l haven’t played Planet Coaster, but my impression was it’s more of a coaster builder than a theme park manager? A lot of “hardcore” players play OpenRCT 2, and for a slightly more modern take on the genre there’s Parkitect. But classic RCT hasn’t been replaced
I wouldn’t know, I’m a filthy casual. Parkitect never did it for me, but Planet Coaster did. The point is nobody’s making a new Rollercoaster Tycoon under that name, but that doesn’t mean there aren’t worthy successors from competitors.
Cities Skylines is a better example, I remember how much Sim City sucked, but Cities Skylines knocked it out of the park
Skylines is ok, it never clicked for me, consider it more of a city painter than a management game… That plus Paradox’ DLC policy made the game quite unattractive to me rather quickly. And it was very car-centric.
Unfortunately, I’m unaware of a serious contender.
It’s only been “irrelevant” because of the poor reception to Sims 4. The Sims was the first great “life sim” game, and the 3rd installment added a crazy amount of content. That’s all we wanted. More stuff to decorate with and places for our Sims to explore. Nah, Sims 4 took away the variety and added paywalls and multiplayer and was just generally a poor experience.
For anyone holding out hope for #5, this is on par with Blizzard announcing their smartphone diablo game. EA killed this franchise, and yeah I’m a little sad about it.
The main difference between Link and Zelda is that Zelda can’t fight. Instead, with a magical staff, she can summon material “echoes” of real objects from thin air – which could be anything from a cut of meat to distract monsters, to crates and tables to construct towers and staircases. When you come across the usual Zelda selection of deceptively mild-looking monsters, you can simply conjure a spear-wielding Moblin or a few bats into existence to dispatch them for you. Or, failing that, you can manifest a pot and throw it at whatever’s menacing you.
I did get used to Echoes of Wisdom’s new way of doing things as time went by – but I didn’t love it. There’s lots to like about it; particularly the painfully cute toylike aesthetic, which makes Hyrule feel a bit like like a giant Polly Pocket, and Zelda’s adorable horse. It’s a good game, and its mishmash of intersecting ideas does bring something new to Zelda. But I hope that the next time we play as Zelda, it feels more empowering.
So it sounds like this is the type of game that appeals to sickos that liked playing summoner necro in Diablo 2 (i’m one of those sickos). Except obviously it works better than that bc the entire game is built around it.
Yes, this is late game where it’s easy to max out before the end. I will say I liked the progression in game. You certainly have to work a bit to get there, but then it’s satisfying.
Sounds positive. Not quite a BotW/TotK-banger, but I didn’t expect such a quirky concept to score big on the first outing. Only spotted one truly critical review in there, and even that was more “It’s a neat idea, but doesn’t truly pan out all that well”.
There are tons of games that are playable on smartwatches. Apart from that, there are a lot of single watch-games from the past. McDonalds and BurgerKing have also had a lot of watches with games or toys, as well.
Ya, this search started withmye discovering the Tetris watch. Unfortunately j can’t justify spending that much. I have a pinetime. Will look into tamogatchi ones
In this game, players must arrange characters and scenes to complete story objectives presented at each level. The challenge lies in figuring out the right combination to achieve the desired outcome. storyteller rewards players for their creative thinking and ability to solve narrative puzzles, offering endless ways to approach storytelling.
You are correct, it’s been on a downward slope since about 2021 but had a another sharp dip this morning probaly following the news they were delaying Asassins Creed
A rushed game is usually pretty bad, a delayed game is eventually good. While I dont hold AC in very high regard, im glad they told people that it needs more time to cook instead of throwing it out there half-baked.
I don’t know, the first one was cobbled up together from early access by programmers at a marketing firm and while janky (part of the charm some would say), it was quite an achievement.
The approach which should have delivered better results was wrecked with takeovers and company drama then dumped to the public in a bad state.
It’s not much of a delay. It was supposed to come out in 2 months, but delayed another 2 months. Doesn’t seem like much time to get any real work done.
They also cancelled their premier at the Tokyo game show days before schedule. I have to wonder if they’re worried about the backlash that a lot of games are getting lately (Dustborn, Concord, etc) and just trying to push the game a little bit further out to avoid controversy?
You realise this isn’t make believe at all, right? Stocks are ownership.
If a stock dips low enough it’s possible to do what microsoft did with Activision Blizzard and buy out another company wholesale, for instance.
Speculation on the stock market isn’t the reason the market exists, it’s a side effect of its pricing mechanisms, the actual point of it is to gather money for companies and gather stake for buyers.
If a major company like Ubisoft keeps tanking, odds are you can look forward to another major buyout and merger which will make the already horribly oligopolistic game industry even smaller, which is not good for anyone involved.
That’s just generally all of media right now. We are at perhaps the highest level of accessibility for media creation we’ve ever been, but that means that any schmuck with a pair of thumbs and time to waste can make something.
High accessibility means abysmal signal/noise ratio, turns out.
It does. There are some upsides, though. One bonus is that, at least in some small ways, some of these shitbag companies that have acted terribly in the past are letting up because we have options. We don’t have to rely on a couple of big studios for every game we play. So EA has backed off of their terrible launcher.
I also think it’s kind of cool that any schmuck can make their dream come true. I’ve definitely put out a bunch of music that I don’t market, just because I always wanted to do it. Anyone with an idea and a laptop can code up a game. The ridiculous amount of shovelware aside, I think that’s pretty cool.
I just wish there was a better way to sift through the dreck to find the good stuff.
Yeah I mean, it’s got upsides and downsides, like everything. Unparalleled access means anyone can make something, which means a lot of things that have niche appeal can find their audience, etc.
It also means a lot of things without any appeal will be out there.
It’s not good or bad in itself but it can be impractical on the consumer side of the equation, and it makes even the remarkable stuff very likely to just disappear in the shuffle.
Sure, but the stock is tanking now, and the regulations are not on the books.
Like, I agree there needs to be an overhaul of a bunch of regulations regarding monopolies and such, but this doesn’t help analysing the current situation where they’re not in place.
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