I used that mod too but then regretted it. As sad as it is, the vanilla ending (post patch) is the best it gets and fits the most naturally. Probably an unpopular opinion but I didn’t hate the star child ending (post patch).
Final Fantasy XI, both getting access to Sea and finishing the last chapter of Chains of Promathia, when it was still fairly uncommon to have progressed that far in that expansion.
There’s a lot of context needed to understand why anyone would cry playing through HI3 though. I’ll give a high level summary here, but I highly encourage people to play it, even if it’s a gacha game. You can really ignore the gacha and just play the game for the main story. Do be warned that the story isn’t something suitable for kids — it can be quite a bit too heavy for them.
The theme of self-sacrifice is covered quite extensively, with the main character being the centrepiece of the theme. There’s also deep self-loathe, with an eventual self-acceptance, also from the MC. Mix that all in with some sense of duty.
There’s also a tragedy, but from the tragedy, a narrow path to hope was born. The people in the tragedy mostly hoped only for a simple life, or to live their lives atoning for their sins, but circumstances forced them to become warriors against a great, unstoppable force of destruction. As if to make things harder to swallow, their digital clones that survived into the future have to experience yet another tragedy that would eventually destroy all of them, and the player will see this through. Yet, in the second tragedy, these clones further sowed the seeds of hope for the future.
Chinese company or not, HoYo has pumped out a lot of very human stories that I think deserves attention and praise. Genshin Impact has also started to go down a similar path.
Subsequent playthroughs of Ace Combat 4, knowing the full story of Yellow 13 and 4 with the Spanish guitar accompaniment (even though blah blah war crimes etc). I guess because I know I did it while jamming to rock ballads with qaam spam. Mihaly of AC7 was such a weak arc by comparison.
Assassin’s Creed Unity in the post-Templar part, my 3rd experience with Ubisoft avoiding happy endings but my first Assassins creed
Binding of Isaac: Repentance, the true ending. It hits harder because it’s the first time we got a definitive ending since the original game came out in 2011.
Trails in the Sky, at perhaps two moments. They’re very long JRPGs, and I could argue longer than they need to be with some not so great moments - but the payoff for their better characters is really good.
It’s often cited as “establishing backstory” to the rest of the Trails series. 1 and 2 are basically one complete story; but even the first game sets up a villain and resolution well.
(There is a third that dives a bit too far into setting up “background lore for twenty more games and little else”)
RTS by age: Dune 2, C&C, Tiberium Sun, Red Alert, Red Alert 2, WarCraft 2, StarCraft, Warcraft 3
Sim by age: Conway’s Game of Life, SimCity, SimCity 2000, The Sims, The Sims 2
Strategy by age: Civilization, Civilization 2, Masters of Orion
RPG by age: Final Fantasy 2 (4), Chrono Trigger, Pools of Radiance, Eye of the Beholder, Ultima Online, EverQuest, Icewind Dale, Baldur’s Gate, Baldur’s Gate 2, Planescape: Torment, Fallout, Fallout 2, Neverwinter Nights, Morrowind
Adventure by age: Pitfall, Indiana Jones, Maniac Mansion, Monkey Island, Full Throttle, Sam & Max, King’s Quest, Space Quest, Tomb Raider, Grim Fandango
Honorable mentions: Microsurgeon, E.T., AD&D Minotaur’s Labyrinth, Golden Axe, Sonic the Hedgehog 2, Ecco the Dolphin, Eternal Champions, Android Pinball, Solar Winds, Detroit (not Become Human; it was a car making sim on DOS), Crusader: No Remorse
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