Raccoin is a coin pusher rougelike. I thought the game was out in early access or it had a demo, but it turns out they just did a play test for August. Hope it gets the full release soon, it was pretty fun
If you want a wacky, unique rhythm game: Gitaroo Man
For the PS2 entry into one of the best shoot em up series of all time: Gradius V
For a fun, anime themed, voice acted tactical RPG that you can just literally play forever because it seemingly invented the “looping, start over but with better base stats” mechanic that idle games use these days: Disgaea
(As a bonus, the original PS2 version of Disgaea has a different voice for one of the characters than it does in other releases because they lost the rights or some thing like that, so you get to experience it in a slightly different manner than most other people.)
Too many investors coming off cheap, obvious ripoff games for a mobile telephone.
The trump family of asshole con-men just bought EA. Everything from now until they’re sold off for scrap is not only completely worthless, is actively hostile to users.
It’s a sign that the cons and grifting has 100% fully come to Computer games. Many have exploited them before, but not like this.
Man ea and Ubisoft games suck so bad I don’t even bother pirating them. I’m not even being facetious, the last ea game I played was the dead space remake which was passable but also totally skippable, and I borrowed a friends ea account to do that, getting bored half way through and stopping. Had he not offered I’d not have played it at all. I think the last ea game I paid and played through was mass effect 2.
Same thing with Ubisoft. I briefly had gamepass and played AC Odyssey for three hours before losing interest, same with their terrible Greek botw wannabe.
Neither company has released anything I’ve even been interested in since that, years and years ago.
That said I still buy rockstar games, the amount of money, effort, and attention to detail that went into Red Dead 2 is simply breath taking, but by the same token i bought it for twenty bucks after pirating it to make sure i liked it and it ran well.
Other than that I’m on the same page as you. Also I’m not criticizing you, just pointing out a slight difference in opinion. I pirate two dozen games a month
Have you ever tried playing a multiplayer game where other players can pause the game? Stellaris has this feature and it is an immense annoyance. In fact, it is considered BM to pause the game when playing with anyone other than your real life friends that you inform in a voice call.
I grew up playing NES, where it was super common for either player to be able to pause the game. Pausing and unpausing right as someone is making a jump will never get old.
Like any other game mechanic, there are times it makes sense to have it as an option, and times it doesn’t. If it’s a 100% PvE cooperative game you’re playing with a close friend you know well, sure; why not? Let either player pause the game for everyone. At least some of Hazelight Studios’ games feature this (A Way Out, It Takes Two, Split Fiction).
But for competitive fighting games or ones with many players, it could be abused, or just be too annoying to enable. Maybe in the latter type an in-game voting system where everyone has to agree to pause the action?
bin.pol.social
Ważne