, but on the other there are some bits that can loop around themselves and objectives aren’t always obvious.
Oh I completely get you, on a rail is a famously difficult spot for a lot of people. I think the lack of landmarks and long duration really hurts that chapter. If it’s any consolation it’s mostly a one off situation, and yeah black mesa doesn’t really have an equivalent.
Make sure you listen to the NPCs. They give you clues like being quiet around the big beaky things that one shot you. Also, if it is really big you guns do nothing. Go and find the other way to destroy it.
I’ve installed Myst around 10 times and I haven’t gotten anywhere with it. I refuse to look at solutions because its a legendary puzzle game and I will not be beaten by it, but also I’m not at all sure what to do at all. I have never solved a single puzzle. I’m never even sure what’s interactive or not, or if I’m even looking at a puzzle or just seeing clues where there are none.
Yeah it’s good in a lot of ways but especially early on you can just get stuck with no way to progress in a day due to bad luck. Also, many synergies require a sequence of specific randomly-generated rooms and the resources to use them when they show up (and in viable locations). But there are a number of permanent upgrades that make it much more consistent, and a few of the minor upgrades are fairly common.
How does the telepathy get fueled? Is there something the princess has to do because she keeps running out? Can the knight progress on her own without her?
What is the core gameplay loop you envision here? Cause I can come up with a few ideas, but if you have specific ideas they probably won’t apply. Also there’s a particular balance to be struck: if you hamstring the player too much it won’t feel like a game, and if you give them too much leeway they won’t feel trapped. Here are a few ideas off the top of my head:
Direct but limited intervention: the princess is a sorceress who is trapped by magic in the tower which means she can’t leave and doesn’t have access to her full magical powers (you could include a progression mechanic where the more bosses the knight defeats, or the more magical crystals he shatters, or whatever, the more you can help him.) But she’s still scrying on him, watching his progress, throwing the occasional beneficial spell or nuking crowds of dangerous enemies before he gets overwhelmed, etc. The reduced interactivity will make the player feel trapped (and slowly less so as the game progresses), and maybe the scrying window starts out smallish so you can’t see the whole field at once and it slowly grows as her power increases.
Distraction/misdirection: The knight has made it to the tower/castle and has to fight his way through the guards, but instead of attacking the guards directly you’re trying to cause a ruckus to distract the guards so he doesn’t have to fight them all at once. This could even be a stealth game where you’re knocking things over and banging pots and pans or whatever to distract the guards as he sneaks by them.
Puzzle game: The castle/tower itself is magical and has floor tiles/walls that can be moved around, and the princess is manipulating the castle around the knight to give him the best path through obstacles and to limit the number of guards that can get to him in any given room.
It really depends on what kind of game you want to make here.
Thank you for the detailed response. The gameplay loop I have in mind is a puzzle game where the thing you’re trying to do is usually easy, but you’re limited in some way that makes it hard. An example I gave in another comment is : write a computer program that adds two numbers, but you’re not allowed to use the + symbol.
I really like your idea of “beneficial spell”. I think maybe the knight and enemies are autonomous, and the princess can only do a single action to make the knight succeed.
I remember playing a game like this. It’s based on Conway’s game of life. The goal is to flip a single cell to make all the cells die after a certain number of turns.
Yeah, you could maybe combine the sliding-tile-puzzle thing with the beneficial spell so you’re not just sitting there watching everything play out with nothing to do (though autobattlers are apparently a thing so maybe that’d be fine?)
Also, if you happen to find that game based on Game of Life I’d like to give that a shot, sounds interesting.
Is everyone posting about Oblivion simply new to it? Seems weird to me that everyone’s so excited about it but it’s probably just because I played it to death the last time it came round.
honestly i’m not surprised. now i look at the old graphics my eyes hurt, even though i remember it looking like the remake, my mind’s eye really had to work overtime on that. makes sense that people were put off by the bright textures with both over and under saturates colours and decided to not play it
If anyone has a solution for the vram going out of control, i would be so happy 😔. I only have 8gb of vram and it keeps going slightly above it and shoves stuff in normal ram. Causing the game to stutter its way into 25fps. If i then go into a building or fast travel, i get a fatal error and it crashes.
I have tried limiting the pooling vram in the engine.ini but that doesn’t actually work.
bin.pol.social
Ważne