bin.pol.social

cmhickman358, do games w What were your top favorite video games as a kid?

One game that I loved and never see too many people commenting on was Tomba!, specifically Tomba! 2: The Evil Swine Return.

heyfluxay, do games w What were your top favorite video games as a kid?

Mega Man 2 Earthworm Jim Sonic 3 & Knuckles Smash Melee NBA Jam: TE

conciselyverbose, do gaming w Weekly “What are you playing” Thread || Week of November 26th

Sea of Stars.

It's a nice take on an old school JRPG. Keeps the complexity manageable, doesn't take itself too seriously on the story, but stays engaging.

nilaus, do games w What were your top favorite video games as a kid?

Sid Meier’s pirates for c64

argo_yamato, do games w What were your top favorite video games as a kid?

Pitfall, Advdnture and Defender on the Atari 2600.

GekkoState,

I can’t belive someone else mentioned this!

This is by far not my favorite game, but one that distinctly remember. I didn’t have any video game systems before I was 10, so my uncle let me borrow his. I played this sooo much before I had to give it back.

guyrocket,
@guyrocket@kbin.social avatar

Did you play all those games?

I still have my old Atari 2600...and the TV I played it on.

There are also several Atari Flashback units around for retro gaming greatness.

Semi-Hemi-Demigod, do games w What were your top favorite video games as a kid?
@Semi-Hemi-Demigod@kbin.social avatar

Civilization, Marathon, Microsoft Flight Simulator, and F/A-18 Hornet

ivanafterall,

Falcon 3.0 was my first taste of sims. The manual alone was so hefty and captivating.

Sentrovasi, do games w What were your top favorite video games as a kid?

I'm thinking about the games I played in my childhood that influenced what I like to play now, so it might be only halfway relevant to the question.

First monster collector: Pokemon Blue. Digimon World 1 was also one of my favourites, because of how real it felt, like a real monster. The one other monster game I really got into as a child was Dragon Warrior Monsters 2, I think I played Cobi's journey. It helped that a lot of my friends were playing it.

First builder: Simcity 3000. Started my lifelong love for city builders, even though I'm not great at them per se.

Theme Hospital and Dungeon Keeper 2 were my introduction to management sims and also my favourites for a long time.

As a kid I absolutely loved this RTS called Warbreeds because of the ability to graft any weapon onto any unit. Nowadays though I just find such mechanics fiddly, but as a kid it felt so sci-fi. In terms of time spent playing, though, the standout RTS was probably Starcraft.

I also played on a lot of MUDs as a kid. Wheel of Time (but had never read the books), Discworld (but had also never read the books), Aardwolf and I think one or two others. I was amazed at how it felt like I could do so much (even though most of the "free" actions were just emotes.

My first graphical MMO was I think Maplestory, which was a huge part of my social life as a kid. I think I miss the feeling of being part of a big community than the MMO experience itself, honestly. Nowadays when I try getting into MMOs it feels like that feeling of being a part of a giant community of people is gone.

Poopfeast420, do gaming w Weekly “What are you playing” Thread || Week of November 26th

Taking it a bit slow this week after more than 200h of Pathfinder Kingmaker the last month.

More Risk of Rain Returns. I finished all the Providence Trials, that I have available, the only ones missing are for the two characters I haven’t unlocked yet. I gotta say, those trials are a nice way to unlock and get to know most of the alternative abilities.

Next I started Crisis Core -Final Fantasy VII- Reunion. I’m in chapter 3 currently, and so far it’s not that interesting. You can pretty easily tell that it’s based on a 16y/o PSP game, even if it’s a remake. The cinematics look alright, but are full of upscaling artifacts. The animations are pretty stiff at times, which is a bit disappointing, since I thought FF7R did that really well. As for the combat, it’s kinda one-note. You only have one attack button, along with four materia slots, so you can do some super basic chains. Although, since those four slots also include pure stat increases, like HP Up, you might just run around with one or two offensive abilities, so it can feel really samey. The main missions are really annoying, since you get a short cutscene every few steps, it feels like. Outside the main missions, you have tons of tiny side missions (300 apparently). So far these have been super short, like less than five minutes most of the time, four or five environments, and almost all in linear corridors. To be honest though, I like a mindless grind like this from time to time, I just wish the rest was a bit better. I will keep playing though, since the game is on the shorter side, so it shouldn’t be too bad.

