For some context I have insomnia. Stellaris isa game I’ve been able to fall asleep playing. Eventually it auto pauses but that’s fine. It’s a game I will always play because I find it peaceful and relaxing
Tbh you kinda have to be a professional asshole to really enjoy the game solo. When I’m playing with friends I tend to have more fun because it’s a lot of base building and clan wars and stuff like that. But when I play by myself I’m really just being a monster to other players. This also applies to rust as well but I don’t play that anymore because they discontinued Linux support. Mmm long pig
oh man, i stopped playing rust due to the toxic atmosphere, it’s disgusting. used to run a few servers and it turned into a shitshow. didn’t even know it was available on linux actually.
nothing will ever top my smash bros melee hours. I could start now and I simply wouldn’t be able to do it even if I picked the game I already have the next most hours in. I am also entirely unlikely to add any hours to melee, but it still wouldn’t be feasible.
Huh, there’s only like, 4 of these games for me total. TF2’s still a bot-blighted hellscape as far as I know, my skyrim install is broken and the process of fixing it or just re-installing it will require a few days off, WoW is dead to me, and I don’t really play warframe any more… so I guess Warframe wins by doing absolutely nothing!
You might be able to get a used Quest 2 pretty cheap. That was my entryway to VR, and a cheaper way to find out if it’s something you want to invest more in.
I’ve only got a few. Several of them don’t really track hours, but I know I’ve put over 1000 into them. Games like Super Smash Bros. (Melee, Brawl, and 4) and Rock Band 2.
Other than those, the only one I’ve measurably put 1000 hours into is Skullgirls, but Guilty Gear Strive will likely get there in a few years. Skullgirls is a game with so much depth that I can’t imagine ever getting bored of it. If anything, I’d just lose motivation because I can’t see the path to improving, but I’ll definitely never see every permutation of strategies you can employ by combining characters together. Guilty Gear Strive has so many creative ways to use its expanded Roman Cancel system that any Evo highlight reel is full of creative ways out of situations that you’ve never seen before.
It’s not going to replace flat screen gaming. It’s hard to be in VR for hours, especially when you have to manage battery life, but I’ve had a headset for a year or two now, and it’s still amazing where it’s good. I’m better with smooth moving, but I still prefer teleporting, for headache/dizziness.
Tried Skyrim, couldn’t make it stick - VR just isn’t right for massive open worlds. Halflife Alyx is amazing - it’s the right scale for VR, the attention to manipulatable objects is amazing, and some of the puzzles just couldn’t be done in 2D. Blade & Sorcery is good, too.
Games I keep going back to are Beat Saber, because I’m old and need something to make me stand up and move, and Mini-golf, which is mostly a focus for hanging out with remote friends.
Interesting take regarding Skyrim. In my opinion, open world games are THE thing that VR is perfect for and sadly has way too few options.
I want to be in a virtual world. Seeing the sunset or just sitting down in a tavern in Skyrim and watching the people belong to some of my unforgettable gaming moments.
It is those closed, specialised games that are not fun to me. Give me more Skyrim worlds and less fruit ninja or beat sabre.
I can see that. If you just want to hang out in a space, then VR Skyrim definitely has some cool places to hang, but how long are you really going to spend in that Skyrim tavern?
When OP asks whether VR is a long-term option, that’s what I think. My favorite 2D games I have 500+ hours, probably a half dozen of them; I can still go back to those, some 10+ year old, and sink another 50+ hours. The only VR game I have more than 50 hours is the mini-golf game that’s glorified chat.
For me, VR as an experience has been really amazing. It’s a level of immersion that’s just indescribably better than anything 2D, but each of those experiences has had limited staying power, which I think is because the physical demands of VR constrain my playtime and focus. I can left-mouse-button all day, but my back gets sore if I stand for three hours. So I can handle beat saber because I treat it like a gym session, but the idea of VR walking 7000 steps to Skyrim’s Throat of the World…just no.
A note about battery life, Bobovr makes a great strap that has modular batteries. I don’t think they’ve made a full kit for the q3 that has multiple batteries and a separate charging dock for the batteries like they did for the q2, though… Happy to be corrected on this! Either way, they greatly extend playing time.
The strap itself is really comfortable and the battery helps counterbalance the weight of the quest itself. I know one of the q3 versions has a fan built in and the design lets you lie on your back and just watch movies.
Edit: seems they sell the s3 batteries separately and the charging dock now, nice. Wish it came in a whole kit.
Ja siedzę na Szmerze no i na swojej instancji Akkomy, gdy już mówimy o social mediach. That’s all, folks. Reszta metod komunikacji to komunikatory + e-mail.
