I’m replaying the remastered trilogy for the first time since I was a teenager. The level design is outstanding. Very clever re-use of the same areas, just at different heights.
It’s inspiration from side-scroller prince of persia (also played this obsessively as a young child) is palpable. The movement system is revolutionary.
And the enemy progression is hilarious. First you fight some bats, then you fight some wolves, then you fight motherfucking Velociraptors, then a goddamned T-Rex. And thats not even close to the weirdest enemy you’ll fight. Boss battles are evenly spaced until they aren’t. when you have two boss battles immediately one after the other.
And then eventiually, you get to the pulsating flesh caves…
I remember being relieved when I survived the encounter with the bear, knowing that it was definitely going to be the scariest creature I would encounter. Lol.
“Hate. Let me tell you how much I’ve come to hate you since I began to live. There are 387.44 million miles of printed circuits in wafer thin layers that fill my complex. If the word ‘hate’ was engraved on each nanoangstrom of those hundreds of millions of miles it would not equal one one-billionth of the hate I feel for humans at this micro-instant. For you. Hate. Hate.” –AM
With Demons’ Souls a close second. For those of us who got to play that game before Dark Souls became a thing, when we knew next to nothing about what to expect, it was an almost revelatory experience.
‘It takes leather balls to play rugby’ - toilet wall in Leisure Suit Larry
‘Alarm, ein verletzter’ - Commando
‘At first his lips were sweet as mango, when first I held him to my chest, but now we dance this Grim Fandango and will four years before we rest’ - Olivera Olfrendo, Grim Fandango
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