Then, I also got me one of those new Steam Deck OLEDs, and sold my old one for cheap to a friend. I haven’t played a lot on it yet, tried Crisis Core and Risk of Rain Returns, and did like two runs in Peglin, but I quite like it. I barely used my old one (I found the fan to be super annoying), and this OLED model might end up the same, but the improvements are really great. Even during Crisis Core, which had the GPU at 90%+ and the chip at 20W TDP, it was pretty quiet and a more pleasant frequency, same with Nioh 2. Maybe I should replay Ori and the Will of the Wisps on it, since everyone’s always saying how great the HDR is in the game and how beautiful it can look on an OLED screen.

sub_, do gaming w Weekly “What are you playing” Thread || Week of November 26th

Ys IX Monstrum Nox

I’m at the final chapter of the game, and here’s my thoughts:

The game has adopted many bad trends from other games that it becomes annoying halfway thru the game, here are some of my complaints:

  • The dialogue, a lot of useless fluff dialogues that takes extra 2 seconds for the characters to animate. If there’s 10 people in the scene, then those 10 feel the need to chime in to say something frivolous.
  • Just can’t get emotionally invested in the character, maybe it’s the writing, maybe they just follow cookie cutter anime tropes most of the time (thrown in some ‘twist’ later on). I weirdly care more about the side characters from Lacrimosa than this one.
  • The constant interruption of the flow. You gained control of your character, moved to main/side quest point, cutscene, walked forward 10 steps, another cutscene. And the problem is, most cutscenes are just insubstantial.
  • Side quests that are not side quests anymore, since you need them to remove those artificial barriers. You can farm nox, but it’s way slower. Side quests also suffer from ‘everything needs lengthy writing’ RPG syndrome nowadays. Better writing, not more writing. I had the same issue with Horizon Forbidden West, where most side quests contain way too much dialogue that’s been used to pad the game to 100+ hours, where it could be a 30 hour game.
  • The raids / grimwald sections are bit too much. I like how they are mostly optional in Lacrimosa. In this game, you even need to do them to remove the barriers to optional area.
  • Third Eye / detective mode is a mechanic that devs should move away from. Just outline the points of interest, don’t make it so it’s hard to see everything else.
  • The lock-on in combat is a wild mess for me. I don’t know whether it’s my settings, or the game.

On the other hand, what I like about this game:

  • The vertical mobility, that’s to shake up the exploration. The problem is it’s kinda janky, I’d often fall down after grappling to a ledge, because the ledge is too small. Wall run often ends up being blocked, etc. I hope that they will polish the mechanic more in the future. In combat though, I barely use them to fight enemies thanks to the messy lock-on
  • I enjoy doing the collectibles (petals, treasures, graffitis) in this game.

Besides that I’ve been slowly progerssing Resident Evil HD Remake, trying to get infinite rocket launcher.

Poopfeast420, (edited )

The dialogue, a lot of useless fluff dialogues that takes extra 2 seconds for the characters to animate. If there’s 10 people in the scene, then those 10 feel the need to chime in to say something frivolous.

I haven’t played the game, so I don’t know how that’s handled exactly, but I played a bunch of CRPGs these last few months and I wish the companions in those games were more like this. 99% of the time it’s just the MC talking with one or two other people, and it’s just so boring.

The constant interruption of the flow. You gained control of your character, moved to main/side quest point, cutscene, walked forward 10 steps, another cutscene. And the problem is, most cutscenes are just insubstantial.