Pożyjesz dłużej, do tego komunikacja bezpośrednia twarzą w twarz pomaga również zdrowiu psychicznemu (choć zależy z kim, jak trafi się na jakiegoś pisowca czy innego politycznego sekciarza to już gorzej).
You normally have to buy minecraft first. There are cracked clients but those wont work with normal servers. I think there is a way to allow them in server settings but it means player skins wont be loaded and everyone would have the same skin. Idk if there are any other differences.
I discovered this one recently. As the name implies, it’s a reverse-engineered clone of early versions of the game. It has extremely low hardware requirements, which allow the client to run on virtually anything.
Awesome a will have a look into it. I chose minehut so I didnt have to host the server on my pc. I will check out the server software as well since classicube looks interesting.
As I said in the other comment, another option is the open source Luanti (formerly MineTest). It is a base “engine” for which you can install different community made games. There are games that attempt to copy Minecraft as completely as possible (with survival mode etc.): content.luanti.org/packages/?type=game
I think we need to let one of the big mc youtubers like phoenix sc know about this to shed some light on it. Also just then when I was searching about minehut I found it is now owned by gamersafer which is related to mojang/microsoft www.youtube.com/watch?v=NY0lBr0TX_w I am not sure if not being able to reject cookies predates that but being owned by a company that is parternered with microsoft/mojang instead of just some random shady company means they should know better than to allow this illegal stuff to happen.
You should take a look at this YouTube documentary by Folding Ideas which addresses the shift in behaviours regarding MMORPGs: youtu.be/BKP1I7IocYU?si=ed6-L2QZf40GbEwA
thank you for the link! i will set aside some time tonight to check it out. i can only imagine the number of different mindsets / attitudes and such in a single game, let alone different games.
edit 2024/11/17 - watched this last night and it was great! I don’t know a lot about WoW, but it was interesting all the same. i was struck by how much research was done against the game. also, how the player influencing the game and vice versa happened over time. the comments on how players reacted to those less skilled was interesting. for me it gives a different perspective on interactions. again, thank you!!
I’ve played WoW basically since it ever came out like 19/20 years ago, just after Guild Wars 1 and among many other MMOs for shorter times. And communication in MMORPGs has definitely been a lot better back in the days, or at least felt more engaged than it does now. Now it’s often been difficult to get people to talk, even after like a good dungeon run people will often just leave without having said an entire word the entire dungeon. It’s not as chatty as it used to be back in the days, and a lot of people are the toxic type that only respond when something goes wrong.
I think your best bet would be to join guilds in these games. I used to be in great guilds as well, where everyone could talk to each other in guild chat, but it kinda devolved into an alternative looking-for-group chat over the years since most guilds just invite anyone to get the guild bonusses and have easier access to people wanting to do raids and dungeons and stuff.
Guilds often don’t feel like the band of friends they used to be, and more like a collection of people doing the same type of content. It’s like most players just treat MMO games like a second job, they log in, do their chores, and log off again. But you can get lucky and run into a great guild that’s more casual, it heavily depends on the game and servers though.
In the past years I found that local chat is mostly used by roleplayers, WoW has a few servers where a lot of roleplayers flock to, and it really helped make the world feel alive as well. As for everyday non-RP chat, it just feels like most MMO games turned into a singleplayer game where you run around doing your own thing, with a lot of other people that are also playing their own game.
I do think that free-to-play games are worse when it comes to communication though, since anyone can hop in, and it often attracts the most toxic entitled people. The paywall with games like World of Warcraft and Final Fantasy Online definitely help filter out the majority of them though.
On a side note, I often play shooters as well. And I really hated voice chat in basically all of them, since most of them were just kids screaming vile things about mothers and what not, so I just ended up turning it off. Eventually I started playing Squad, which is a more serious Battlefield type of game with voice chat that attracts a more mature audience. At first I was a bit hesitant to use voice chat at all, but now I absolutely love talking with random players and couldn’t imagine the game without voice chat, most fun I’ve had with complete strangers in any game.
Sometimes it’s just a step to get over, and it gets easier. It’s worth giving it a shot in the games you play, but I would say it’s more likely to have a better experience outside of free-to-play games since there’s a lower chance of running into toxic players ruining the vibe.
MMO games turned into a singleplayer game sort of the vibe i get now but, your other advice makes sense. again, i think the guild thing is interesting but, didn’t want it to turn into a job. the free vs. played is an interesting comment. as i progress, i’ll see how that turns out.
the thing with voice chat, TBH, is i’m not sure if i’m hearing people or if it’s “in game stuff”. in TFD the other night i hear “i need help” but i had no way of knowing if it was a person saying it or some in game thing. i’ll have to pay more attention to that.
appreciate your perspective as a long time MMORGP player, this was helpful.
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