This is just super annoying. I’m going through the same thing in Crisis Core right now, where you’re interrupted by a tiny cutscene every few steps in the main missions. Just make one longer cutscene, or tell me whatever useless thing you wanted to say, while I’m playing.

all-knight-party, do gaming w Puzzle games with procedurally-generated levels?
@all-knight-party@kbin.run avatar

I would almost consider games like Loop Hero to be puzzles, maybe stuff like 2064 as well, or other match 3 type games like Gems of War (not that that may be the best one you're looking for, but I think that genre loosely fits your criteria)

rysiek, do zapytajszmer w Jakie oprogramowanie byście polecili do zrobienia webinaru bez użycia własnościowych rozwiązań?
@rysiek@szmer.info avatar

Pytanie ile masz czasu/zasobów, i jak webinar miałby wyglądać (na żywo? nagrywanie ekranu?). Ale opcje do rozważenia:

  • Jitsi
  • BigBlueButton
  • Nextcloud Talk
  • OwnCast

Jest też na pewno mnóstwo innych narzędzi.

harcesz,
!deleted269 avatar

Przy czym samohostowanie Jitsi to nie jest tak prosta sprawa, ma dość konkretne wymagania.

lysy,

Webinar na żywo. No też słyszałem tak, jak @harc pisze, że Jitsi ma konkretne wymagania.

rysiek,
@rysiek@szmer.info avatar

Nic, co Ci pozwoli zrobić webinar na żywo dla iluśtam osób, nie będzie lekką sprawą. Wydaje mi się, że OwnCast może to być najlepszą opcją, pytanie, czy to będzie interaktywny webinar.

rautapekoni, do gaming w Puzzle games with procedurally-generated levels?

I cannot believe no one mentioned Minesweeper yet!

Zedstrian,

While Minesweeper’s a great example, since random levels are a feature of nearly every Minesweeper iteration in existence, I mentioned in my post that I was excluding such games from the list. For those looking for such a game though, Globesweeper and Tilesweeper are great options.

rautapekoni,

Oh crap, egg on my face. Too eager to make the joke I just skimmed the list you posted and went tee hee. Shoulda coulda read the rest of the post too, sorry.

Zedstrian,

No worries, Minesweeper’s definitely a classic!

Kolanaki, do gaming w Puzzle games with procedurally-generated levels?
!deleted6508 avatar

Shadows of Doubt, maybe? It’s a first person immersive sim mystery game with procedurally generated worlds and mysteries. There are crimes you must solve and the victims, perpetrators, suspects, and evidence are all randomized. Would you count that as a puzzle game, though?

It’s pretty damn good, IMO, regardless.

perviouslyiner, (edited ) do gaming w Puzzle games with procedurally-generated levels?

I think Shapez levels become procedural after a certain number of predetermined ones?

RaumEnde,

While true, the last task is to create a general purpose machine so there’s no puzzle anymore. Only thing left to do is to make it go faster.

Mummelpuffin, do gaming w How are you all playing these insanely complex games?
@Mummelpuffin@beehaw.org avatar

Sounds to me like you just don’t want to think that hard, which is fine, I usually don’t either. Half of the time I just play Doom .wads

BG3 specifically: It’s D&D 5e, so… yeah It’s gonna be complex.

Complex systems more generally:

The best way to learn about any complex system is to bite tiny chunks out of it and ignore the rest, even if you know stuff is interconnected. You’ll never learn everything at once, so don’t try. Eventually you get bored with the little bubble you’ve carved out for yourself so you move over and learn about some other bit. You don’t even need to care about whether you’ll understand everything eventually.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • krakow
  • FromSilesiaToPolesia
  • test1
  • muzyka
  • Blogi
  • NomadOffgrid
  • rowery
  • esport
  • Technologia
  • fediversum
  • ERP
  • shophiajons
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny